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Too luck based. More often than not its just irritating. We need better tools, like ways to distract guards etc to make it more about playstyle than the stars aligning
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To me, this game is identical to the last two, which has gotten a little dull to be honest. Luck is the largest factor - even the most skilled person will get most of their Ultimates by luck. Randomly-moving AI control this game, not the player, and that's getting a bit boring. Also, the 30 second time limit is a bit unfair in a few levels. Particularly N12... it takes ~7 seconds just to get past the first guy, and there's no way around that with his preset movement.
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Level 7 (!) is virtually impossible to get the Ultimate achieve on. Even if I make it to the green guy with time to spare, nine times out of ten the exit appears back at the start.
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Guard1: look there are bloody footprints leading away from the boss!
Guard2: Quit worrying they probably don't have anything to do with the boss. hmph! rookies
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When a guard has seen you, their range becomes infinite and their vision indication disappears, which makes it really hard to try and escape. It would be much better if the guard vision indication didn't disappear like that
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After playing many levels, I noticed some last normal level to be guard's behavior to be very tough, tentative and abusive. It's like they constantly do not want you to bypass any hollow. Sometimes there're slow, sometimes they are fast, sometimes they stay away... they AI is horrible.
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This would be better if I could see what I was doing. The screen is so tiny! What size is that font, 8pt? It would be nice to have the option to zoom in for larger monitors.
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I can't give this a very high rating... a lot of it is just trying again and again until the guards and target move in a way that makes the assassination possible.
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hey! how'd those guys in the all time high score list get more than 325 achievements? ... I know! they're ultimate hacke- i mean... ultimate assassin! yeah..
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The concept is fun, but the luck-based aspect makes some levels almost impossible, if not completely impossible to do perfect runs on. Like normal-12 for example, where there's a spiral path with a tricky gauntlet of guards on the way to the target. I reach the target relatively smoothly (yet the time was almost up for the ultimate challenge, despite the good run), only for the extraction point to spawn at the very beginning of the gauntlet I just went through. My advice: Feel free to try to get the hard badge, but only if you're feeling lucky.
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So many times I have killed the V.I.P just behind the guard and he still doesn't notice the body even after I cross the whole floor!!
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The achievement thing.. why it is just the same for every level? it takes the fun of most levels specially to a perfectionist like me... I liked the first one but those achievements..
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What kind of Assassin doesn't plot his escape BEFORE he kills the target? In life, a dead one. In the game, a highly successful and often hired one.
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@teh bomb999 The Spiral one at the beginning is easy compared to the same map later on except with 4-5 guards instead of 2...
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So a person dressed in black clothes walks up to you with a knife and you just stand there and say, "I don't know you."
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This is just too frustrating because of the luck element. Want a guard to move one way, he moves the other... want him to simply move in any direction, he'll stay there for 30 seconds or not move at all... stay invisible, he'll take a path that walks straight into you. Also, I can't find a restart button.
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More fun killing green shirts! Minor complaint -- in game difficult seems to be based solely on the # of guards (ex: Easy levels always have 2 or 3). This is poor design in a few cases because some levels are far more difficult due to layout and lack of cover (ex: Easy 7 or Normal 12).
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I don't even have to look, to know that 90% of the top comments are long jokes about how stupid the guards are. There's probably at least 1 that's a general training the guards, telling them to do stupid things.
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Guard: hey, what's that black dot just out of my red perimeter of sight? And why did the V.I.P just fall to the ground? Eh, it's probably nothing.
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kingcheezit: yes he is high tech, has speed booster and cloaking device, also has time travel and could kill the guards but that would have a butterfly effect through time wich is why he is only allowed to kill the target. using a knife makes sure he does not leave traces of future tech wich would be even worse
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that vip needs to hire better gaurds on one level I killed the vip while he stood next to 2 gaurds and it still took them like 10 seconds to find his corpse