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according to the last update, we should be able to earn coins by sending the feedback of the game if we go far enough in the campaign. I finished chapiter 3 about 1 week ago, but i don't see the link to send the feedback ... is there a bug or is it due to the fact that i finished the 3rd chapiter before the update?
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Whistly needs a nerf. Starting out with him and then buffing him up pretty much guarantees a win in a few turns. Nerf it so his ability requires 1 gem.
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Kind of warming up to this game. Saw the beg for money on the updates today. Cards are $10-$100, do you seriously expect people to do that? Micropayments are supposed to be micro - 10 cents to $1.
Glad you like the game. Allow me to explain...first of all, rare cards are $10 each, not $100. But that's at a non-discounted price - every day, a random rare card is sold at 50% off. So if you're patient, each rare card is $5 each. And yes, I think $5 is reasonable because unlike traditional card games, we effectively give away all the common cards for free. Our VIP membership basically gives 2 rare cards + commons for $8. I hope that makes the prices seem more reasonable, considering server costs are hundreds of dollars per month out of our own pockets (we are passionate indie developers who love making games, not a big greedy corporation). Thanks, hope you consider supporting us!
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Be serious. Your best players *are* buying cards. +25 cards a day is not achieved by grinding for 8 hours, esp. if you are engaged in tournament matches (see Soularmadyl). So perhaps consider a fair ranking system where *all* players (incl. newbies) have a real chance to compete and advance by being matched to those with similar stats (e.g. tournaments won, matches won, cards owned, etc.).
Since I'm the developer, I know very well if people are buying cards or not. :) We are currently losing money to keep this game running for you guys, so please don't be quick to criticize our cash system. If you don't like the tournament, I recommend standard pvp mode - you can find a player with similar rating in chat and set up a match that way. We don't have many players online at one time, so it doesn't make sense to implement automated match-making based on rating at this point. But I appreciate the suggestion - I hope we'll be able to implement automated matching in the future, and I agree that our tournament system (still in alpha) has much room for improvement.
That is not a bug. You may only cast one ability per turn, unless the ability states that you may play another (there are many such chainable effects). Part of the strategy of the game is managing the limited number of casts per turn.
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Your so called Tournament PvP is a complete misnomer. It should read MASSACRE - PLAYER WITH THE MOST CASH DOMINATES THE REST OF THE WORLD. Or have you ever seen a white belt fighting a black belt?
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if u can evlove the card that whut be great first a musrooot 2 atk 28 heath them musgroth 3 atk 30 health that is cool right + if u agree
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gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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The tutorial is immensely hard for a new player. I had no idea my abilities cost 0 to play and as such I did not heal for many turns. A tutorial should not be frustrating.
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you REALLY need to make the screen zoomed out. also, this isn't multiplayer. its some stupid-dum card single player game..
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its dumb u cant move anywhere all you do is jsut duel?? cmon i wanna go to like different places in the game not just 1 screen and the cards in booster packs are rdicoulous, no offense but this game just blows, 1 star rating =/
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This game is awesome but i think you need to give some more advantage for vip, I mean it really doesn't compel me to buy it with just those two booster packs there.
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You should give some extra campaigns for vip's i mean there really isn't much of a fanbase right now so the vip booster and the cards it contains are basically useless
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I would like to see the map significantly reformatted: change terrain to move freely more. Than, all mountains cost 1 action to move on (but will give you small free gold like 10-30). Or, add a new tile like a gate/wall that also costs 1 action. The idea should be that you can't move across entire map so easily. This should help out people 'stealing' other people's resources when attacking. It also would help make the rare resources more viable. Also, would be nice to see more challenging AI like imp leader lvl.2.
Laslty, fix structures so team mates can defend if online. Otherwise, it's crucial to make defenses = current member's active deck.
I am working on it. It takes some time to fix because it is difficult to recreate consistently. But you can be sure I will make progress on this bug. Thanks for keeping me notified. :)
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I guess what I am saying is there is a difference between "balancing" a card and lowering a strong card so much that it becomes useless.
Thanks for your input. All balancing changes we make are not only in reaction to player feedback, but also always based on our design principles as we strive to make the game as interesting as possible for all players. Sometimes we don't get it right with the first 1 - 2 tries. It would be most helpful if you can point out which specific cards you feel need rebalancing, and why. I can then tell you either the reason why we want to keep it that way for now, or possibly rebalance the card. Thanks!
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Ok this time I have problem with the update. Lots of great stuff was added yes, but its getting a tad frustrating to keep buying cards to use in your deck that have a decent ability get nerfed over and over again. I understand all about balancing I do, but lowering the atk power and hp of something that already couldn't take a single turn from multiple enemies?
Lowering or raising the turn amount of most new card abilities? I don't know that this is balancing so much as it is more like people complaining about not liking what a card does so just weakening it. Love everything else though just feel like too many constant tweaks on the different cards. When you made it so no one can attack on the first turn or specific abilities can't be played on first turn. It just seems like its dumbing the game down :( I am still playing and understand it is a work in progress. Love how dedicated you are to the updates.
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Great game, battles are a tad slow, so grinding is boring. The only thing I would love changed is the deck editing/creating page. It is so small and annoying. You should have your creatures on one side, and then spells on the other. (Or whatever) Just make it so you don't have to slowly scroll through 30 cards one at a time...
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In the beginning, I hit "blazix" to attack, but instead I boosted his attack and healed both my creatures. It did the total opposite what I wanted the entire match.