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Although I have played pipe-style games similar to this, the different aspects of color addition, coupled with the different playing styles make it a game in its own right. However, the difficulty is limited in that the diverse pathways never have redundancies, meaning players can (relatively) tell what orientation to put a piece simply by how it appears to fit into the entire screen.
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AAAAAAAAAAAAAAAAH. I finally got all the achievements. I finally won the lvl 200, thinking that was it, game finished, I can finally go back to my normal live. But nooooo, there is a lvl 201. And maybe more. AAAAAAAAAAAAAAAAAAAAAAAAAH
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When I close my eyes I only see colourshift...even after one night and half a day not playing xD A great and addictive game. But I have to stop now after reaching lvl 100.
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As much as I have been playing this game a slight modification has come to mind. I would love it if you could pan by clicking, holding down, and moving with the mouse rather than the arrow keys. No big deal, just a thought.
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I play this game now atleast once a day. Absolutely love it, been working my way up the lvls on 3 different computers. I wish you would consider making this into an iPhone app. and then give us a nudge when you have. :)
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Great game, but it sucks that it doesn't save my progress. When I close my browser, my progress is deleted.. Very annoying since I was at level 95
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I hardly think this game would get any update but a 'ping not connected dots' or something like that would really help in the later levels when you are searching for the single last dot you missed
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Wildly addicting. Thanks SO much for making this!! I love everything about it! My only suggestion would be to make pictures out of levels (like a house, or a heart, or something as basic suggestions)... it's so intriguing and I love the finished product of every level, but leaves my imagination running...
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for those of you who haven't taken physics, when you mix colored light it creates a color that you wouldn't get if you mixed the same colors using paint red light + green light =yellow blue light + red light = magenta green light + blue light = cyan (bluish color) +so others can see this!!
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took me 27 mins to finish mono impossible (i dont care if that's fast or slow), but damn the sense of accomplishment afterwards. WOW. this is a great game.
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My personal suggestion for a colourshift2 would be a level designer where you could create and share standard levels that could form pieces of art.
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whats with people and wanting the game to look better? its fine the way it is, has no one here ever played a rogue like or what, games can be made solely for gameplay and have little to no graphics and still be DAMN GOOD GAMES, this is a clear example of this.
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I really like this game but it looks kind of simple and bad. I really want you to pair up with an artist because with his drawings and your awesome game design you could make LEGENDARY PUZZLES.
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I see that the levels of this incredible puzzle (it's about time that someone used a toroidal field as something besides a sidenote!) are randomly generated; the code must be absolutely DELICIOUS. Seriously, it could be on par with my mom's cooking.
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For the impossible colour - Connect all the primary colors, do not make any 2ndary, connect all the remaining lights to a wire, adjusting primaries as needed - then find the 2ndary connections.
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this game is no robust, in that unlike "loops of zen," after you complete the level, you are left with not one connected picture, but loose ends hanging from everywhere. pieces on the board left by themselves, not being able to integrate into the whole picture, and not able to light up. After completion of the impossible levels, you are not left with a relieve or a sense of achievement like "loops of zen" would give you, instead you feel cheated, out of place, and incomplete. nice game, but "loops of zen" has set the standard up too high for this kind of game for me to thoroughly enjoy this one.
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very very difficult hard badge, tried for it several times, when i read in comments that i can move around with the arrow keys, way easier!!! + this so others who miss this fact gets a chance :)
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Must get to level 200. Must get to level 200. Must get to level 200. Must get to level 200. MUST GET TO LEVEL 200. MUST GET TO LEVEL 200. I MUST GET TO LEVEL 200!!
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I have a very important question about the "dummies". If there's a double bending brick or a "bridge" can only one half of it be used for it to count as a dummy? Or does it have to be left unused?
The use of dummies in your solution is optional; for every grid there is at least one solution that uses no part of any of the dummy pieces, but there may be other solutions that do use all or part of some or all of them. A grid is complete if the lights are lit - it doesn't matter which solution you use :)
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These impossible levels are literally impossible... I got four receivers around a 4 way splitter. http://imgur.com/4x6B0
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I think something about the light display is halucinogenic. After about 30 levels, I started to see the puzzles when I closed my eyes. By now I see light puzzle maze things to solve wherever I look: at school, in the car, on the ground. I can't stop thinking about this game and it kind of worries me. Anyone else have this constantly on their mind?
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I really like this game, but I wish there was a save grid function. Sometimes, after a break, the seemingly impossible becomes a very obvious solution.
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Anyone struggling with the not so hard hard badge... (it is a bit time consuming though) The Coulor mode is fairly easy if you just do the main colors first. The Mono Impossible you just have to work at continuously finding away to get more lights lit and not in general not wasting to many circuit parts lines. If a piece is used it's almost always fully used. Good luck to all
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40:01.01 for mono immortal hoping more colors will act as a guide to easier and faster time still enjoying this game though