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for those that havnt seemed to figure it out. yes the general isnt very strong later on, however it doesnt cost anything to respawn. while it would be cool to upgrade him as you progress, it already adds a level of strategy by using him as a potential shield on the defense, he also adds free attacks on the offense, and by utilizing the skills that work with him.
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I would like to have some sort of "bench" to store a couple of cards so I can customize my deck, there are some cards I don't want to trade but I would like to have them for experimenting
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Bug? Balrog doesn't seem to heal when in contact with flames. Not sure if the healing is simply un-noticeable, or it's a bug.
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One feature I really liked: you can have more than 30 reinforcement pointsm so can use the power-ups early on to get more for use later
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always love your games =D very addicting but customization of hero and or champion unit would be epic. also on side note the 5 star units seem to be under powered and the special effects they have dont separate them much i think it would be more rewarding if scaling on the 5 star units would differ since in my end team i would never use them
but the game is still very good 5/5 =D
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I think you should be able to upgrade your army's stats and armor and even customize them and upgrade damage and play for real against real other people playing together
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Nice game in general. I wish I could experiment more with different strategies, but it takes much grinding to get even one card I want, much less a whole deck full, and they aren't saved if I want to try out something else.
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The green archer dude who keeps popping up as an enemy has a habit of teleporting behind the enemy base, so I have to fight through that before I can get to him. It's annoying because if I have a single unit left which should easily slaughter him, I have to punch through a damn tower whilst being hit with 3 arrows a second. ;-;
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the only advantage of armor brute lev 7 over armor brute lev 6 is 238 to 232 hp. all the rest of stats remains the same
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@thealtor: You can't move anyone during battle, but you can decide who to send out, and what abilities to use, Also, your username will always be used as the name for the hero/general in almost every Nerdook game.
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I tried being smart in this game, but with randomly clicking I was just more successful. I guess it's like real life.
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Love the game, 5/5. You should change the sprite for the snake cultists, though. I was expecting them to look a lot more badass.
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Can you please do something about the card guy offering me level seven recruit ninjas when I have tier 3's and above exclusively? XD
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I don't have access to very many at all, and I wasn't quite sure how the transfer worked. The clearing was to help the system work a little faster. I also have very limited pc access, and the one I am using an clunky old lappy that's falling apart.
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Destroying the castle should be instant victory. I hate waiting till the time is over fighting the enemy general over and over when they have no chance at all to win.
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nice game, 4/5, a bit short lived and repetitive. Anyway, a menu that lists all possible monsters you can get would be useful.
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1. Base health seems to be kinda useless, since it's pretty much an autowin when you could reach it. 2. I'd like something like a.. bestiary of troops we've encountered? It'd be a nice touch for comparing troops. 3. A way to level our troops. I has a level 3 Dragon Skirmisher, kinda sad. I has finished thousands of fight with him, yet he's almost useless at later game.
4. Buff up Lao Kang, make at least some kind of draft, 2-3 kind to be picked, but only 1 is pickable?
Anyway, the game is pretty solid, 4/5 and fave! Keep up the awesome work nerdy :P
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i know that flashplayer/plugin has some issues with memory management....but still, 1.5gb of memory when i barely started level 2....sucks big time