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Even if this game has cartoon graphics, it is not a game for little childies. You know, you shouldn't complain so much without giving the reason. Like a little child.
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Love this game! Only wish there was an infinite type mode where I could just sit around and constantly build more floors and level up my guys. :)
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The more I play it the more amazed I am at how well balanced it is. Here are a few tips: 1 pay attention to what the guy tells you in the chat bubbles. 2 In the beginning dont worry too much if you have to run several days just to build up cash to open the next floors. 3 Stopping a run with several wounded adventurers can be very profitable . 4 each class has a bonus so keep that in mind when you give them equipment. 5. The shop overwrites existing items when full so you might lose that key item if you don't pay attention. 6 If you need help quick and don't have enough higher level fighters go back and adjust the dungeon to help them along. 7 The fulll health items don't always work and its not just on the dragon so you have to play attention. 8. Damage per centage items are usually better than having damage plus items 9 Adventurers won't enter a level more than 2 levels higher than them or a level without any gold directional bags. Just a few tips for those having problems.
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I don't like the gold bags that send the chars to a direction, I just would preffer the characters to choose paths randomly but NEVER passing through the same place more than twice (unless they have to in order to reach another unexplored area.
Special squares with rewrds/enemies that get revealed only when you tile them, would be fun =P
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I was expecting to be able to purchase monsters and items and traps to put into the dungeon to help the adventures, and was disappointed by everything being predetermined.
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I am so confused, I don't get this at all. Nothing is working. I can't put down tiles or anything. I might actually really enjoy it if I could figure out how to play.
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I'm sure this is SOMEONE'S kind of game, but, I'm just not feeling it. I'd rather be fighting the monsters myself than leading 3 characters to them. 3 *'s.
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The rules really need to be explained all up front instead of forcing you to start playing and then randomly telling you what to do at the top.
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dem greedy adventurers keep running past my coin dispensors over and over again. who thought reusable treasure chests were a great idea? what do you say? the dungeon? that's me? oh shit, you're right...
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You should make an item to upgrade the hero's intelligence, they keep going in circles hitting money bags and wasting my gp.
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Game lost a star cause of poor instructions but still easy to figure out. I still had to play a 2nd time to finish on day 23. Tips: Put the money right next to the exit so adventurers only hit it once per level plus they'll walk around a ton to find the exit (ppl complain about this and while its slow, it helps them get health back before moving on). Also the suggestion about avoiding monsters is bogus... make paths to hit all the monsters possible as that makes money and lvl ups. Heros dieing can be ok as that also makes money... sometimes. BUY ALL ADVENTURE ITEMS, if you lack slots for items, choose 1 to keep and buy it last ... buy,sell,buy,sell,buy,sell all in the same slot.
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Excellent game, it's still not boring after half a dozen wins. A couple thoughts: 1, being able to recall adventurers individually would be pretty cool, as long as we're headed in the more micromanage-y direction with the gold change. 2, it would be really nice if getting a chest didn't replace an item you already have until your shop is completely full. Also, maybe make it so that a higher-level item can't be replaced with a lower-level one? Getting a blue replaced with a white really sucks.
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Bug: If you buy a new floor, then lay out pieces, then start a raid, and then click "Back," then choose to Continue your game, you will restart your building phase on the same day with the same funds as before, but when you rebuy the floor you purchased earlier it will retain the paths you had built before, but without charging you for them. It seems to only work once per level, though. Also, it is very annoying how newly-found loot overwrites random loot already in your inventory. I had a blue +25% damage ring overwritten by a green +20% damage sword a split second before I could put it on a waiting hero. I've seen white items overwrite blues even when there were multiple empty slots in town. Its incredibly frustrating to see a great item pop up, clear a slot for it on a hero, and suddenly find it replaced with useless junk. Otherwise, the game was rather fun. I only wish the early levels weren't so effortless for low-level unequipped heroes.
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Dungeon Crawl mode is broken because you can just fully heal by walking back and forth, due to the "empty squares heal you" rule.
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I dunno, Barbarian is pretty powerful if you give him Sanctuary equipment to keep him alive. Kinda interesting game. 4/5 for effort.
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lol, i had 1 rogue kill the dragon, on its own, lol, all m other people were level 3-5, while that rogue was level 18, lol
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I FINISHED GAME AFTER THREE MONTHS (REAL TIME NOT GAME TIME) AND IT WAS WORTH IT JUST FOR THE END SONG SO TOTALLY AWESOME
TY FOR MAKING IT, NERDOOK!
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good game, but wat i hate about is that my rogue is the only that goes up all the way 2 the bottom of the dungeons, the rest of them go back 2 town, but i dont no probably just because i just started, but it still getting on my nerves >:)
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ok those guys get lost ez...i mean they never get 2 the exit they just freestylely run around and not go for the exit
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Would be nice to see what level the character died at so we can see the trouble spots on the level. Besides that, a very nice and addictive game.
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at first I was mad at the adventurer's stupidity in the dungeon, but then again, they don't seem to have a problem wearing 3 boots or multiple coats and belts.
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Brilliant game, I just have one problem... my guys are idiots.
Imagine a square, with an exit somewhere.
They will keep going around and around and around until I get mad, then I stop the raid because they've got no brain cells.
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Incredible great game! Did it in 22 days. I really liked the conscept to turn the whole thing around. Instead of beeing the hero to do quest and complete dungeons, you are the one who make the dungeons and sell items to the heroes. Again Nerdook, great work! You use the same characters and graphics, but still, dunno how you can make so great games in just couple of weeks. Keep it up! ;)