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I like my guards hopped up on caffeine, speed AND telepathically linked together so the millisecond one spots an assassin they can sound the alarm, disable the exit, start shooting and alert every other guard all at the same time.
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It's not the hardest Impossible badge there is, but it's the most frustrating one for sure!
Finally got it! Guess what the developer rewarded me with... quote: "You have completed all missions in the game. Perhaps it's time to replay the previous missions and unlock the acheivements that you missed. ... Thank you for playing and making it this far!"... Are you frickin' kidding me? After all that frustration? I've already unlocked all of the acheivements! :-<
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Why would the guards shoot on sight? Clearly people have to go in and out of there, as it seems to be a storage space. "Hey, yeah, I got the products you or--" "ASSASSIN!" *bang*
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so, one of the guards sees me, then every guard runs around frantically, and their boss is just walking around like he doesn't give a crap.
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Should have a Restart button for when people are aiming to achieve ultimate in all levels. Waiting for the assassin to die before restarting the level eventually gets boring...
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what are the odds that the guard will go and look at the EXACT corner I'm in while invisible. "Oh I wonder, what's between this crate, this crate, and the wall?"
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Two things: Random guards are ok, but it feels really wrong to have the exit location be random and different each time. I think I'd like the game more if the exits were consistent. Also, I can't comprehend why R-to-restart only works once you're dead.
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Stealth games work better when paths are scripted. The RNG in this one makes it feel less like a matter of skill and more one of luck.
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Target/Ceo: Who are you?
Me: Oh you know, just the casual guy dressed in a full assassin suit, holding a knife and running at yo- I MEAN I'm just the new guard here...
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there Should to be a level edioter and a "share" option. by doing that you could make a ultimate assassin player pack which would be awsome.
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i walked up too the green dude and he said "go get me some food." heyy i might be a chick but that is ssooo unfair!!!!GO MAKE YOURSELF YOUR OWN SANDWICH!
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I remember thinking a while ago how Kongregate hasn't really had a good impossible badge in a long time. I now regret thinking that.
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May 01, 2012. 11 months after starting this game, I now have 255/450 of the achievement points. This will take a while, it seems.
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LETS FOLLOW THOSE BLOODY FOOTPRINTS LEADING BEHIND SOME CRATES!" "No way, that's way too obvious. Lets spread out and run around for a while, then give up." Sounds good to me.
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I love the controls and setup of this game. The invisibility and the speed work nicely, movement is fun, the animation is great. Unfortunately, the randomization of guard movement makes any skill level nearly irrelevant beyond basic controls, since you're basically hoping for a lucky break to get any of the achievements. Plus, invisibility is nearly worthless if you're going for the Ultimate achievements, since with only 30 seconds to get to the end, you can't afford to sit around and wait at all.
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Sometimes I wonder what the guards do after the mission ends. Do they just keep walking around forever with a dead boss? They can't leave because every entrance is blocked off...
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1 WEEK LATER Congratulations! You just won the Assassin's Greed Badge and 60 points! DUDE, NOW I WANT MY LIFE BACK !!!!
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*Alarms raised*
Guard no 1: Let's protect green guy!
Guard no 2: NO! Let's roam around like idiots and try to find the invisible assailant!
Guard no 1: Great idea!
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I'm an assasin sent from the future, but I only get a knife? where's the "nuke i a can" and "the Guard stunner I asked for last week?