Play: Robo Dodger

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Robo Dodger

Created by:

Avatar_atlas1_chat matt8ls

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Published:

2008-10-13

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Description

The second in the robo series is here! This time it really is a game! More enemies come every 5 seconds – how long can you last? Test your skills to help out Robo and his friends! Collect bolts to score!

Updates

I think API has finally been implimented! Not too sure about the coding for the time statistic, but we can hope! – Will fix if wrong!

Game generally made more difficult; max speed of enemies increased and number dramatically increased.

Game screen size increased to 500px by 500px rather than 300px by 300px.

Scoring now added too!

Hopefully these changes will improve the game, if not post you…

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Instructions

Mouse controls Robo and friends.

Best (see all)
avatar for speedowner123
speedowner123

Mar. 12, 2009

Under rating threshold (show) bolts.... does it remind you of ratchet and clank to?

+ - !

(1)

avatar for AssassinMaster
AssassinMaster

Oct. 16, 2008

Under rating threshold (show) its sorta imposible to try again-.- it comes "try again" when i wanna choose a mode-.- also the bug is that the mouse need to avoid the heads even if u wanna choose mode

+ - !

(0)

avatar for matt8ls
matt8ls

Oct. 15, 2008

Under rating threshold (show) Oh! Sorry about that, I'll change it so it can only spawn in 400px by 400px. And thanks, I'm working on more at the moment. (:

+ - !

(0)

avatar for MandolinBee
MandolinBee

Oct. 15, 2008

Under rating threshold (show) Gotta love your tenacity, and robo kinda grows on you. ^_^ After I got like 12 rings, the next one must have spawned in dimension X because I didn't see it anywhere, and I survived about 10 seconds while looking for it. You might wanna check on that. 5/5 because I wanna see more from you. ^_^

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(0)

avatar for matt8ls
matt8ls

Oct. 14, 2008

Under rating threshold (show) Ok thanks for the comments, I'll add a bigger play area and I'll try and get a scoring method set up, not sure how to work the dynamic text box to implement the scores ingame though. Burnin - Have you tried putting a stop(); in the frame's actions?

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(0)

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