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WTF? I just used the stool sample with paper towel and gave it to the park janitor to eat URGH and he gave me the bronze medal!?
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Once again, a beautiful game bu Mateusz. But I must say, just like the Daymare town 1 & 2, this suffered also the same "minor graphical issues" which made me go crazy and use the walkthrough, no chance without it. And tehre was so much stuff you didn't need, that it was almost impossible to think what you can sell and what you need to keep to yourself. That caused quite a head ache. So really difficult game, but the idea, arts, the music and the overall functionality of this game series is just great! When the next one of the series is published and will contain more clear hints on what one should look for to be done, it gets 5/5 from me! Now only 4/5 because I dislike games which require walkthrough because of difficulty.
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Hmm, an overcrowded hospital full of terrified people receiving free but shoddy medical care and staffed by surly trolls because all the real doctors have moved their clinics to the Caribbean. So basically, this game is what America is going to look like after Obama's plan goes into effect.
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How am I supposed to know that these shells go on these pedestals? How am I supposed to know I can use the hammer to break locks? I shouldn't have to try every item on everything in order to find out.
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Use a coin on that door in the cemetery... really? How the heck was I supposed to know that? The sign up top could've been anything. I like these games but the puzzles in this one need work.
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Once again, lovely idea, artistically brilliant. But once again, tiny graphical details must be noticed to solve the game. I'd never have found the last orb without the walkthrough. 4/5
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Olympic Champion:Get Gold, Silver and Bronze medals
Gold-Give the glasses (House of Widow-top floor)] to the man outside the Optometrists in the hospital
Silver-Turn the dial at the Forester House, then find the medal in the Dark Alleyway.
Copper-Give poo wrapped in toilet paper to the guy in the Park Janitor Room.
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Good Samaritan:Act like a nurse for a while-
Wake the man in the room next to yours(waking pill), then give him tea(Museum Del Arte-through the painting) and bread(your room),fill the syringe with liquid(from nurse and your room), then give him a sleeping pill
Numerologist:Figure out the number
Find the numbers on the grill in the Forester House,
then put them into the abbacus in the Kindergarten.
Good Observer:Keep your eyes really open for this one-
Take the nail from the windowsill of your Hospital room, then give it to the man on the roof outside the Karterbrand Mansion
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Vandalissiumus:Break stuff x10(with hammer)
1. The robot at Gate Corner(give the robot the vomiting pill first).
2. The 2 lights in the Dark Alley.
3. The clock in the Rectory.
4. The 2 lights in the first room of the Knife Guild House.
5. The top of the dome on the stone cylinder(left outside of Memorial Park)
6. The statue in Memorial Park.
7. The vase in the Museum Del Arte.
8. The Pitcher in the male painting (Museum Del Arte).
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Gnome Finder:Find ten gnomes-
1. In Graveyard, turn left, angle arrow at base of tree.
2. Knife Guild House, go in painting, enter bottom door of house, click top of peeling wallpaper.
3. In Church where baby was found, click top right corner.
4. Screen left of children. In small dark hole/tunnel thing in middle of screen, under boarded window.
5. In the Museum Del Arte click into painting of obnoxious lady, he's hiding behind her skirt.
6. Just above said building, there are 3 statues on top of people?, one is hiding behind the far left 'statue'.
7. In the Forester House, click painting, click top of chimney.
8. In the Kindergarten room under the desk by the top right easel/chalkboard.
9. Left arched doorway(where the children are in Lupus square), bottom left, look for angled arrow.
10. Karterbrand mansion 2nd floor (scientist’s house) bottom right corner(thank you Emily, Lady D and MotherHoose)
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Arachnologist:Feed three spiders-
In the Hospital, click the spiderweb left of the Opthalmologist, and pick up the dead bugs
1. Scientist's room in the Karterbrand Mansion(top right)
2. Spider web(top right) in the Rectory.
3. Put a spider in the light,on the floor,in the Black Hole(Le Borgoi Pivot).
Cold Blooded Killer:Kill the captain of the gate watch-
After knocking out the guard captain(sleeping pill), inject him with the urine syringe.
Good Uncle:Make kids in yard happy-
Give the children in the Lupus Square the lollipop(girl) and bitter candy(boy) bought from the wheelchair kid in the Hospital.
Problem Solver:Solve the pointless argument-
Give the encyclopedia F-O to the 2 men arguing about fog/mist(Lupus Square)
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It's okay If you can't beat the game but If you can't leave the hospital....
when the little scaredycat down stairs says ''I found away out'' thats the Q to buy all his stuff (window handle and rope) go to the window by wheel chair kid, put the handle on the window and tie the rope to the heater then click on the window to climb out, jeez.... your welcome
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I don't get it. Why when you give shoe polish to the forester a red patch appears on the wall ... when I click it the forester resets as if I never gave him the item. O.o
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I know about few:
Cold Blooded Killer - use syringe and urine vial to get syringe with urine, then use it on Gate Captain.
Vandalissimus - Just break stuff with hammer.
Numerologist - the hint is in Foresters house at the bottom of a uhm ... bars things. Then in school set the old style calculator: 5 2 1 8 4 7
Good observer - give nail to the worker on top of the scientist house.
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love the atmosphere, this and submachine are the games where you can leave the sound on to experience great atmosphere and this creepy things WITHOUT being overwhelmed by screams and something that plays with your tender soul too much.
It's exactly how it has to be. Music fits there, too. You're a master, dude. 5/5, like the complexity, it's a bit difficult without hints though, but still awesome.
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this is the type of game i would simply LOVE, if i liked exploring every possible corner and spamming every item i can think of to possibly move on. i give it a 5/5 for originality 5/5 for execution 3/5 for game play.
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it's nearly impossible to complete without the walkthrough... but still a lot of fun! loved the graphs!! and a seriously disturbing outro :P
5/5