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you should be able to still get money from whipouts but only a small amout but it would really help an extra 100$ a level
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Nerdook, you are one of the greatest flash game developers there are. I put you up there with John (jmtb02), ConArtists, and Joey Betz
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absolutely love the idea of upgrade tiers scaling with levels. it prevents people from sandbagging the easy levels, then utterly destroying the challenge of the harder levels. 5/5 (naturally)
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Did the ending of the game just get spoiled by the name of the badge you get for winning? For shame, Kongregate. I thought better of you.
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Hm, it seems that if you don't tranquilize or kill any of the human guys on the final level, the mechs never show up. Handy!
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It's irritating that you can't unlock all the green badges as a pacifist (one of them is kill 99 enemies), and therefore you can't prevent your characters from permanently dying. Had a lot of fun never killing anyone up until the final boss, and all his reinforcements make it almost impossible to hack if you're trying not to kill anyone. I assume the giant mechs count as people, since autohack doesn't hurt them.
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To easily kill the boss, just get the Mind Hack upgrade. That'll leave you alone with the boss, have the minigun and the flamethrower. Oh, and have a clot of health, it's easy with the Mind Hack.
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Anyone know why i cant start a game? I run thrue the intro, click mission start, but the mission start button in the next screen (where you select character and upgrades etc) doesn't work for me, also pressing space has no affect?
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Just got a suggestion come to mind. It'd be awesome if you could select a buddy like have one of the other characters you rescue join you at your side (optional of course so you can still be a pacifist) and help you when it comes to defeating these mind control freaks. Just a suggestion.
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Tip for Final Boss: Use any character, Gauss Rifle it as much as you can. when you run out of ammo, run to the nearest ammo while punching w/the Power Glove. Use Medic, Canine, Auto-Healing and Speed Reload.
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Great game the 2d bold graphics have always been a favorite of mine, least since castle crashers. Plus the fact that you keep a nice balance in most of these games you make is amazing considering most flash games lead to a break the game strategy i.e. upgrade complete all lazor modules maxed out and 1 layer of magnets surrounding your ship. (spoiler: last boss in that game dies in like 10 seconds with that layout). Some of the games you make do have break the game, which ends up really ridiculously hilarious anyways. But that's at the end of the game, not while you're playing it. So the balance remains there and quite visible. Flash games are meant to get harder and introduce things as you go, and i see you know what you're doing. I'm uber excited for your next game whenever that may come out. keep up the good work ^^
sincerely reviewed by:
sonicfan0
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Great game! The only thing I would change is that if I find a new weapon I did not have before, that it would show as already being owned when I see it on the upgrade page. I cannot tell if weapons I own but did not pay for count towards the yellow weapons badge.
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Is there supposed to be anything special for beating up the special people? I expected to get a new weapon or skill from them.
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Game is okay...nothing special here. Typical buy weapons and purchase upgrades like 95% most other games that get good ratings, but I don't see any new elements....besides maybe it being 2d graphics...if that's new at all.
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For someone who can accurately snipe a coin for 2km away, he doesn't do too good sniping a guy with a wooden bat 30 ft away.