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WOW... that is long, hard, confusing... And FUN!!! I had to use a strategy guide... but when I did, half the time I just went "OOOOOH JEEZ I canNOT believe I didn't figure that out!!!" NICE JOB!!! 5/5 and favorited!!!
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Okay, I know that this is the second in what has become a large series and the developer probably improved a lot since then, but I just wasted almost 30 minutes trying to find the place to put the positive and negative coils, even with a damn walkthrough. It was only because the third walkthrough I looked up had pictures, that I could see the openings. Seriously they're invisible unless you know where they are.
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HAHAHA, I was trying to stick that fork I found in every socket I saw, and only after about 20 minues of screwing around did I figure out what it was for.
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I think I overthought this a little...
I ignored the details of the lighthouse painting (since it was irrelevant in the last game), and assumed the correct code on machine was a 3-step sequence from Conway's 'Game of Life.' For the curious: there is no valid 3-step sequence (or even 2-step sequence) for each of the possible values in the code. Oops...
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There must be a secret in the toilet... *tries to open toilet seat* Oh, yuck! There is a secret, just not a pleasant one
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─ ─ ─ ┬ ─ ┬ ┬ ┬ ─ ┬ ─ <Red Room
B B │ ├pc │ │ ├ B ├ ─
B B ├ ─ ┬ ┴ ─ ┤ X
B B │ B ├ Y Z ├ ┤
B B B B ├ ─ ─ ┴ │
PC=Positive Coil
X=Note to Liz
Y= Puzzle to open Z
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This game is a lot more creepy if you: 1. turn the light off, 2. turn the sound to a not-too-quiet level, 3. imagine being barefoot or even naked at that place, 3. imagine the smell of smell some old dusty stone walls, 4. imagine there’s somebody else at that place, with you, always just out of sight, 5. promise yourself to play it all in one go, not eating or anything before you get out of there.
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@hypatiaB: Pff, dividing by zero… been there, done that. Check out hyperreal and surreal numbers. With those, dividing by zero is not a problem.
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Aww, I used to spend hours on the puzzle with four circles, rotating it, searching for the rules... I hate this part of Sub2. Anyway, the game is great :)
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for some reason I've beaten submacine 1, 3, and 4, but I can't beat submachine 2. 5 and up is impossible for me, I guess i'm to retarded for this kind of thing lol.
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Needing to click on a nearly invisible door with no indication that you would even want to look in that area = very bad. Needing to click the same thing twice for no apparent reason = also very bad.
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The window of game is TOO small, can toy make it more smaller? Cause if i trying click something - i can click. I don't want.
p.s. it's very sarcasmic sarcasm cause window unplayable
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Finished this one fairly quickly compared to the other sequels. (Though this one is the first establishment to the series after all.) Some suggestions are adding direction arrows so we can now which directions we can proceed to/from, increasing the click box sizes since it takes a while to select items like the arrow on the lighthouse picture, and just to add options like Mute/Volume/Quality/etc.