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Really enjoyed the game. One suggestion i would make is that when a player gets a weapon from a chest, it should be taken off the purchasable items list and go towards the achievement. Also, I noticed the Extend mag perk said increase mag size by 50% but for my combat rifle it clearly doubled. Keep up the good work!
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Great game. One suggestion would be to have enemy/ friendly damage shown in different colors. Sometimes in the heat of the moment during melee it's hard to tell if I'm dealing a lot of damage or getting my butt whipped. 5/5
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To beat the last level, if using the sneaky stratergy, is surprisingly easy. Use cloak trigger + sneak expert. You can't jump through the whole screen so after double jumping press C then proceed to enable hacking. If using brute force, use gauss rifle and blade boomerang. Don't arm mind hack for ammo. Arm speed reload, expert medic, bio-absorb, and auto healing or counter strike. P.S. When using speed reload + blade boomerang, you can shoot 2 of 'em simultaneously.
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not really much incentive to play the overgrind mode and get cash seeing as you have to have all of the up grades to play it. perhaps have some other way to access overgrind then incentive is to get loads of cash to get all the upgrades to get a final badge.
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I wonder if there's a more consistent way of getting a new survivor as I'm going through levels after clearing a spot and seeing what I'd find.
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this game is really fun but maybe the should have the survivors be like npc's and u can equip there weapons nd the back u up in a level
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I found it somewhat annoying that on long levels, where I was trying for the pacifist "badge" I run into a special AI, which I have to kill, just forcing me to loose the pacifist. I suggest that perhaps the special AI do not count towards(against) the pacifist.
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List of companion in Legends of Kong: Sarsy, Meenan, Waffles, Andy, Ducky, Emily, Theresa, Cassandra, Grim, Hellraiser, Ever, Phoenix, Greg, SicMirx, zShadow, Afritana, Alison, Mojo, ???
Plus this so everyone can see, kindly leave a shout at my profile if you found a companion that is not on this list.
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Having to get both red badges before Overgrind mode is unlocked is backwards, I think. By the time you've ground through to having all 96 upgrades Overgrind is a cakewalk.
Either Overgrind needs to be **a lot** harder, or it shouldn't take 96 upgrades to unlock.
Great game though.
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there is a glitch when you use the crossbow on a mini boss, it wont let you leave because your alerted even though the boss is asleep.
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For the final boss, equip all the ranged bonuses you can, plus increased mag, then get out the minigun and take it down!
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My combo consists of Gauss Rifle (or any automatic) with Magnum as secondary (lots of ammo + decent gun). I also do Hyper Reflexes (HUGE DPS increase) with Expand Mag (Compensate for Hyper Reflexes) Pistol whip (When I run out of ammo) and anything for the third perk. For characters I usually stick with those that match the weapon I'm using. Increased damage with all firearms is what I usually play as.
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Gauss rifle best weapon in the game (161 dps for me)! Combined speed reload and expand mag = ownage. Add a bullet shield and a power jump + blade boomerang as a side arm and the game is easy. At least it was for me. Overgrind levels were way to easy.
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Bug: Used Rocket Launcher and Minigun, switched weapons and eventually had 69 Rounds in the Rocket Launcher! Madness! ;)
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Is there supposed to be anything special for beating up the special people? I expected to get a new weapon or skill from them.
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How to farm:
1. Buy "Kill Trigger"
2. Buy all "Retain Cash" upgrades
3. Equip "Kill Trigger"
4. Start the last level
5. die
6. Collect $450 (I used the main guy after he got rich)
7. repeat steps 4-6 until you are able to buy all of the upgrades (access to overgrind mode)
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Power glove + all health/crit upgrades = you cant die. Kill the end boss 1v1 in top left corner without having to use the hacking computers. Tip buy every perk that doesn't have to be equipped right away. It makes the early "hard" levels much easier.
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a little tips from me..
set ur skill to expand mag, bio absorb, bullet shield, bullet explode
then set ur weapon to minigun and gauss rifle..
with this set up..u'll unbelieveble undefeated, i'll try in every level at overgrind, they're just so smooth and i can kill all enemy at every level..
final bos just piece a cake..
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I took it to Overgrind, and went straight to level 12. I think there must be a bug; it was the same run. Last thoughts: a lot of the early characters are useless, because they have abilities that don't stack or aren't relevant at the high end. I also think the money reward curve isn't right; it's far, far more challenging, on the high end, to get a perfect Pacifist run (i.e., cap all the bots, get all the money) than it is to do a lazy Pacifist run or a path-of-evil run (i.e., just stack for violence). Maybe rebalance by making the number of living at the end of Pacifist be a multiplier of final money, using some sort of curve so that it's the fastest way to max out on the high end. I found Overgrind very dissatisfying; there isn't any further development, and you can't actually win the game and finish it. Anyhow, these are just little flaws in an otherwise great game- get this stuff fixed, and you have built a classic :-)
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Health takes a really long time to come back once you have a lot more than you started with. I'd say making the regeneration speed relative to percentage rather than amount would be helpful. Otherwise we're stuck with a lot of downtime if we wanna play it smart.
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Little tip of advice, If your trying to live, after killing an enemy rest up and get to the nearest quarter and then fight again.
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I think that if you are attacking enemies from behind they shouldn't count attack! Lets say, for a second after they got hit from behind.
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Best method for killing the final boss. All stealth upgrades (press c: cooldown 10) then simply hack while avoiding the enemies. Alternatively, run and dodge the enemies but don't kill them. Then they stay weak ;)