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on level 5 i went to get to the portal and i jumped into a box if this is part of the game i understand but you need to fix it vote up so developer can read
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One issue that came up was on the level you get your final ability (I want to believe it was 30, but it could have been 40 ;0), using the shift ability caused the game to crash due to there being no platform to teleport to. Obviously it wasn't needed to use it on that level, but accidentally clicking it was all it took for my browser to 'splode =(.
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The game is very well-designed. But I do have one complaint. Several levels require very VERY exact jump timing, especially ones where you have to drop into a pit of spikes and jump last-second. This gets really frustrating when after trying 20-30 times you finally manage to make the jump/shot and then die just a few seconds later and have to start over.
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wow, this is a brilliant game, 5/5 definitely, hope u guys make more games like these one, music n a kind of message, loved it :D
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I would love to see a level editor for this game. I'm curious to see the hellish level designs Kongregaters can come up with.
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@kaipi11: Part(1/2) Level 40 - (Skills: Left, Right, Jump, Double-Jump, Levitate, Ceiling Cling and Hover)
First, cling to the ledge above where you start and hover out to the left until you are under the spike farthest to the left. Now press down to release and then double-jump when your characters bottom is aligned with the bottom edge of the screen, and while you are jumping press left to fit through the spikes and reach that platform. (NOTE: This is the hardest part, keep trying!) Hover to the left then double jump up on to the platform. Then double jump to the right and ceiling-cling to the platform to your right.
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@Kaipi11: Part (2/2) Now hover to the left and then double-jump to ceiling cling to the platform to your left. Grab the flower, then cling to the platform again. Hover to the right and ceiling-cling to the next block. Hover to the right until you are next to the spikes on the right side of the screen. Double-jump to grab that flower. Then ceiling-cling and hang over the drop. Press down to release and then push left after you fall to land on the bottom platform. Hover to the exit!
KEEP TRYING EVERYONE! GREAT SENSE OF ACHIEVEMENT ONCE YOU BEAT IT :)
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This is gonna sound like a noob comment, but I just beat the game with 30 good karma, and I don't understand how to get evil karma...can someone explain?
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Seems like the mysterious power gives you either flight or the power to destroy normal blocks depending on your path.
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I thought this was a platformer that was holding my hand too much, then the tutorial ended and things got way harder. Stuck on 24 right now and loving every minute of it.
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Why is Stu sleepy? Because he's making chocolate pudding. But it's 4 o'clock in the morning, why on earth is he making chocolate pudding? The answer: Because he lost control of his life.
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Was enjoying this, until Level 25, which appears to be impossible. Shame, as it's a lot of fun, otherwise. Walkthrough?
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For level 14, levitate below the upper right block ( the one with the flower ), jump to stick and then levitate straight to the left. The spikes won't touch you.
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Any idea on how to complete level 31? There is always one flower (either bottom left or middle one in right) I cannot reach to.
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Not a bad game but I can't deal with the slippery control scheme. Sometimes a little tap takes one step. Others it sends Stu carrining forward, usualy into a spike block. I don't mind being frustrated by a tricky level but I don't like seemingly random controls.
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Here is how Stu's job interview usually goes : A: "Can you jump?" Stu: "Yes". A: "Double jump? Stick to the ceiling, levitate, fire projectiles out of your body, ressurect after death? " Stu: "Yes".
A: "Ok, how about sleep?" Stu : "Well only if nobody touches the keyboard for a while" .
HIRED!
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I find that the tolerances between Stu and the spikes are very tight like the transparent edges touch and you're out. On the other hand I find that Stu's head will brush the ceiling and he won't stick sometimes. It makes the game feel like it was done on purpose as a cheap fix to make the game harder instead of making harder levels. It is what can make or break some games for me and what REALLY pisses me off sometimes when a game isn't "fair."
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A puzzle game should not leave you stuck on a level for ten minutes after you solved the problem because your sprite is the exact width of the gap you're trying to drop him through.