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Comments for Legend of Pandora

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GustOfTheWind

May. 12, 2019

Under rating threshold (show) Put all level up points into strength, and max student (20 points) right away. Next get a few points of gold up (you'll get stuck at a wall midgame and have to grind for gold to upgrade your weapon otherwise), and put the rest into whatever weapon you want to use, lastly putting into it's subskill. A fair warning: The game is much longer grind than the progress indicator will make you think early. All this game really needs most is to have every enemy have it's hp cut to 1/3 of it's original value and it would flow so much better.

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(11)

Muffins

Oct. 30, 2012

Under rating threshold (show) The Loot: Here's a question, you have all this focus on grinding, but why are there no rare drops? It might make the Luck stat more useful, and also finding weapons off of monsters is a strong hook for an RPGesque system. Why bother having the shopping system in place if you can only get weapons from shops and chests? You might as well have had a window you could open to pay gold for upgrades like extra stat points.

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(24)

BrotherNone

Dec. 29, 2012

Under rating threshold (show) What kind of game, has a shield, and no ability to block? Answer: This one.

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(841)

shardblackwing

Dec. 29, 2012

Under rating threshold (show) Another complaint: there is no brief invulnerability after taking a hit, if an enemy gets on top of you in a coroner, you can lose a lot of health fast (you have nowhere to bounce and they don't bounce off of you).

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(583)

Dr_Eastman

Oct. 04, 2012

Under rating threshold (show) I like how the soldiers just stand there and not help you out.

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(452)

Developer response from matakukos

lol :P

corlist

Dec. 29, 2012

Under rating threshold (show) There are numerous problems with the game you can easily find with just one playthrough. (1) Poison is hilariously weak compared to other elemental effects like fire and ice. Fire does 20% extra damage per hit and ice slows down enemies. Poison only does 5% extra damage every 0.5 seconds for 5 seconds and only works if you stop attacking. Make it stackable or AT LEAST TRIPLE its damage so that stopping and letting poison do its job is actually worth the time. (2) Quest rewards are often incredibly useless. Near the end of the game where you most probably have the ultimate 200+ damage weapons, one of the quests gives you a weapon that does 20-50 damage.

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(52)

Damnion

Oct. 05, 2012

Under rating threshold (show) Tips. Skills max at 20, I'd suggest maxing xp bonus first. When you get the swimming and push skill manuals you have to spend a skill point, so I would suggest keeping a free point once you get into the dungeons that give them. Bows require ammo so keep a melee weapon on hand in case you run outa arrows.

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(50)

kapciarz

Dec. 29, 2012

Under rating threshold (show) bow... dont invest in bow. it's a trap

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(19)

kingof_fpma2

Dec. 29, 2012

Under rating threshold (show) touch a cactus, doesn't hurt. jump in the ocean, nearly kills me.

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(17)

contrapoint

May. 11, 2019

Under rating threshold (show) looks like i'm playing Zelda. sounds like i'm playing Pokemon. feels like i'm playing Neutopia. controls like i'm playing on a VCS. all of these things are good by themselves. together? not so much. ftr, skills are worthless: no matter how much i'm pumping into something for a bonus, i'm getting a whole lotta jumping jack squat.

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(9)

Holly764

Jan. 21, 2013

Under rating threshold (show) The game is Zelda with RPG Elements (Leveling system), but the whole questing design is pretty flawed, and so are most of the weapons, "Kill 15 of x for y" e.g Kill 15 Tarantula for a 40-50 dmg weapon when they have around 2500 health? Sword is only the real way to go in this game, the dagger range is unreliable vs ranged enemies and the axe swings too slow against them too, especially the robots. Also the fact there is no "Dmg boosting" (invunerability frames after you take damage) is terrible, it's way too easy to get cornered in some parts of the map and unable to get out without dieing or taking almost all of your health. If theres a sequel I sincerely hope you guys get playtesters/better play testers.

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(16)

alboy

Dec. 30, 2012

Under rating threshold (show) To use PUSH, you need 1 skill point. Add PUSH as a skill. You can only Push blocks 1 space. I know this will get buried in other comments, but I hope it will help some of you. Happy gaming!

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(16)

fishesofhawaii

Dec. 29, 2012

Under rating threshold (show) I would pay any amount of coins to reset these stats...

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(62)

supermanny08

Dec. 30, 2012

Under rating threshold (show) So one of the best swords in the land costing 45000 gold can be bought in the shop of a small village? Seems legit

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(15)

elbarf

Dec. 29, 2012

Under rating threshold (show) Glitch to beat the game faster: At the top of pirate island, in the screen with the 2 green/yellow crabs, if you switch screens from left to right while holding up (a.k.a. w), you will pass through the rock barrier in the water. If you swim to the second tile from the very upper left screen in the game, (1,2) you will get to a room with 2 computer screens. The computer on the right saves you in Pandora’s cave, and the sealed off room to the left with the guy wearing purple is the final NPC in the game. If you get to a completely white screen, you have gone 2 screens too far to the left.

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(77)

roblox09890

Dec. 30, 2012

Under rating threshold (show) Tries to save the world Cannot Swim

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(76)

Hiper32

Dec. 30, 2012

Under rating threshold (show) Oh, why "Poisoned!" debuff never ends until you use antidote?

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(14)

Karanis

Oct. 06, 2012

Under rating threshold (show) It's very irritating when you have to switch screens all the time simply because you're walking against a wall. Also, if you run out of antidotes and you're poisoned beyond the reach of a shop, you're screwed.

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(14)

ad3ross

Dec. 29, 2012

Under rating threshold (show) Listing the active quests before the completed ones would be nice.

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(36)

lolgast

Dec. 30, 2012

Under rating threshold (show) Too bad the enemy's poison is way overpowered. I understand that antidote is very useful, but the poison should wear off after some time. I'm now stuck at a computer, with 46 HP, no potions and taking 28 damage after walking a bit. Therefore, I'll have to start a new game.

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(13)

KahiElder

Dec. 28, 2012

Under rating threshold (show) The weapons need a more detailed description. Mostly i have no idea what category a weapon belongs to.

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(13)

Muffins

Oct. 30, 2012

Under rating threshold (show) Monster variations: There are only three types of monsters, things that shoot, things that don't shoot that are slow, and things that don't shoot and are fast. Very boring. Consider how you would have made your game differently if you'd taken out the exp system, offered no weapons sold at shops only arrows and consumables and opened up the map? That said, here's some stuff you did I felt was right. The sell back %: I like that at least you didn't push people by having 50% or less as the sell back rate. You actually promote people buying upgrades on a regular basis instead of hording gold to try and skip upgrades. So, nice move there. Warp system: Given the importance of shops, it was nice there were warps to go back and get new weapons, but why have a cost for them at all? Adding a price seemed arbitrary and the cost didn't even scale for how much money I was making in the later parts of the game, so it might as well not mattered later on. I appreciated it was there at all though.

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(13)

Aesica

May. 11, 2019

Under rating threshold (show) RPGMaker assets in a non-RPGMaker game? Clearly somebody didn't read the terms of use, but oh well I guess! :D

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(6)

Tukkun

Dec. 29, 2012

Under rating threshold (show) This game would be good, but the poor execution makes it barely playable.

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(32)

bhalotia

Jan. 11, 2013

Under rating threshold (show) there should be a shortcut to use potion

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(12)

Markonan

Dec. 31, 2012

Under rating threshold (show) Axe: Most damage but slowest, Sword:2nd most damage 2nd fastest, dagger/katar: damage tied/close with sword (when upgraded), fastest. Always have an antidote with you, especially later in the game. Equip an elemental arrow (I like poison the best) in your 'accesory' slot to add elemental damage to your melee weapon.

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(12)

Florenty

Dec. 29, 2012

Under rating threshold (show) Don't choose to be an Archer because your mouse and your index finger won't survive the Shop.

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(9)

kaelter

Dec. 30, 2012

Under rating threshold (show) "You can now push heavy objects.*" In the small print: *Only once per heavy object.

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(29)

slowdive21

May. 12, 2019

Under rating threshold (show) Pro Tip: Shields do not block projectiles. (I'm not joking.)

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(7)

KroryAllistor

Oct. 05, 2012

Under rating threshold (show) Its irritating that its just a matter of time until you die from poisoning if you're caught without an anitdote... 4/5

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(293)

Unameistoolong

Dec. 30, 2012

Under rating threshold (show) Since when "new game" is equal to continue?

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(28)

blashyrk

Oct. 04, 2012

Under rating threshold (show) Thats a very nice game. There should be some improvements, such as some magic skills, more items, more monsters. 4/5 from me.

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(302)

Developer response from matakukos

I will make those improvements for the next part. Thats sure =)

Kgummy

Dec. 29, 2012

Under rating threshold (show) Take the gameboy zelda graphics. Add in some graphics in the same style. Green octoroks=green slimes, blue gels=blue slimes. Make everything take tons hits to kill, add in a stat system that seems balanced to have more stats per level than you get. Make common zelda items require you to find them, then put a stat point in to actually use them. And make the xp system force you to grind on either enemies that you can one shot for little xp, or enemies that take TONS of hits for just a bit more. And have the next level keep requiring more and more xp just so you can get 1-2 more damage per level. So that you're better off grinding money and buying the best weapon you can, so that you can one or two shot the big tough enemies. And then find out that the next area enemies take tons of hits even WITH your new weapon. Oh and have quests that give bad weapons, ones that you need something better than the reward to actually beat in a short time. You get this game.

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(123)

Slugmind

Dec. 30, 2012

Under rating threshold (show) I remember playing that game Seedling, which is a lot like the original Zelda, done correctly. This game is like... a hopeful ripoff that becomes infuriating once you're done.

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(65)

Wizard111

Dec. 29, 2012

Under rating threshold (show) The poison really should be removed after saving... I cannot finish the game because I saved with poison and have no antidotes/nor any way to get to a shop in time. Is it possible to fix this ASAP? Thanks.

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(63)

Kelana

Feb. 06, 2013

Under rating threshold (show) One of the things this game really needs is a boss fight or 20.

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(10)

ExSane

Jan. 13, 2013

Under rating threshold (show) Also clicking "New Game" to continue is pretty confusing...

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(10)

Mechsrule1

Jan. 05, 2013

Under rating threshold (show) Now I've played a bit more. You didn't tweak as much as I thought. From what I've seen, 50% are identical to Oracle of Seasons/Ages sprites, 40% are slightly modified, and 10% are original. This includes backgrounds, characters, enemies, and the like. This is just sad.

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(10)

crasher999

Oct. 18, 2012

Under rating threshold (show) poison should wear off

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(25)

Noctah

Oct. 06, 2012

Under rating threshold (show) I found the game tedious to go through. Useless MMO quests in the very first village, I didn't see any way to heal in town except by buying potions, and the scale of each map is probably too big for no reason. You don't walk faster than in Link's Awakening, but every square of map, and house, is two times bigger. Tedious, tedious, tedious.

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(9)

pimplepop

Jan. 29, 2013

Under rating threshold (show) the main character looks like a baby crawling up and down the screen fighting off walking cannon monsters with his pacifier until they explode.

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(6)

silviutp

Dec. 29, 2012

Under rating threshold (show) you can wear arrows with melee weapons an gain extra damage :). i don't know if this was intended.

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(9)

SametH1

Dec. 31, 2012

Under rating threshold (show) I'm stuck, i'm poisond and i can't reach a shop or any grass.

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(5)

elnub

Dec. 31, 2012

Under rating threshold (show) You do not use manual for pushing. When you obtain it, level up. Then you can train pushing skill (just one level). Same applies for swimming manual

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(5)

Lillebror

Dec. 30, 2012

Under rating threshold (show) This game need some serious patching ;/

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(5)

FiniteZ

Jan. 03, 2013

Under rating threshold (show) Random computers all over, still not modern enough to fight with guns...

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(5)

Devastation3000

Dec. 29, 2012

Under rating threshold (show) This is how zelda would look were it a horrible game

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(57)

rintastic

Jan. 02, 2013

Under rating threshold (show) Maybe I'm getting old, but I can't ever remember where the "quest giver" is. Either add a little note on the quest screen to remind me or put some symbol over the quest giver's head. Either way, gimme something plz!

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(5)

thatoneguydavid

May. 10, 2016

Under rating threshold (show) I would like to like this game but there are some serious issues. First of, the combat system is slow. Make enemies have less HP, add sub weapons and make battles are more strategic than just wacking the enemy back for 3 minutes until it dies. Secondly, add more personality to the characters. They keep the same lines the whole game. It would help if characters interacted with each other and actually moved. There are no boss fights so there isn't a sense of accomplishment when you finish an area. Even simple bosses would help the game feel more fleshed. It would feel more interesting if there are more puzzles in dungeons and secret rooms. There be puzzles involving pushing boulders or using the aforementioned sub weapons to do certain tasks. Another aspect is that needs to be improved is the map. You should be able to zoom in to squares and have markers where the people who gave you quests are. If these aspects are improved in a sequel, I would totally play it until the end.

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(9)

xXxdicerxXx

Jan. 11, 2013

Under rating threshold (show) Really fun, I just hate how my attack is almost the same when looking forward (up) or right. This makes us unable to hit enemies coming from southeast, which happens quite frequently.

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(9)

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