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I guess there's not much more I can add, that hasn't already been said. The game is awesome, but... Health should be full at the beginning of each level, the game needs a pause button, there needs to be a button for resetting stat and skill points, and the healing blocks need to not be so quick with the healing. + this comment to keep it up top, please.
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Somtimes id tap side to move my guy a tad here and there but i would dash instead, messed me up more than once. Idk how you'd fix that honestly though. Aside from some major problems already mentioned by everyone else, this is easily the coolest pong variation i've played yet. 3/5
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some advice for people who hate healers:
learn to use the desruction power to move the orb in the direction you want it to and make a blast
if the healer is behind some blocks:
blast through them with destruction
to prepare for healers:
start by maxing strength and regen (to prevent damage from what the healers usualy heal)
once regen is done max orb mastery
then once strength is done master wisdom
with those traits you should be able to handle the healers
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like the game but a few things annoyed me
the recovery boxes become tedious
health not restarted at the start of a new level is annoying
not being able to continue after dieing is also annoying, because of this most people wont play it again after they die the first time (who wants to replay the 10 levels that they just beat)
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Needs a pause button for when my children start demanding my attention. Even if it means hiding the game board while I'm away.
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I like the game, but I think you needed to play test a few of the levels. In particular the level with the 2x2 builder/healer combination. At least make it so that healing blocks can't be healed, or any level like that is impossible.
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Ok, everything went nice, and then - 2 healing blocks and 2 building blocks, no way you can beat this. Even with max crit and splash and ping-ponging it about 10 times on the heal block its impossible to destroy.
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I've found the best way to invest points is: max out wisdom (40), then start maxing strenght. I get 10 dodge early, but before that I get 1 point in almost every passive, and 4 points in destruction. Wipe looks like a useful skill on later levels.
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Healing blocks are pretty much the hardest part of this, and they can't actually kill you. Any game that you can leave unpaused and walk away without worrying about dying needs some tweaking.
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So, I see what everyone has been complaining about. I just hit a level with 2 healing blocks set with two resurrection blocks in a square. It's not so much that it's hard as that I could leave my computer and come back tomorrow and have about as good a chance of beating this as if I just sat right here and worked at it. Not entertaining.
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I've seen some questions on how to beat the golem. I found a method that seemed to work and ought to work for any build, provided you're good enough. The golem doesn't move, so simply pick a position just to the right of its right shoulder. It will throw rocks at you so dash left. It will again throw rocks so dash right. Repeat this pattern indefinitely without worrying too much about dealing damage. Use your shadow skill on occasion to up the odds of dishing out some damage. The golem will eventually beginning firing a bit faster and the blocks may become a nuisance, but eventually you'll get him killed.
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3/5. good game, and would be 5/5, IF HEALTH WENT BACK TO FULL AFTER EVERY LEVEL. That is the only reason, in my opinion, that the game is not 5 *s. Fix that, and it will be a fav.
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Giving it a 2/5 due to the healing blocks being insane, and by the time you find out you have to redo the whole game to get a "perfect build" cuz there's no reset button. In all honesty a game shouldn't require ONE specific build just to be playable, needs fixing, badly >_>
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uhhh 2 revive blocks mixed with 2 healing blocks with a shit ton of blocks surrounding them? REALLY? im not even gonna bother, im done at this point
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for some reason, the mofunzone intro reminds me of Ahmish people.
anyone who flames this comment deserves a beating
Because the Ahmish don't use computers
I win.
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I feel cheated by this game. The level with the two healing blocks is dis-proportionally difficult. I'm sure it can be done, but not mid-way through the game. 1/5, because in the end, I really hated it.
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could be soo much better upgrade wise, the healing blocks are stupid. theres a level where 2 are healing a block making block. it made me quit the game. There was just no possible way to damage it fast enough.
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I dont get why ppl like the first one better then this. I think this one is alot better, it has a save option and the art and animation is a improvement. I think this is a good game.
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Pretty good game and concept. Like the powers. But the bosses have WAY too much health. They should be a short challenge, not a marathon. 4/5
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Those healer thingy's are fking pissing me off, 30 minutes and they still won't freaking die, make it so that they can't heal their fking selves or something -.-'' 1/5 just for that shit.
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ahh it was soo good but i rather move the character then the screen it makes me dizzy i like this better then the 1st one but only just a little bit 4/5
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Sheesh, here you move the world and not the paddle!!!! What next, a tower defence game where you only remove towers? Needs a bit more spit & polish. 3/5.
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more than enough control opaopa. at any time u can influence the ball up or at the exact direction -> toward u & you control its next direction breakout style. the #5Laserbeam i kinda .. disagree with >_<
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I got to the part with the two healers and two block makers next to each other. That's hard as hell ! I restarted the game to add to my mana pool and destruction spells just to get over that level but im stuck there again. anyone past that level ?