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I enjoyed the game until I died and realized that the game doesn't have any checkpoint or save feature. 4/5 because there are some good and bad things but this is promising start. Keep developing.
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Having gotten quite far now, my advice: 1) Upgrade the missile launcher to 5/5 as early as possible - it fires at enemies off screen and once you hit 4/5 the upgrade points just start flowing in. My mistake - I spent a lot of points upgrading armor when the blast wave really becomes essential to getting enough space to launch your missiles. The main gun, despite being called the 'most important weapon' really is only good for pinpointing ships behind you that aren't easily targeted by the missiles.
So for part 2 of this game - maybe combine it with the gameplay style of highway jumper so that if your ship is about to blow you can try to teleport to another ship - or maybe even use that as your upgrade path mechanism, where each ship has a different weapon/armor/special and once that ship's shields are down you can teleport into it with a bullet time slowdown. Just throwing it out there.
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Among many other fixes, this game needs a grace period after getting hit once before you can take more damage. Sometimes a single tiny enemy might corner me & smash me instantly.
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I dunno know about everyone else, but I'm really diggin' the throbbing, screaming, never-ending "alarm" bell .....aka game music.
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Once you start getting hit multiuple times thats really it, because more suddenly appear, then you get pushed into another one which instanly kills you. Also theres not more room to manover or evade enemies. But great game enjoyed it loads 5/5 for me, love it. Good luck in continuing to improve this (hopefuly). Thanks for a great different game. :D
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exactly what kind of alien commander activates their shields for ship-to-ship impacts which don't hurt them, but totally ignores weapon fire?
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It would be nice if the enemies exploded when u hit them instead of bouncing back and hitting you dozens of times so it could quickly kill u.
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don't need to steer for much of the early part of the game. Focus on aiming towards the red triangles. Mid game (so say, when you need a weapon level of 5-6 and missles of 3 or so) you need to save up and ramp up repairs, but even then you don't have to move much. Which is good because it is often easier to find the enemies that your own ship - needs some sort of blue arrows on the edges to make that part more reasonable - a few bounces lost behind a big cloud in the corner and you are done.
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#%!@$! !@#%!@#$!!!! !@$!@%$!@$!@$!!!!!!!!!!!!! *sigh* maybe this time, maybe this time... Yes, this time i DEFINTLY survive long enough to full upgrade that $!@%$!@$ armor! Oh hell, what am I thinking? I won't make it! But what if? Ok, just one more time, this is the last...
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great game... just needs more noticeable red arrows, maybe a square screen ( to see enemies coming from the top or bottom easier) and some sort of level/checkpoint system
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here's a few things you could add:
customizable keys- Because not all keyboards have WSAD in the same spots.
better graphic quality- It's hard to even read things in this game.
bigger screen- There's just not enough room to see whats going on, expecially since enemies often fly off screen.
more noticeable arrows for enemies coming from top and bottom of screen- They're just so tiny we really can't even see them.
ability to skip tutorial & intro- Once we see it once we don't want to see it again.
Mutable sounds- We might have our own music to listen to while playing and don't want to have to listen to yours.
great work so far though, keep at it!
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pixelization when you get hit sucks, especially with the clouds, all of a sudden you cant see yourself and you+all your enemies are a giant grey and purple blob, then your dead.
its a very fun and addicting game, but 2/5 for having fail clouds and pixelization.
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This does NOT need a checkpoint system. It is a survival game, much like Left 4 Dead is. If you can finish the game, good. But otherwise you need to survive. If you're going to play it like that, you'll enjoy it rather more.
I do agree that the game are could be a little bigger. But the main issue I have with this game is the lack of music. Just replace that elevator music with something more dramatic. You can find great soundtracks for free from Incompetech.
Otherwise great game.
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I wish this game had a ending to the story rather that a survival... lots of potential gone to waste... But still amazing!
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The amount of recoil from firing missiles is a bit much. I didn't even bother trying to move most of the time since I'd just get tossed around the screen by recoil, explosions, and collision anyway and have no idea where I was due to all the clouds and smoke. The tininess of the screen compared to the speed of the enemies also made it largely pointless to move. Bigger play area and/or slower enemies. Better visibility. Less recoil.
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I wish your ship would fire constantly, and then use the mouse button for the blast wave. Alternatively, swap space-upgrade with e-blast as the timing of the blast wave is far more critical than buying upgrades.
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I actually like how you have to start over when you die. It makes mastering game mechanics the deciding factor of how well will you do. For instance, last time i died, i got stuck because there were many enemies around me, and my blast wave was still recharging. Knowing that, i will try to use it less and save it for these kinds of moments.
5/5 btw, even though the window could be a little bigger
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i wish there was a system that you could save your progress instead of starting all over again if you do that all put this a 5/5 but for now a 4/5
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this game is a wonderful time waster! the repair makes the game unique and so does the upgrade station. the graphics are awesome and the physics are amazing! another good thing is that when you shoot an enemy, it doesn't keep coming as if it dint get hit. instead it bounces back a little. overall, a really fun game!
PS; on the main screen, you can click and drag to twirl the planet. :D
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The game is good , has good graphics , a lot of work has been done on it , it shows , but it get's boring after a moment
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game was awesome, it just it went crazy when they got me for all 4 side. im like "holy crap! wtheck is going on?! oh wait, i died. sad face." does need a checkpoint or save feature, but one of the funest games i've played! keep up the good work!
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A better difficulty curve would work. First I'm here, happily blowing up everything at ease, and suddenly I'm surrounded by several dozens of the big guys with a lot of HP and several dozen of the bomb-like enemies, and I die almost instantly. I didn't even have the time to use my own bomb.
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i wish the achievements give some bonus points its a pain to kill 13 enemies at the start of the game since i fight like 1 enemy every 30 sec or so
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Not a bad shooter, but still not a GREAT one. Could use some bosses, and of course the Kong API. Is missing something else, but can't really figure out what as I keep playing for some reason attempting differing upgrade paths. OH! Maybe stating bonuses for the achievements you have unlocked (an extra point or so to spend from them would be great, making it a bit easier and adding more of a replay value to it.
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I updated the game. Game gets harder and player earns upgrade points twice as fast now. I should have made this before.
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I dont see why everyone is complaining about checkpoints, etc.
This is meant to be an arcade game, like Geometry Wars, or the original Donkey Kong... And it does a great job of it too, with great physics, and a fun upgrading system.
5/5
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Ok, let me get this straight, the lone survivor of the human race is fighting off a seemingly endless armada of alien robots in a tiny little ship that somehow has unlimited ammunition/energy for its main gun, an endless supply of extremely powerful missiles, can build on itself to make itself even more powerful, and can repair itself to full functionality in approximately 3 seconds....... SIGN ME UP!!!