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@Scartissue999 On the stage "meeting" you are supposed to switch to old times using 'S'. Then jump on the red platform, it will spring you up. You can walk on the platform above the hung people, go on the closest one then jump to the other one to get the key. Go back to modern time and press 'Space' to drag the box towards the other platform. Holding 'Space', you press 'S' and continue to push it at the hill, then jump on the box, to the hill, and unlock the lock. Go to the switch and press 'Space' to activate the moving platform, then go back to the hanging people and press 'S' to go back to modern time. Jump on the moving platform and wait until you get to the other side, then jump down and you win the stage.
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level 5, The N, on the right side of is fall through it and land beside the spike. The right side of the N is fall through.....glitched and get stuck just like i did DX
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What happens if I don't help the Reaper? I tried playing scene 9 again without helping, but it wouldn't let me unlock the last door. Is that just because I already helped him, or would it be the same is I hadn't?
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Why you have to ruin such a good puzzle with stupid jumjumpjump last level? Up to level X the game had good atmosphere, was challenging and the ability to press the right key when at the right pixel was not need. 5/5 - Then the horrible ending comes. No atmosphere, no brain needed, just stupid frustrating platformer. Rating drops to 3 and it is not lower just because good beginning. Games like in lvl X are very common and I hate them, so I do not play them. This starts perfect, but to mix playing styles so insensitively like here... Big disappointment.
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it is a total mastepiece...I simply loved the puzzles in every corner changing from life to death and at the end you just accept that death can not be avoided
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Well that was rather odd: Start out dead, manipulate time, run from the Grim Reaper and be defeated by the cruelest law of all . . . gravity. A lot of fun though 5/5.
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On the Crucifix level, if you die in the middle of the level, in the dead world...you reset in the normal world...but you will die al the times, it ends being a glitch.
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Found a bug/glitch/feature. Spamming the Timeswitch ability during the last nanosecond of the game cause the redflash to continue at rapid rates...
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I seem to be unable to push the box past the edge of the cliff in Scene III. The pushing animation stays there, but the box just won't pass the edge.
Also, if I push the box on the edge, then switch times with it and then try to push it from the "lower level" on the other side, the character "drops through floor" and the level restarts.
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I was walking and pressed S ontop of a N witch was slightly taller in the future so I fell inside and now I'm stucik :(
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Do not push the box past the spinning windmill in scene six. The windmill will kill you and you cannot get your box back without the windmill killing you...repeatedly.
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On level 6, if you hold the box and move towards the windmill, you can die while holding the box. If this happens, you can't get the box back unless you go back to level selection and come back in the level. Don't know if that was intentional or not, but it's mildly annoying never the less.
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Memento mori via est vita de mortuis aut bene aut nihil oportet vivere homo toties mortitur hoc est vivere bis. Vita posse priore frui quoties ammitit suos de mortuis nihil nisi bene cum morair. Medium solvar et inter opus malum consilium consultori est pessimum nosce te ipsum.
That is the message throughout the levels. If anyone can translate Latin, there you go
Google Translate: Remember the way to die is the life of a man so often died to live again from the dead it is necessary to either well or nothing this is to live twice. Life can be the first to enjoy whenever ammitit of their dead with nothing but good morair. Shall pay to the middle of a very great evil, and between the work of bad advice is Know thyself.
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Uh.. I think I glitched it. I changed time by accident right before I landed on the ground, but on the other time there was a block there, and I died. And now I'm in a glitched land.
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Frustrating ending. If it's not the end of the story, at least give us a taste of what's to come rather than a "To Be Continued" after the credits roll.