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Also at DeRenoo, easy win would be to have sticky blocks at start and end, then 10 fire blocks in the middle, 5 facing both sides.
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My survival 25 success
_ S _ S _ S _ S _ W
_ S _ S _ S _ S _ W
_ S _ S _ S _ E _ W
_ S _ S _ S _ S _ W
_ S _ S _ S _ S _ W
:D
S = Sticky (slow)
W = Worm (damage multipled by number of enemies)
E = eye for ghosts
_ = empty
these are cheap and easy to renew
and for start... place a doubleshot on middle and use some sword, and a curse at last column... or just figure something out
when you get some start building last columns from 3 worms and 3 stickies at 2 lines before
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finished the game with just building dual blocks all the time. Build Like "I.I..I" Where "I" stands for a column with dual blocks and "." for free space
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Okay, I just have to say, Nerdook I am a huge fan. The games you make are purely kick @#$. The animations are unique and I have to say I LOL'd through all your games since Vertical Drop Heroes.
Also I love your succubus demon. =)
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Mirx, that was a prettly clever comment! Anyway, this is a great game! I didnt even have to play to know it would be a wonderful game. 5/5
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So the Survival mode key at the shop says refunded on normal unlock... what does that mean? I bought it and got nothing back :/.
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I have a stack that beats all easyli with mobs not passing the 1st stack xP 1st block stick block rest magma xP and other stack for bosses like gnawer said xP boosts and piercing or simply spam fireball towers
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While a great game overall, I found that (more or less) the exact same strategy worked for every single level without fail, which kinda made things a bit boring after a while.
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man, i wish there was a way to know the next time another of your games is ready, i'd actualy mark it on a calender... i'd actualy get a calander too.
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Almost copied my strategy.Lol or did you?I put flame blocks in the middle of the map then sold them and stacked a full tower of digestion blocks.With flame blocks pointing at the digestion blocks right next to the portal.
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i dont know if its a glitch or not but i opened it up in new tab and when i checked on it it said i had got the Demon Extermination Badge
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Best build : only cannons, if you meet maskd demons, then just get a bunch of arrow blocks, then sell them, (buy arrow blocks in start untill you will get 21 souls for 3x cannons) aginst bosses, flame block
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Yeah tonnytay, but instead of piercings, get the worm spitters, and the *more souls more damage* upgrade.. it becomes easy
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The ____s Took My Daughter games are getting pretty tedious. Sooner or later the next game might be The Flood Took My Daughter. You know, the flood from Halo?
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got to wave 24 without losing one.... and pressed r on accident. after 1 whole hour. then, got to wave 23 easily without losing one. and pressed r again. seriously mad.
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This is a pretty easy game. Fire/slow/fire/slow/fire stack in first rank, clean up with Digestion blocks on the last rank. Add some more fire/slow stacks, each one shorter than the last. With some minor variations, this clears out everything.
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This is a problem that drags down the game, since after that, I simply forced went on to win every battle with that same combination (which costs less that 50, by the way, so the pride battle was just as easy). Without a need for adapting strategies, it looses much value as a TD.
What do I suggest? Well, different deployment fields would be a start: i.e. not just the square. Maybe place unremovable blocks, or different deployment field shapes, or different demon portal positions. Enemies that feel more different might also help. I can't comment on the blocks since, except for the canon, which was a decent substitution of the piercing block, I never needed to try anything beyond slow-piercing-basic.
Yours,
Grey Wolf
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Nerdook: I find this game a rather poor-to-average addition to TD games. Mostly, the strategy choices are very limited, since the game is essentially always the same. By which I mean: the differences between towers and the differences between enemies are too slight to make much of a difference. The limited amount of space in which to place blocks was also a problem. Early in the game I found a combination that worked well (essentially, placing a slowing block in the middle, and placing piercing blocks on both sides, shooting just above it), and that combination was enough to win the game, with little modification.
(To be continued)
Grey Wolf