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The game definetly has balancing issues on the boss that makes his own blocks. While it is possible to beat him with invincibility and the reverse of the destruction spell, it's still too tedious for most people to bother, because it takes too long. People generally have more fun from beating a game with their 'skill', than from being frustrated with the game because they get 'unlucky'. I suggest you give the boss less health, reduce power of shots, but keep the rest the same.
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I tried pumping up my strenght but still I get 1 hp every 5 seconds
Otherwise a good game when you learn how to dodge. 4/5
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i dunno if this was meant to happen...when the loading bar was about 3/4 it went to a screen saying stag clear and there was fire works and stuff....
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darn. I got too less dem. there is a lvl with 2 Bloks of healing blocks an d spawning blocks.I cant get the healers down as they heal each other.
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Music is great and sounds like Miyazaki sometimes, still I don't like the fact you're not at full health at the beginning of each level.
Not only that's just punishingly difficult, but also forces you to wait a the end of each level with just one block surviving, till you regenerate yourself... Maybe you should add a heling power, or remove this stupid unfunny feature.
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epic game, I liked the first one as well. This is why I play flash games given the game design had some significant flaws but the fact that its a breakout, space invaders, leveling system amalgamation of awesomeness allows for minor errors. As for the other problems like sitting in corners for healing and music has anyone played professional games, sht like that happens alot.
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Health should refill, I should have to wait 10 minutes while nothing is left to attack me in order to refill my health bar. No mute button gives this a big minus as well. All in all, this is a sort of decent break out variant that isn't fun to play for very long. The spells simply don't appeal to me.
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this game is dumb. especially the boss that traps you in the corner with blocks, then keeps firing waves of shots at you. With max damage, max splash, and max critical, I was barely scratching him. When most of the game is a cakewalk up to this point, this boss is an unrealistic difficulty jump.
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it is rather confusing, i didnt play the first installment... so yeah...
seems interesting, ill give it a try when im mroe awake and less sober... wiat... more sober... i think...
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How do you save? There's a 'continue' option, but I can't see any way to save, and it's not saving my progress automatically...
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Somehow it's worse than Noidor. The way it follows the character is disorientating. Also the slow life regen with no heal between levels means you spend most of time trying NOT to hit the last block. Really bad design decisions.