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A luck-based game that requires high precision movements but provides floaty controls. You need power-ups to survive with a large bubble, yet the game can hand out power-downs instead. The whole package is a big "F you!" to the player. Whoever is in charge of badge-of-the-day: stop pouring crack on your breakfast cereal.
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It's like a good game...only it sucks.
1.Randomness for gameplay
2.can't tell what the powerups early on are
3.some of ther powerups and timers don't always work right
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99% luck, 1% Skill, 100% Concentrated power of will, 0% Pleasure, 100% Pain, and 0% reason to remember the name because hackers fill the high-scores!
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Good powerups:
Bubble Gravity - drags bubbles towards you, especially good with Repel Mines or Bubbles Only.
Bubbles Only - no mines on screen, especially good with Bubble Gravity.
Invincibility - what it says on the tin.
Repel Mines - repels mines away from you, especially good with Bubble Gravity.
Minesweeper - bullets, more as you get bigger
Wraparound - I used this to hide in the side of the screen a few times.
Bad "powerups":
Agility - makes it so even the slightest tap of a key sends you halfway across the screen.
Bullet Time - you're too slow, even after it supposedly ends.
Druggy - EPILEPSY WARNING!!!! Constantly changing bright flashing colours.
Noir - changes everything to black and white, can throw you off.
Speed - impossible to dodge in time with this.
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The worse situation you can get into is when you're a fairly large bubble cornered on all sides by mines with no powerups in sight.
Also I don't consider half these powerups helpful! Why would I want speed just so I could be speedily rammed right into a mine?
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Thank god for luck... I hit 1100, then got 3 bubble only power-ups in a row. They say a little bit of luck is involved, but its more pure luck after you reach 800-1000
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OMG 1800 AND INVINCIBILITY BUT I ACCIDENTALLY GOT SPEED. "Need a little bit of luck"? More like "Need as little unluck as possible".
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Score 1938 points. Fitting goal, since 1938 was during the Great Depression, and this is truly a depressing badge to get.
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Yeah, the only reason this was worth getting the hard achievement was because it only takes about a minute. But when I submitted my 2002 score nothing happened. So... not sure I want to go through the random attempts to get it again.
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played it for an hour and a half, got close a few times, then walked away for two hours, come back and on my second try i get tons of invincibility and repel mines to sink the achievement and plus some
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also the maker of this game should be tied up, light his/her feet, and chop into little picecs, this game is bad it fails miserably.
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I don't like repeating what most have said, but the "little" bit of luck is actually "too much" luck.
Also, why doesn't this game have a warning for seizures ? Heck, good thing I am not someone who can get seizures because this game would have sent me to the hospital already.
More decency game makers.
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For all you guys saying the Hard badge is just luck, I got the badge because I picked up two all bubble power-ups in a row and then got bubble gravity. That's definitely skill, not luck.
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A hint to whoever comes up with achievements:
If you feel the need to add "no whining" to the description, it probably shouldn't be an achievement because it's probably not a thing that is really possible.
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easy 5 point badge, very hard 30 point badge. I'm gonna be happy with my five points and leave that hard badge to the big boys