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never will i look at a square and a rectangle again without seeing their eternal bond destiny to get to their respective dotted outlines!!!!
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Kind of neat, but please add a save function so you don't have to play everything in one session. (This is especially true since we don't know how many levels there are). Could be 4 or 5 with a save, 3 for now.
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I upvoted radar816 because he's right. The game has been released on basically every other platform out there, and as such, will NOT be coming back to places like Kongregate. This listing is and will remain a link to a game that cannot be found here. I personally don't *mind* overly much that it's still on Kong (if nothing else, it serves as a testament to how high a good idea and good execution can take you), the fact remains that there is nothing here.
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hi guys. Thank you all for the kind words and constructive criticism. Given the game's popularity, I'm definitely going to be expanding the idea out into something bigger than the original 24 hour developed game you see here. Keep the suggestions flying. I can tell you now.. controls are no.1 priority for the follow up. And l4p4k, there are 23 levels :D
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Then PUT THE BETTER VERSION BACK ON or AT LEAST PUT THE PROTOTYPE BACK ON, I DON'T CARE, JUST PUT ONE OF THE VERSIONS BACK ON, MIKEBITHELL!
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yo mike im really happy for you and imma let you finish but "the company of myself" was one of the best games of all time
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For 24 hours, this is amazing. I love how it's so simple, but it's great ^-^
A save button would be nice, and so would a reset button. Other than that, it's awesome.
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The idea is fantastic - the fact the shapes don't have faces gives the game a touch of special atmosphere / less is sometimes more..
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The extremely simple mechanics are surprisingly effective. Superfluous "sentimentality" reminds me of one too many art games, though.
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On the second level with the yellow rectangle, the square fell in a hole that didn't exist, but I could jump back, seems like a bug.
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Fun game, controls could be better but it didn't ruin the fun for me.
I wouldn't work this into anything more or a sequel, or anything, for the simple reason that it's great as it is. By all means fix the controls on this, but please don't sequel-ise a good standalone game for the sake of it, I'd much rather you worked on something else original and creative instead, personally.
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Tip: Use the long sideway red rectangle like a bridge for the fat orange one that can't jump.Make the fat one climb onto the red sideways one and slowly take him through.
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Oh and i finished, it kinda show IMO about how friends aren't chosen, and how easily they can separate, but fastly they know they still need each other to pass trough chalenges of life, very nice indeed. :D
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Okay, we have the classy cartoon-series team: the small guy, the fat guy and the tall guy. But what has happened to the flat dude? And why is he covered in red.. colour? Or maybe... O.o
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lets get some constructive criticism going,
what this game needs is firstmost a soundtrack, some light piano play would suit this kind of game i think.
Also characters, blocks dont get you to feel anything for the charracters, just add some faces or somethin.
And last but not least more text, like, then one day tomas met a friend when you meet the block. or they soon learned that they could get much further in life by helpinf each other out (the first time you need to jump on top of each other) and they soon learned that they could be in the way for oneanother but friends find ways around that (when you need to rearange em) would help you get a better feeling in the game
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to steal Grizix's joke, that turned out a lot more minimalist than intended :S
Sorry guys, I think the bug's fixed now... please message me if you continue to have any issues loading the game.
Sorry again.
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The idea is great... To me, the sensitivity of the controls needs a little work but that's probably just cause i'm drunk... good stuff overall.