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The imp badge is waaaay too luck-based. There's no telling when you're going to get a perfect layout and when you'll get an impossible one.
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I am the developer of this game and I tell you that it is almost impossible to unlock all 450 achievements. Even I hardly complete professional missions, I can't imagine unlocking all achievements in professional missons. But that doesn't mean you can't go for it :) It needs an impossible badge with 600 points.
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I need to know if the impossible badge is actually possible... finishing in 30s on professional.... seems impossible to me..
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What do you do when a man in a black suit with red eyes whom also has a knife in his hand appears in front of you?
Well, at least you shouldn't say: "I own this place."
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A monkey hitting keys at random on a keyboard for an infinite amount of time will almost surely earn the Impossible badge.
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Guards: "hm, a random exit appears out of nowhere, lets keep running around the bloody footprints that dont lead to a body" they dont react at the obvious things now do they?
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How to get impossible badge :
1) eat good breakfast
2) play this game - try not to only complete the level - don't take another before you ace that mission
3) go sleep :)
349/450 achievements, still 17 professional levels to ace and some hard xd Keep going Shift, keeeeep going ;/
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Guard 1, "Ohh look, there's bloody footprints that lead right to this corner."
Guard 2, "No no no no that can't be right, let look somewhere else."
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I like the fact that the guards have random set of movement, making the game somewhat more realistic. However, I really hate the fact that in order to get all achievements, you have to fully rely on luck, and little to no skills involved. Like, How exactly are you supposed to not get spotted, if the guards constantly stare at the extraction point, or the target for a whole minutes straight?
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If you're making UA4, I have one suggestion to make; Make the C button a command for dragging/dropping the dead body (dragging it should, of course, give a penalty to speed and prevent use of the other skills). It would make going or not going for the 'hidden' achievements much more of a conscious choice, and it would probably enhance the professional killer feeling of the game. Plus, hey, who doesn't want to make creepy blood trails?
I also think the timer should be scrapped, but I think that's more subjective.
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Yeah, of course invisibility and speed are great when it comes to sneaking, but I think they come after the fact that your assassin can see the whole building from a bird's perspective.
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Lol. I kill the target, but the body get's seen. So I run straight into a guard's line of sight. Guard's response: He must be a retard. XD.
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That very too much based on luck
if you go somewhere than the stupid guard will stay there and block
how are we supposed to get ''ultmate'' with that?
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My only problem with this game is that at times the achievements for time are very luck based depending entirely on how the guards and target move and where the escape point appears. Otherwise nice game.
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450 achievements is just a fancy way of saying beat every level in less than 30 seconds without you or the body being seen.
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Wanted: Bodyguard. Blue. Near-Sighted. Total lack of dedication to job. Unbelievably pointless one-liners. Protect green guy from assassination.
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a tip for the harder badges. remember to deactivate sprint when you get to where you want to go, even if you stand still it still drains, and on the later levels this pretty much dooms you.
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Tip for the boss: if you know someone is gunning for you and that they might be sending an assassin any day now, don't just randomly walk into the most remote corner of the building.
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I was planning on doing the impossible achievement, and I thought the Hard mission pack was the last set of mission, and I got a lot of the achievements, having a very hard time, but after I completed all the hard missions I noticed one weird thing... THERE WAS EVEN HARDER MISSIONS AFTER THAT!!! D':
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"hmm, there 6 inches infront of me stands a guard shooting right at me. I could let him kill me or i could knife him...eh, i'll just let him kill me."