Under rating threshold (hideshow)
The weight stone doesn't work properly. It vanishes when used in the right place, but without having its intended effect. Your journey ends here.
Under rating threshold (hideshow)
@Zorbak.
Actually, play Submachine 6: The Edge. The portals we see in most of the Subnet were created by humans, reverse engeneered from the original portals. At the end of Submachine 6, you get to see one of those original portals, and actually get to use it. The original portals did not even use the XYZ coordinates, it uses something called a connection pod.
Under rating threshold (hideshow)
I actually counted. Not rooms, but screens. There are 32 different screens, but 33 if you include the puzzle at the end.
Under rating threshold (hideshow)
i think its based on the mayan theme and the fact that their calendar ended on 2012, and i think when you beat the game it means you have updated the calendar
Under rating threshold (hideshow)
I like ending :) For those who don't understand: Mayas calendar ends 12/21/2012 (21.12.2012) and some think that it means end of world... And when you finish this game "end of world" is reset to year 7k and some more (dont remember exact year) :) .... cool, isn't it :D
Under rating threshold (hideshow)
I've never posted that any game deserves badges, but I just completed this game and damnit I deserve something. 5/5 Difficult, sure. Nowhere near impossible. Great game.
Under rating threshold (hideshow)
@RevCardboardBox You have to align the circles correctly after placing the Jadeite and Plates, after that you can place the Topaz.
Under rating threshold (hideshow)
To RevCardboardBox: I had the same feeling until I found it. To be able to insert the topaz pieces you have to move the circles until they fit (you'll hear a sound).
Under rating threshold (hideshow)
Another great one! I love all of your games. And this is thr first or second one that I could actually solve without a walkthrough! XD
Under rating threshold (hideshow)
2 stars, spent an eternity looking for the fourth topaz and had to look in the walk-through, of course its hidden somewhere there's no hitbox
Under rating threshold (hideshow)
Just a little hint. If you come to the big wheel without all topazes, plates or jades, you shall come down and click the sand near bottom edge of screen to go back. Took me a lot of time to figure this out(i almost ragequitted, as i thought it was a trap and you had to collect everything before going in). Wish that game would be closer to submachine rather than just a note in submachine 4, saying about 32 chambers.
Under rating threshold (hideshow)
There's a bug with the Ruffle version. When you put the stone on the wood stick to drain the sand under and open the entry, the stone disappear and the sand isn't drained. Impossible to continue.
Under rating threshold (hideshow)
My theory about the teleporters is that there isn't just one teleporter, but a whole network. The XYZ coordinates belong to an area, and the system connects you to the teleporter in that area. The 32-chambers teleporter was probably very old, hence it was destroyed when attempting to send you back to the lab (or wherever you tried to teleport to.) It may have lasted a teleport in, but not out. Makes me think that it's the oldest, and maybe the first, teleporter in the submachine system, which may suggest that the network was built by someone. Does that make sense?
Short version:
The teleporter is not teleporting, it's opening a portal. When you got teleported to, for instance, the sand room (sub. 4); you didn't see the same teleporter, but a unique teleporter for that area.
Under rating threshold (hideshow)
Okay, but who here finished it without using a walkthrough? Seriously, if I wanted to search random places for important things I would leave my keys where my kids could get them.
Under rating threshold (hideshow)
it seems you can get the game into an unwinnable state by not collecting all the parts before going to the end section. that's not really a good thing.
Under rating threshold (hideshow)
I think this is your best game yet. Each puzzle was interesting, but not so difficult as to cause frustration, making me want to play on. I only needed help finding that last topaz, didn't see the out of place floor board. 5/5.