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Pro tips:
Buy armor only when you're low on health. The only reliable way to kill the dragon is to use divine edge, so make sure you have one ready when you expect to see a dragon. There is almost always a soul stone when you have 30% or less on the meter, so don't buy too early as the cost gets out of hand quickly. Golden tickets are fantastic if and only if you have the 500 to spare and will survive until the next armor shop - always buy one if you can manage that. Good luck.
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It's an interesting game, but there are a few comments that you should take on board for a future version. Firstly, shops should stop arriving when you reach the maximum level - I don't want to lose 5% lifespan for a shop that I couldn't possibly use. The lack of progression between runs is bad for re-playability but does make the game fairer, and more luck based which I suppose is what you were going for. It'd be nice to see a campaign similar in style to the many launch games out there (not really game altering, but allowing permanent improvements). I really enjoyed this one, hope to see more from you soon.
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Several tips:
Armor shop looks like it's there to improve your armor... it isn't, it's there to full heal your hp (like soul shrine)
Stock up on divine edge, its rare and you won't beat that damn dragon without it
Curse whenever you fight a golem... damn things take forever to kill and waste both hp and transparency
I GOT A GOLDEN TICKET!!! <--- vouchers are worth... except when your next boss is a dragon. Seriously, save up for the vouchers
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You can't defeat the dragon without a divine edge. So make sure you have at least 200 gold on you in case you come across one. If you can, buy a golden ticket in lieu of an upgrade. They boost your gold reward bonus. I was lucky enough to get 3 and I was able to max out completely. Also, if possible wait until two armor/sword upgrades at the same time, you get them at the same price and the price only goes up by one. Armor also heals you; I got through only using my beginning elixir.
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This game is a fresh of breath air!! The gameplay is one of a kind and I really can't wait to see a sequel. Attribute points, more bosses, visual changes, and a larger inventory would be nice. Maybe add in a special move meter for beating so many mobs in a row to take out those pesky dragons ;)
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Impressive for an experimental game. Certainly original. A few added extras as previous comments have stated, would make for an awesome update or sequel. 5/5
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Before even starting playing, I went into in-game achievements and find out that I already have 7% of game progress. "Just how long is that game?" I asked myself ;]
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Having something to increase attack speed (say shoes or with armor) would be nice, because getting hit two or three times before you attack is a huge piss off. Other than that it's pretty good, but I agree that some other bonus to leveling up would make it better.
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I lived to see day 10 but didn't get the badge. Does that mean that I really am dead and just don't know it yet? I don't know how I'll be able to sleep tonight...
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This game is lots of fun! I would love to see more weapons and armor in game so that we can keep playing and get even further :D I would really like to play an extended version of this game!
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This game probably has some of the worst achievement tracking that I have experience. I made it to day 12, fully upgraded my armor and nearly fully upgraded my weapon and still haven't received the medium or easy badge.
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it would be really nice game, but it is "bit" retarded because of it is only 99% accidental luck, and as much as 1% player involvement
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you should make more games. love the character design! Good gameplay, but a bit too random. also, I've noticed that if there's a weapon or armor in queue and you purchase it, the price designated will remain the same as the one you just bought.
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Cute character, i'd prefer the actual game screen be a bit larger scale, but it's straightforward and does it's job. Good game.
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To get the highest scores possible, you must buy a gold ticket asap. It costs $500, but it will give you a huge amount of gold from killing even the weakest of enemies. Once you've done that, just keep rebuying the tickets as needed to snowball your cash and max your stuff. Of course, luck still plays a factor in your score as well.
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Something useful for next time: Once you have max armor and sword, those shops do nothing at all. Consider still allowing purchase of armor as it replenishes health - or swapping those shops for potion shops or the ones that replenish soul.
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I've no idea what the score does. I thought it was increasing the money, but after a couple of runs that turned out to be a dud.
This makes it seem like a grinder, yet isn't?
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know what would be great? If the Tools who spent their time trolling comments and clicking minus on the ones that point out the problems like broken achievements, would actually F'in Fix the problems instead of covering them up.
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Please send me a PM to answer this question if you know the answer: what are the golden tickets for? - I have bought a couple of them, but they seem to do nothing!
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Nice game, pehaps a little tiresome aftr a while but still quite cute - speaking of cute, wallpapers as rewards maybe? ;)
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Oh goody- a game based on luck With broken achievements! These are my fav! At least the advertisement works everytime :-)
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I played it more than once only for the hard badge. Imo, there is no replay value in this game. Whatever we do, we are always busted by an ambushed dragon that we can't kill because we don't have THE Divine Edge. Moreover, there is no feeling of progression as we played, playing does not have any effect on the next try or what we do after. What's the interest of the levels if there is no scaling with it ? So, good concept, but have to be enhanced
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When 2 goblins in a row does 4800+ dmg when before they did at most 800 something is seriously f***ing broken and all your char does is standing like a retard.
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You don't ACTUALLY need divine edge to kill a dragon. Of course, having it makes a dragon a one hit kill, but you can still beat him without. I took a dragon down to a sliver of health with a level 3 weapon and level 6 armor, because I used an elixir when I was close to death. If the fight had gone just one hit differently, I would have absolutely killed him. Just throwing that out there.
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**** this piece if **** game. This is the fourth time i've died due to time running out and only getting weapons+armors+elixir shops. The LUCK factor have to go. 1 star.
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Cute little game, but could be so much more. My only reason for not playing more is the extremely large amount of luck that this game seems to levy against its players, the timing of battles and placement of which shops are which. Made it to the dragon and was Immediately shocked to see that even the hardest enemy faced thus far paled in comparison, which seems sadistically overdone to me, especially on a game based so heavily on your luck of the draw.