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why don't you put a skill where you can kill guards so that the game will be more thrilling its because it means there are no more witnesses
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lol in lvl 10 where there is a narrow tunnel to the right a guard saw me go into it but got stuck in it when he tried to chase me. Guess they should go to the gym more often
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"HEY I JUST SAW HIM INFRONT OF ME IN THE CORNER I'M GONNA SHOT HIM!" *gets shot blood everywhere goes invis* "Wait no, he's gone guess I should leave the corner and inspect this wall for a couple hours" "Great job rookie! This is why we chose yu to work with us"
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Ok, so I stand behind some crates. Now the boss comes, and walks right outside where im hiding. Now he walks straight into me and dies, even tho I did nothing at all to kill him. After that the exit spawns 2m next to where I am. 10/10 would accidently kill their boss again.
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I din't like how random this game is. A guard randomly turning around when he should be going straight is kinda annoying. On the other hand, what's keeping us from killing the guards?
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I really hate how much this game depends on RNG. Sometimes I will spawn in and instantly die just because there's some stupid guard that decides to do a 180 just because he can, and sees me.
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"How should we protect the boss?" "Oh ! I Know let him walk around the building filled with hiding spots where there may be assassins !""Good idea!"
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GHARGL. This game's AI irritates me, mostly because the guard movements aren't set. I just got shot behind some crates that I'd been behind for about 3 or so minutes because the guard pathing doesn't ever go into tight spaces.
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I hear you have a mission for me. "Yes. This man, green suit. Surrounds himself with short sighted blue suited guards armed with guns." Good. Building layout? "Here you go." Why are there no entrances or exits? "Security." I see. How should I enter? "Don't worry we'll teleport you in here." Impressive, but why not closer? "Don't feel like it." Uh, I see. Okay so I'll start by killing this one and- "No, no killing guards." What? Okay...whatever. I guess I'll just grab my silencer and- "No no! No guns! Here's a knife." ...What? "It's a special knife, trust me." I...okay. Where's my extraction point? "We'll tell you after you take out the target." I...don't want this job.
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SIR I SAW A MAN I A BLACK SUIT CAN I GO TO HIM OR HER boss NO JUST LOOK FOR A OMG A MANHOLE AS THE SIZE AS A BIGFOOT SIR I SAW A MAN NO RUN AROUNDAND GET STUCK IN RANDOM PLACES AND I DIED MEN LOOK A STONE MAN aaaahhhh the assassin GET HIM WE FELL IN THE HOLE
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This game isn't luck based. Luck is not needed when you are patient and able to escape from any situation(sprint can sometimes help more than invisibility).
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The only problems I have with this game revolve around the AI and its difficulty, as the guards seem to have peripherals behind their head.
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100% luck based. Obviously it's about patience, hiding, burst attacks on the target. Yet I do all those things and there's still the idiot guard who checks out the spot right where I am, and then STAYS there, my invisibility wears off, and I fail. Every single game...Takes about 10 tries per level. Guard vision should have been halved to make it more enjoyable.