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Party AI: this game would be even better if the game had AI toggles that could be set by the user before delving: UNIT LEAD (when in the same square, this unit goes first regardless, ie rogue to Disarm traps) UNIT FOLLOW (this unit waits to go second regardless) vs UNIT DEFAULT (current tag-team behavior where leadership alternates) and then choose between PARTY SPLIT (when arriving at a junction at the same time, party scouts different paths) vs PARTY GROUP (when arriving at a junction at the same time, party stays together).
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(23 days using lvl 18 rogue equipped with 5hp/lvl & +2hp/empty & +20% dmg on wide open lvl 15.) 6/5 for the ending song!
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Cloak of Retribution / Any other item that heals you when you're at 0% doesn't work properly in dungeon crawler mode. It ends the crawl after you reach 0%. You can see yourself heal to full health, but the crawl still ends )):
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Very nice game ... I really enjoy the idea of keeping the adventurers alive long enough to make money off of them.
Once in a while, I make a silly mistake (such as forgetting gold) and have to restart; I imagine newer players make these much more often.
1. I occasionally forget to put gold on some upper level, and don't notice because I'm not editing that level. It would be nice if, instead of saying "this level has no gold", the message was "the adventurers can't reach this level: there is no gold on level #". That would also prevent the message appearing on level 15, where you don't care about it.
2. That message could also be used to note a couple other occasional mistakes, such as a path that isn't fully connected, or a gold which points the wrong way and ensures that the adventurers will never reach the exit.
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job well done nerdook. One of your best games i must say. I am comstantly found clicking on games i see made by you, and every time i do. i made the right choice. I love your games. Thank you for the time you put into them.
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Accidentally clicked new game button, and it deleted my save file. There should be a warning or something before it deletes it.
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New update! Now you can turn your own Dungeon into a mini-RPG... pick an Adventurer and try the all new Dungeon Crawl mode.
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Tip: if you have trouble with your party reaching the end of the dungeon, try to put more money/arrows in the dungeon. You can guide them pretty well.
BTW: their behavior is very close to what I observed with many pugs in MMORPGs, so as far as I am concerned they are not "very dumb" but quite accurately modeled... :-)
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If we're playing as the dungeon, you should make the adventurers tough to kill and make that our goal. There's a similar game to this concept called My Life As A Dark Lord on the Wii. You should look it up.
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My only problem is that when you get too many minions, you can't switch back and forth as easily to your high levels minions.
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The most fun I had was messing around after killing the dragon. After the dragon is dead I'd like to see a few more options. For instance, it'd be fun to be able to buy a randomize floor. the lower the floor the more expensive. Or, even a randomize tile. another thing that'd be fun is a +death buy button adding more traps and monsters to a floor (which is especially necessary for the upper levels after killing the dragon. there are not enough monsters for all the level 0 heroes.)
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it would be cool if there was a mode where the guys werent total retards and you had to kill them instead of save them
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why are the heroes running past the dragon to fight instead of standing to fight?? well whatever, won in 24 days, platinum achieved, don't have to play any more
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The lyrics of the end song don't match the song sung =O As in, they are a bit slow for the song. But amazing game as usual nerdook 5/5 =)
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This was a really cool concept for a game and if you are willing to update it and make expansions perhaps a sequel it would be an awesome game. I second Drovoxx's opinion because in the beginning you are both required and rewarded for the amount you can screw up the adventures but in the end they must still be strong enough to win and I did thing in the game to hurt them just to make money i needed and sell all the good equips they had and gave them bad equips and i got screwed at the end
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cute but think it could use more instructions. played it rather randomly and got gold. but wasn't really interested as it truly seemed random. looks like it has the ability to be cool, but not seeing it yet. good graphics, layout, playability as always though.
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WAYYYYYYYYY better with the new gold rules! Helps get rid of some of the annoying "gee, I'm going to go backwards" characters!
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Hey, nerdook! Another great game. I like the 1.0.0.2 modifications, but Endless Mode has a bug. I finish the game, then press Continue to enter the endless mode, then press Back on the menu above, then Continue again. Then my heroes appear at level 25, with no bodies, 99999 life and attack and the game stuck. o.o
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It makes me sad when people say: It's Nerdook - 5/5 because some games (even Nerdook once in a while) don't deserve it. Like the game, NOT the developer.
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Love the game, but I wish that the classes were more different. In vertical drop, I really feel like the game play is different for each class. In this game, some of the classes are better, but none really require a different strategy or gameplay. But great design, as always.
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To beat the dragon, the best strategy I've found, is have a large open floor plan and then a single entry and exit to/from the dragon. Equip one of your guys with as many "restore x hp per empty tile" as you can. He spends most of the time walking around the dungeon and regaining his hp. Given enough time a single adventurer will beat the dragon this way.
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Anyone else think clerics are retarded? Crappy attack and a useless ability. I nearly cried when I got four at the same time :(
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This game is a really awesome concept, but the tutorial doesn't explain it that well. Really more thought-provoking than you expect when you see the game.