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decent game, gets unplayable around level 30, too much lag. Still haven't taken any damage though, so it's pretty easy
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i don't care what all you people are saying... its not boring. Its a good, fun, time filling game. I think it needs badges, if only easy ones.
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excellent game. It would be nice if you could upgrade your max life - the first time I took damage was on level 29, in which I was just barely overrun and died before being able to heal.
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This game would be great if it didn't get so incredibly laggy at high levels, and if the target crosshairs were easier to see. 4/5
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very good game, liked how it was made, graphics are basic but gameplay makes the game original and unique. I like the different kinds of enemies and how they multiply very nicely done, btw should have badge and kongregate high score. All in all 5stars
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In short? Replace "q is for 'quit the game'" with "q is for 'adjust visual quality'" and add more autoturret/missile/pulse RoF and damage/density boosts, and you've got a winner.
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I really like this game,its a great concept and pretty good gameplay. Its maain problems are that, like people said, it gets very repetitive and jumps in difficulty after a while.
Its a good idea and you should take these comments and ideas and make a 2nd one to this, if you haven't already. 4/5 :)
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I had a lot of fun with this, but as others have noted, it gets a bit laggy in the higher levels. And the cursor can get lost, especially when things start blowing up. And the game seems pretty easy for the first 25ish levels then gets near impossible over a very short number of levels. Balancing it out a bit to be harder early on and scale more linearly would help a bit.
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Repetitive, laggy, tiring, the cursor camoflages, easy (I went 26 levels without losing 1 health), boring (I quit after level 26), overall: 2.
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Good game. 4/5. I agreee with konthehated, it's a good game, but it gets very tiring. And it's to easy! I went through 25 levels and didn't lose a single health! Add more enemies, and make it harder, and maybe it will earn that 5.
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I had a great time until the lag around level 26 was so bad, that I was trying to aim but ended up clicking on a link outside the game, thus ending my awesome run. A bit of a buzzkill, to be honest. Fix the horrible lag issues and this will be a great game!
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LAG!
Poor Crosshairs - make them standout - NOT blend with background. Needs save.
Repetitive.
Still, fun concept and ok music/sound.
3.5 round to 4/5 to be encouraging...
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Needs a whole lot of work, laggy on later levels and repetitive. Love the fact that your aim effects damage. Needs a more in depth shop and perhaps a story line.
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Great concept, poor implementation. The lag kills the game. It makes one wonder if any playtesting was ever performed on this game in the first place. Perhaps an overzealous use of particle effects and poor space utilization are the causes... I don't know. Either way, it turns an otherwise fun little game into an obnoxious exercise in frustration. 3/5
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very good i cou.ld play this all day but u should consider some bosses what turrets u want to place and where also a despcription of the enimeis would be nice one more thing if u would makeit like u are defending a base at start then ure fending off the enimy and pushing them back like they start run away thanks for listening
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Agreed with the other comments. Lag is a MAJOR problem. Also seems to not let you want to buy upgrades past a certain point. If you're gonna set an arbitrary limit on the number of upgrades, tell the player how many they have left. And yeah, a few boss shapes would also be good.
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decided to give it another go on extreme (was so bored that i forgot it had difficulty options earlier). definitely made it more interesting. the whole 'unavailable' paint completely over the upgrades gets annoying though. i like to see what i can buy so i know what to save for personally.
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Enemy movement seems to stay constant regardless of frame rate, while firing time seems dependant on frame rate (i.e. I get laggy and I shoot less often, killing fewer enemies, causing more lag, causing eventually, Game Over).