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It could be a better game if you had a bit more control over the units so that you could tell them where to "hold the line"
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It's a great game but it does tend to be the same every level... one of the main reasons for that is the terrain is basically the same and symmetrical. If you made varied terrain, it would create more strategic options.
Oddly enough, in this game you do better when fighting uphill because the heads roll downhill to you, but the enemy doesn't get yours.
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All the combos, assassin-sniper/captain-acid combos it said were effective I was already using for a long time, and it was actually quite annoying to do these levels. Maybe more level variety next time.
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get each upgrade to lvl1 asap, spawn everything asap, upgrade whatever you want, to tactic required to beat all levels with that 8(
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I see that *NONE* of the production item times seem to match the text for how often something spawns.
Armor 1 says 28 is 34
Armor 2 says 34 is 40
Spray Gun says 28 is 34
etc.
Seems like everything takes 6 to 8 seconds longer to produce.
Game seriously needs to save properly and be able to clear the save game too.
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Only suggestions I have would be to have an option where you can control the screen with the arrow keys, and to make crate buttons stationary. I can't tell you how many times I've aimed for a certain combo, but all of a sudden I click a different box because it pops up where the other one was supposed to be.
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Honestly, the side scroll mechanism is great, and completely necessary to this game, so that you can see exactly when you need to drop upgrades to get them to line up!
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@Runner_pie.The best thing about Grind And Grow games?you can often use your wits to NOT grind.It makes you have a feel of achievement,when you skipped the key stragegy of the game and still win,which is the core of it.
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More weapons and armortypes, more gear combinations, more challenging levels, need better scenarios, more enemies, vehicles (?), and need harder tactics, also bosses
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I HATE the head collection/kill system. If you're fighting from high ground all the enemy heads roll away from you, so basically you don't get full credit for your kills and your assassin/snipers stay wimpy, and there's absolutely no way to control it.
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I hate the fact that u need to get the "robot heads" as ur skull resource, i mean, its original, but its just me or when un shot down a enemy it rolls back to their base, as well as ur robot heads, that makes some levels too slow.
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At the end of every level it says Talents, click on it to see your upgrades and click on the symbols to upgrade. Thumbs up so new people can see.
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The auto swaying back and forth gets me sick feeling and headachey. Make it more immediate somehow even if i have to press spacebar or something.
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i wish you could command your robots to stay at one point so you can get like 30 of 'em and attack all at once. but still Nice game 5/5!
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Click. Wait for 30 seconds. Click. Wait for 30 seconds. Click. Do I need to go on? Really, really boring although great idea and concept. Just so boring. I'd rather chop my arm off with a pencil than continue past level 10.
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imagine this: on level 1 planet 1 a bunch of assasins with snipers and the sniper talent. give them some time and back up i will win by destoring the enamy base :D
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It's fun, but it starts to get repititive. Maybe if you make a sequel, put some surprises every level to keep things interesting. For eg, maybe just do a normal description, saying defeat the enemy cause they're opposing us or something. Then as your taking ground and winning, suddenly enemy comes out with FLYING Units and suddenly the Captain says "What the hell~! We're researching it right now, just don't die for a bit" and you have to last for a few minutes then you get new upgrades in addition to the ground upgrades, now there's flying upgrades which is an airport and you can choose a Plating for the Aircraft and Weapons - has to be plating, possibly default weapon if no weapon. So in a sequel, maybe you can put in Flying and Vehicle upgrades. Also, some more strategetic maps. Like say there's a tunnel and a hill. Say every unit alternates, and it says which path it's taking when spawning. Hill would be ideal for snipers, but die from air easily. 3/5, Good Concept, Bad Execution.
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Great Game, with just a few faults I could find. First of all, the auto-scrolling gets annoying. Secondly, spray-gunners with the "Grenade" perk tend to throw their grenade at the enemy they have just killed, defeating the purpose. Lastly, it irritates me that when you have a unit shooting the enemy's core (usually a sniper) and he is being shot by an enemy, he will simply ignore the enemy and continue to shoot the core, dieing as a result. Great game, but these small fixes could make it even better. 4/5
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You should turn off the feature that makes finished items automatically reorder themselves. It's been no help and on multiple occasions has made me click the wrong item.
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I enjoyed this quite a bit! Why hasn't it gotten badges yet? Especially considering all the shitty P2W mmo's on this site constantly get badges when they don't deserve em
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CLunk42 It's tedious even with the armour. As I said, an ice gun bot can go their whole life without freezing an enemy due to RNG which makes it tedious.