Under rating threshold (hideshow)
The concept is fun, but the luck-based aspect makes some levels almost impossible, if not completely impossible to do perfect runs on. Like normal-12 for example, where there's a spiral path with a tricky gauntlet of guards on the way to the target. I reach the target relatively smoothly (yet the time was almost up for the ultimate challenge, despite the good run), only for the extraction point to spawn at the very beginning of the gauntlet I just went through. My advice: Feel free to try to get the hard badge, but only if you're feeling lucky.
Under rating threshold (hideshow)
It is luck based, and that wouldn't be a problem if it really was a simulation. The real frustration probably lies with the fact that this is timed and has achievements based on that. It is entirely possible for someone to have to repeat a level just so they can get the time under par, which is kind of unreasonable to ask for, especially when the reason is not that the person is necessarily bad at the game.
Under rating threshold (hideshow)
I see a few people saying that the game is too luck bases because of how the guards move randomly all the time but try to look at it as a simulator. As I look at this game is that there's an assassin who wants to know how easy it is to kill someone. He doesn't know exactly where the guards will go, so he makes them walk randomly around in the simulation. Yes, it is luck-based. But merely because if it weren't, the guards would have to be dumb ALL the time for an assassin to have a chance. 4/5 stars from me.
Under rating threshold (hideshow)
It's fun for the first dozen or so levels, but the more you progress, the more the percentage shifts from %-skill to %-luck/random direction and becomes a literal waiting game to see if the path opens enough by 10 or so seconds; if not, die and retry. It's not that the Hard badge is hard, it's merely a matter of # of retries until every guard goes in a direction away enough from the one path you need to go to the target, there AND to the end point, BEFORE they come across the body. To do that for 7 guards, as much as they stop/pan around and their vision raduis covers all possible floor is not very pheasible in a fast time. I did the first 5 Hard levels for the Hard badge. I can't imagine too many people would want to do any more. The one thing I can give credit to, is that it's a very quick process of purposely dying. Kudos at least to that, so we don't have to tear our hair out waiting for animations, having to reload the page or the game dragging out "something cool" to rub it in.
Under rating threshold (hideshow)
Not a completely bad game idea, but random pathes after every refresh make it more luck than tactics based - the target can even get stuck with one of the guards, so you can not even reach it. Having a rating for reaching time limits under those circumstances is pretty frustrating.
Hs someone with a a different keyboard stetting than the american one, I also feel annoyed by only having z and x as keys to trigger the skills - for me they are all over the board and after a few minutes of playing the arm hurts.
Under rating threshold (hideshow)
So, I think I understand why we were supposed to bring a knife.
The Guards have fairly poor vision, but they are amazing at hearing things. They are like the Metal Gear Solid people: the minute you walk behind them they turn around and shoot your head off.
Why no Silencer? ...reasons...
Under rating threshold (hideshow)
Is it just with me or is there a glitch with the maps? There are big red Vs all over it! Great game, though. Replaying it for the badges.
Under rating threshold (hideshow)
something most stealth games have, is patterns. and for a good reason, in this game, its more luck then skill. half the time it seems the guards just zone in on me, the other half they stick with target or exit. and the exit being random is also a bad choice. in my opinion a good stealth game involves you learning the routines of the guards and target. but no such thing exists in this game, you can only hope you luck out. I'm fairly certain it would be near impossible to get ultimate on all levels. you would need insane amounts of luck to succeed.
Under rating threshold (hideshow)
If you wanna get lots of awards, take big risks; you've got 30 seconds, you don't have time to wait for safe choices. Get used to making "dumb moves," they might pay off. When an opportunity opens up, take it. 9 times out of ten you'll die when it closes with you halfway through, but it's worth it. If all seems lost, run into enemy fire for a quick restart. Luck matters more then skill, so if things aren't going your way, roll the dice again.
Under rating threshold (hideshow)
How come there's no restart button for when I make a mistake? Actually, nvm, I guess that makes sense because when a real assassin makes a mistake it could prove to be lethal. I.E. just let the guard that caught me shoot me dead to restart.
Under rating threshold (hideshow)
'Stealth' i understand,'keyboard only' i understand ,'quick' i understand,'action' i understand but 'ninja' is PRO-NESS
Under rating threshold (hideshow)
No alarm and less than 30 second > guard stayed beside VIP for more than 30 sec without leaving him, nice work devs..
Under rating threshold (hideshow)
Level 7 (!) is virtually impossible to get the Ultimate achieve on. Even if I make it to the green guy with time to spare, nine times out of ten the exit appears back at the start.
Under rating threshold (hideshow)
I know why only 3k people have the hard badge. This game has way too much RNG, which is sort of a problem considering the guard amount and level design. Not a very good design, overall.
Under rating threshold (hideshow)
Guard 2: *assassin sets off alarm* " I'm going to kill him" *assassin kills target while fleeing* *guard sees dead body* "Who did this?"