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an empty house, an empty tomb, empty ruins, palaces, and factories. No people, just remnants of them covered in dust, slowly rotting away. Nothing but notes. I should know by now not to get my hopes up, but the notes always promise a way out. But they never keep those promises. Just how long will this nightmare last...
Actually, I hope these games never end! If games are art, this would be my first example. keep up the great work!
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Mateusz, thanks for the best serie i ever played! And i´m very glad when i see the drawpapers, make me think in M.C.Escher, and the map of Versailles, and ..., and.... Well done for it!
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@ nield; the tokens are hidden. There are five of them, but I only found two : the one at the base of a flowerpot to the right of the statue that says "be the witness of your thoughts", and the one in a huge crack between the window at the top of the spiral stairs and the room with the four portal switches. You use the tokens in a place you reach by going down asap once exiting the pod, then left (you must pull a lever in a room above).
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You should change cursor when it comes to switching screens not picking objects. When close to the edge you do not know if this is something you can use or just path to another location. And I think that this limits the item placement options as they can't appear near the screen edges.
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horay submachine returns!!
as great as ever, there was so much in this one that i loved! especially the mystery of the bullet holes everywhere. this series of games is going to have me in its grip to the very end. i love it!
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another unique and captivating game from Mateusz...this is by far the most visually appealing of the submachine series. it's nice to be back with Murtaugh again. M.
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I love these games, but every time a new one comes out, I have to go back and replay the old ones so I can remember the story line.
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For those who are having trouble finding the 4th symbol, in the second room room, once you get to the top and enter the door, enter the portal on the right, then go right past the tree until you see the ladder connected to the broken box. Use the gong stick to attackto the broken handle and pull it. Head right and it'll reveal the 4th symbol. Head right and you come out the first door.
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I never found the #4 symbol for the combination, I just guessed it... did I miss seeing it somewhere? (also didn't find any tokens)
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Perfect point and click game, with beatiful drawings, music that really fits this and a cliffhanger. I wish i could give it more than 5/5 :D
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******SPOILER ALERT****** In case anyone was wondering, the tokens are not useless at all. At the beginning, right after you've placed the key card into the slot thing and pulled down the level to disable the force field, you take the light bulb that you just turned off. Then, at the end of the game, after you exit the pod and go right, you go down the stairs, put your light bulb in the thing and then go left and click on the karma portal. You will be transported to a room where you can use your tokens to see some extra things about how the maker made the game. + if helpful.
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I love how you have to ACTUALLY think to beat this game.... The puzzles are so clever and amazing, and once you've beat them the satisfaction is like no other. 5/5 Amazing game.
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The only part that takes away from this being perfect is that you have to write things down to solve. There needs to be a notebook involved or something.
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Thank You for the Submachine games! They are awesome. I can`t end them without walktrough at first, but then i play and play and play `till i can explore them with closed eyes.
It`s a fantastic pleasure for mind, for eyes and ears.
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I love the submachine games! Searching for tokens (and secrets in the previous parts) and being rewarded with background infos is a very cool addition!
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Once again, Mateusz, you have delivered the Submachine gold I have come to love. Thanks for this great gift so close to Christmas. I look forward to seeing more of your games in the future, as the other point-and-click games are not nearly as entertaining, or even fun. 5/5, and a thumbs up to continue your great work.
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There is a link to a real map of garden in Versailles near Paris
http://maps.google.com/maps?f=q&source=s_q&hl=ru&geocode=&q=48+48+29+N+2+6+30+E&sll=53.905117,27.561184&sspn=8.291025,31.640625&ie=UTF8&ll=48.808164,2.119589&spn=0.036177,0.090895&z=14
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i've been a follower of the submachine games since there first release but i have to say im getting really tired of not being able to see a damn thing without turning my the brightness up, i mean most of the time when i use a walkthrough its usually because i missed something i literally could not see.
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Great game! Second one of the series that I didn't need a walkthrough for, yet still challenging enough for me to consider it... 5/5. My only gripe, is "dimension" is spelled wrong. Before anybody b!tches about spelling nazis, consider that a game this good should be as professional as possible and that includes spelling things correctly...
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@gaminglover
If you juice the light bulb on the bottom area a gate will open on the left. If you go in, there will be a blue wormhole that brings you to a level with 5 machines where you can put the tokens in.
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@Exodyus
you should try playing from the beginning. The first parts are a little different then the other parts. And even though you didn't find the person at the end, you got a lot of information about the submachine. There where also references to earlier parts of the game. If you play all the parts including the parts to come you will get the entire story off the submachine with a bit information in every part.
It is really worth it.
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PatKDay, if you don't like the genre, you can't judge it fairly. That would be like me playing a FPS game and down-rating it for "too much shooting!" People who like point-and-click exploration/adventure games love this series, nearly universally. The puzzles are strange, yes, but not "illogical" as you claimed; they contribute to the very surreality of the Submachine games that so many people find appealing. Your claim that it was difficult to distinguish between background and interactive objects was also rubbish, as the cursor changes when it moves over any such objects. I didn't see your first comment, but given the rude tone and absurdity of your second one, I imagine I would've downrated it also. People downrate comments that are unhelpful, obnoxious and/or misleading in their characterisation of the game; your second comment, at least, contained all three of those flaws. Don't chastise others for giving your comments the ratings they deserve.