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There could be so many improvements that I've not seen from all your previous games. Different weapons/maps isn't all that should be changed in a series of games. I will say I like the color-pencil aspect to the game, it makes it unique.
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Matakukos - You've achieved a first. Usually people complain the best stuff costs too much. I've never before seen anybody complain it's too inexpensive. Thanks for another great game.
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Congratulations. All the previous Notebook Wars games were a bit too easy, you've now gone the opposite direction and made the last 2 levels completely impossible (on hard).
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I solved the Hard Badge with the Triplane, Amp Damage Mod, centered Meteor Gatling and two Homing Missiles because i had no fun with the Plasma Bomb. The Homing Missiles does the Job alone at the Endboss in Level 20.
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What kills me most is manuevering near the borders as one tick over the border and my plane beelines to the topleft corner, crashing through a dozen planes on the way. So long as that still exists, sadly the hardest stuff is not for me.
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Hard mode is more than just a little unbalanced in the later levels. With the best plane loaded with 3 of the best gun with its level maximized, and two damage amplifiers, I still fail to get 3 stars on any of the last 3 hard levels, and I'm still trying to figure out how someone got 2 stars on the last level.
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Oh man, I just LOVE how this game consists of drawn artwork and the music makes me feel bad-ass before doing anything. I usually play games with at least the music muted, but I could not bring myself to doing that with this game.
I read about the flaws in the old comments, but so far, I am just enjoying the ride. This game feels as if a lot of love went into it. That is something I always appreciate.
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Also, I definitely agree with the comments speaking about how certain hard levels are near impossible (I.E the later / last ones). After owning the best plane, Triplane, fully upgrading Plasma Bomb and buying 2 Damage Boosters. I still can't seem to dish out enough damage to even survive stage 18 hard mode let alone complete it for the 3 stars. So essentially even with the "Best" stuff, you're not able to compete with the AI. Sorry but the values and things really need to be balanced out please.
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Did anyone else freak out about the last boss's homing attack and then realize it was just cash from a destroyed plane flying towards their ship?
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5 hours of my life... BUT I GOT ALL 180! Here's the trick: Triplane (duh). L-side Meteor. Center Homing Missile. R-side Meteor. Bosses take way more damage than normal enemies from bombs; you can beat the final boss with a max stack of five with autofiring a single Meteor Gatling Gun.
PS: GRIND LEVEL 8 WITH TWO MONEY PRINTERS! You can get the Triplane in a scant ten minutes by running it about 12-15 times. Regardless of weaponry, the armor alone will let you skate to Level 14. Good luck!
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Fun but has problems. The ships are so large there is little skil in dodging you can either make it easily or you cannot make it at all. The dps and damage amounts are crazy and inaccurate. All in all it is a very fun game though. 4/5
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This game sure has potential! But how the score glitch and stuff like this; fix the smaller stuff and 5 stars is a go.
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@itzsean: (fre·net·ic/frəˈnetik/Adjective: Fast and energetic in a rather wild and uncontrolled way: "a frenetic pace of activity") since that difficulty level makes things faster and less stable i think it's well used.
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Kinda too easy to be a hard badge. I liked the transition from huge ships- who needs accuracy- to tiny ones. Very clever. 5/5
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Hmm little bit of balance issue with the enemies on the last few levels even with Maxed weapons and damage booster and powerup, some of them are just plain unkillable, this make getting 3 stars impossible unless you get really luck to get lots of bomb drops. until I discovered this issue you have a 5/5 with this one hitch I have to subtract 1 star.
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A few things are still bugged, first, the Triumph is only around 6k while everything else in its stat range is in the 30k area. Second, whenever you upgrade a weapon pass LVL 15, it gets a huge boost in numbers, but the damage it does in the battles do not reflect this. Other than that, Amazing game, 5 out of 5 stars.
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an end game ship that would be smaller and have 3 slots but weaker hp would be nice, because its hard to dodge bullets with a big ship
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Now these are real upgrades. Developers making those "grind 10h, get 5% more something" games have a lot to learn from Notebook Wars.
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Sooo, the Damage / DPS for the most expensive weapon, Meteor Gatling. Is a complete and utter lie. It's weaker than using three Plasma Bombs which according to the information provided, has a DPS of 257 @ LVL 4 where as the Meteor Gun supposedly has a DPS of 600 @ LVL 4. Please fix the values.
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Ahhh...badge whoring, I love it. Easy path spoiler: Go for 3 slot plane first. Upgrade as fast as possible to homing missiles (balance your upgrades with saving up). Watch it rain money.
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Dear first boss,
I blew off you wings. How do you still have lift?
Sincerely, ChaoticAgenda
P.S. Screw you and your insta-kill missles
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Good game, I agree with most of the comments on that some buffing is needed for the weapons. Otherwise, the replay value is not there. Maybe an upgrade to have more bombs? 3/5 with 4/5 moments
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Can something be done about the fact that the plane jumps to the upper left when the mouse leaves the flash viewport? I try not to do it but it's not always easy to tell when the mouse is on the edge.
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Looks like there might be a bug with weapon damage. I upgraded the machine gun from 15 to 16 and the damage went from 12 to 55. But enemies still take roughly the same number of hits to die.
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Oh decent start, just annoying that it isn't worth mixing weapons (cost benefit you will cripple yourself to death), also you might want to consider just not creating any lategame ships without 3 guns, its prettymuch standard after a few levels to get one of those, I even beelined after it since it means 3 times as much damage.