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If you do decide to make a second game like this and you have fire monks please make sure they hit where they are supposed to... Great in theory terrible in use.
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It's nerdook, so of course I love it, but seems to be missing some of the...pizazz of other titles? I always loved customising all my units, it's also a shame you can't use item cards to play on troops and individually tweak their abilities, stats and look. Otherwise, another great game from nerdook ^^
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Just gonna suggest an idea for the UI for the library of cards many people are suggesting: Perhaps within the interface that shows all of your cards in use and the start battle button, on the left or somewhere there could be an additional button called "library". It will show you all of the units you have unlocked and I suppose the number of the highest level units for each type(like for rank 1 riders, it could say 9 lv3s, 1 lv2, max of 10 top levels since that's the max for the in use cards). The library should also allow you to buy the cards you want as long as you have unlocked them. So say you unlocked a lv15 giant sandworm, you can buy an additional one for a cost higher than the normal card cost since it is such a rarity(like around maybe 50k or so?). I hope this suggestion helps. Keep making these amazing games, Nerdook, you are my favorite developer :)
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for those that havnt seemed to figure it out. yes the general isnt very strong later on, however it doesnt cost anything to respawn. while it would be cool to upgrade him as you progress, it already adds a level of strategy by using him as a potential shield on the defense, he also adds free attacks on the offense, and by utilizing the skills that work with him.
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I would like to have some sort of "bench" to store a couple of cards so I can customize my deck, there are some cards I don't want to trade but I would like to have them for experimenting
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Bug? Balrog doesn't seem to heal when in contact with flames. Not sure if the healing is simply un-noticeable, or it's a bug.
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One feature I really liked: you can have more than 30 reinforcement pointsm so can use the power-ups early on to get more for use later
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always love your games =D very addicting but customization of hero and or champion unit would be epic. also on side note the 5 star units seem to be under powered and the special effects they have dont separate them much i think it would be more rewarding if scaling on the 5 star units would differ since in my end team i would never use them
but the game is still very good 5/5 =D
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I think you should be able to upgrade your army's stats and armor and even customize them and upgrade damage and play for real against real other people playing together
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Nice game in general. I wish I could experiment more with different strategies, but it takes much grinding to get even one card I want, much less a whole deck full, and they aren't saved if I want to try out something else.
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The green archer dude who keeps popping up as an enemy has a habit of teleporting behind the enemy base, so I have to fight through that before I can get to him. It's annoying because if I have a single unit left which should easily slaughter him, I have to punch through a damn tower whilst being hit with 3 arrows a second. ;-;
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the only advantage of armor brute lev 7 over armor brute lev 6 is 238 to 232 hp. all the rest of stats remains the same
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@thealtor: You can't move anyone during battle, but you can decide who to send out, and what abilities to use, Also, your username will always be used as the name for the hero/general in almost every Nerdook game.
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I tried being smart in this game, but with randomly clicking I was just more successful. I guess it's like real life.
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Love the game, 5/5. You should change the sprite for the snake cultists, though. I was expecting them to look a lot more badass.