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I don't enjoy the "spare parts" I have run across every now and again (a red source but no red bulbs). It seems so much more elegant when everything has a place.
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with added "arrow buttons" for scrolling wrapped maps, this would make a nice mobile game and great timekiller for train rides.
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This game could benefit from a colorblind mode. Perhaps making the the lines have different patterns. I cannot see the difference between many of them because the colors are close together.
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I love this game. A new grid pops up and I spend the first ten minutes panicking and randomly flipping things.
Then something clicks and I see the solution. It's ordered chaos. 5/5
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In the Impossible Colour challenge, try to light ALL the single colours first (red, blue and green). After that, light the other colours (yellow, cyan and pink), and then light all the white.
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For a new year of play, try out my favorite custom game: size 25; 3 sources; 30 links; 0 dummies; wrap enabled; and color mode
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Quick Play Colour Mode complete! Took dribs and drabs effort over a couple weeks (left the game open in my browser), and finally done. (Worked much better than giving up and simply closing the browser, only to come back and try again another day. Sometimes a break and fresh perspective is all you need!)
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I made eeeeeeeeeeeeet! 7 years after the other two badges I finally have the hard badge. Have tried a couple of times in the meanwhile and given up more than I can count.
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actually, femtoamy, if you click close instead of going on, you can see the puzzle and even continue to mess with it. I find it fun to see how much I can break with one flip.
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My personal suggestion for a colourshift2 would be a level designer where you could create and share standard levels that could form pieces of art.
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I have a very important question about the "dummies". If there's a double bending brick or a "bridge" can only one half of it be used for it to count as a dummy? Or does it have to be left unused?
The use of dummies in your solution is optional; for every grid there is at least one solution that uses no part of any of the dummy pieces, but there may be other solutions that do use all or part of some or all of them. A grid is complete if the lights are lit - it doesn't matter which solution you use :)
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I really like this game, but I wish there was a save grid function. Sometimes, after a break, the seemingly impossible becomes a very obvious solution.
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Great game, it's so satisfying to win a hard game. Wrapping is a really interesting mechanic, it makes it much harder. We're basically playing on a torus, I wonder if it would be possible to play on a more complicated surface like a Klein bottle or projective plane? That would be awesome...
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rontou, i guess that proves that everyones different. Personally, I find ths game quite easy however I cant win a game of chess to save my life.
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Best tip I can give is that I start with joining all the endpoints of the same color in the same network and work backwards from there.
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It starts off challenging, then becomes fairly easy once you get the hang of it. Then it introduces Wrapping and your brain pretty much explodes. Mark of a damn good puzzle game right there.
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The only real gripe I have against this game is that the dummy pieces are sometimes only "half-dummies" in that only part of the piece gets unused in the finished puzzle. I feel this makes logic and elimination next to impossible and eventually you just have to trial and error the puzzle >.>
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I think colour is definitely easier than mono. Just needs a bit of practice going through the lower levels. Becomes second nature after a while and you can do them very quickly once you've got the hang of it.
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Completes 19 levels. Feeling proud of himself. Realize that wrap makes the game so much harder.
Completes the 20th level. Crazy with joy.
Reads comments below. Finds out that there is 200+ levels. Faints.
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@Slothboy: In computer monitor land, red+green=yellow, green+blue=cyan, and blue+red=magenta. It's just the way that light works. Your color spectrum from school is based on pigments, not light.