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I actually like that you can't kill the guards. Assassins who take out more than just their target are just sloppy and little more than murderers in my opinion.
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Guard: Dude! There's a gigantic manhhole right here, and it's the only way out! What should we do??? Guard 2: Nah, I'm sure it's part of the building plan. Ignore it.
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lvl 2-3 in training. *Kills Green Guy* Guard finds body starts searching. "We Will Find You" yet there is only 1 guard. Invisible guards??
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The fact that the guards are random makes the badges almost unfair. It detracts from the game. Either make the guards random,a nd remove the time-based achievements, or keep them in and make the guards predetermined, so that there's a way to succeed!
Honestly, it makes no sense for a time-traveler to see different behaviors on each visit anyways.
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To the developer - great game again, really. 5/5. But there is one thing I'd like to see - At the easy pack, level 7 is impossible to get the ultimate achievement because it's impossible to complete the level within 30 seconds. The way to the green guy takes at least 20 seconds (and that is already requires a lot of luck to get past the guards that fast) and then the way out is always at the other side of the map, which requires you to run the whole way back which requires 20 or more seconds again. This makes it impossible to get that achievement (which is also weird because it's in the easy pack). Please change this.
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Please add a quick reset button.
The later level become nearly impossible if the guards and target walk in a bad direction. I'd prefer to quickly reset than have to suicide each time.
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GUARDS! The assassin we are dealing with has multiple abilities, all that could eventually lead to the green guy's demise! So remember, as frequently as possible, unnecessarily zig zag and stare at walls to ensure our victory!
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I think it would be a good idea to have upgrades at some level to increase energy and maybe even reduced consumption when doing stealth or sprint.
What would also be nice is some upgrades that have special effects like, kevlar vest (3 more shots to kill) and knockout dart (render one guard unconscious for 1 min but if found alarm will sound, and when guard wakes up alarm will sound anyway) Flashbang (stuns all enemies in one area and all guards will go to alert) Smoke pebble (or smoke bomb) (almost zero vision for guards in that area) Disguise (causes you to lose energy but look like a guard to the guards) Oh and one last thing, a knife, is a knife it does not care what it cuts. So being from the future I think our "assassin" should be able to kill a guard, however it would be tricky as the guards have guns. But it would be a nice challenge don't you think?
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"Oh look, a trail of bloody footprints leading away from a dead body. Meh, whoever did this probably escaped already, no use wasting precious time trying to find him."
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It is literally impossible to get Ultimate on certain levels, such as Easy 7 and Normal 12, because it takes more than 30 seconds to get to the target and then all the way back. This is bad game design.
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there need to be a way to kill the guards, like if you sneak up on them from behind you shouldn't just run past and let them shoot at you. i mean whats wrong with this assassin?
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It'd be nice if the guards had similar routes each time, instead of doing whatever the hell they want and making it impossible to learn from your mistakes.
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So, I think I understand why we were supposed to bring a knife.
The Guards have fairly poor vision, but they are amazing at hearing things. They are like the Metal Gear Solid people: the minute you walk behind them they turn around and shoot your head off.
Why no Silencer? ...reasons...
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You'll need three things to get all ultimate achievements in this game. First one is luck, second one is super luck, and the third one is ultimate luck.
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If you ever make another one, I think improved AI would make this game brilliant. Like, If they encounter bloody footsteps, they might follow them. Or, walk in your direction if they see you from a distance? Maybe.
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Good game, but seriously. Some levels are way too easy, some way too hard. Level 2 or 3, straight sprint up to the guy, out again in 10 seconds flat. Others it's physically impossible to do in under 30 seconds due to a gaurd following the target. Otherwise, great game. 4/5 :)
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Guard logic: Tell you to fight like a man, when they have guns
Guard logic: Asks why you're hiding, when 6 people are chasing after you with guns
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I have the Assassin's Greed badge, so I'm a veteran of this series to say the least. But level 12 normal is stupid silly. It would take 30 seconds to complete with no guards at all. Come on, dev...