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Battles seem a bit too long for there to be so little to do. (Collecting coins doesn't count. That's lame busy work that should be automatic in a game like this.) Also, the "Final Battle" banner obscures a lot of the battle area. Though at that point I'm not really NEEDING to see what is going on. I also think some scrolling control would be nice. Some types of units get way ahead of the pack and don't seem as important as the main army, but the camera follows the lead no matter what. Overall, this is not bad but it seams a bit... weak, compared to what I have come to expect from Nerdook. Still, it's hard to do much innovative with a "Conga-line Combat" type gamr.
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I personally find it rather daunting that after one or two goes, the cards you receive aren't as high grade as your opponents. My second run through, I was facing Veteran soldier while my entire deck was completely riddled with Recruits. I'd also like to see the cost of buying a card or two lowered just a tad bit to make it where you don't have to risk humiliation and run through the game and lose a couple times before you get good. Don't get me wrong, this is a very well crafted game, but it has many flaws and such. Another suggestion would be to design what your General is to look like and an upgrade panel to make him stronger and not die every round. But that is only a suggestion.
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Fun game. I love the designs of the units. Game gets boring if you're repeatedly dealt 'bad' bonus cards. I turned down 14 or 15 cards after winning, because they were worse than the cards I already had. I think an upgrade system would have made this 4 star game, 5 star.
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It would be cool if you could buy upgrades for your General, and Change his Aesthetics. As-well as buy different skills that allow you to use more abilities (Lightning Storms, 15% Increased speed, etc.)
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Why doesn't the dragon fly and why doesn't the Daemon Balrog seem to heal from fires like it says in description? There isn't the healing action that appears for blade berserker or shadow vampire.
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when you start unlocking the 5* cards, you'll get so confused about stats... i mean, if u want a tank, for example: i had a dragon-armor, then i changed it into a 4* lancer, and then into an archangel. but then i've seen that oter ppl in multiplayer use the dragon and the lancers most than the archangel... and i asked: are they stats better? and i cant find answer anywhere... a guide of cards you have unlocked will be REALLY helpful
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really needs a sideboard. (a place to swap out cards you don't currently need, but think you might when you get other ones to go with them)
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fun game for sure. would be 5/5 if i wouldnt be doomed to farm years for the cards i want... it really gets pretty booring cause all cards u get are higly random.... at last please let the card traider have 3 cards to choose..that would be a great improvement in my eyes...without the farming madness it would be really great considering its so "simple"^^
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another suggestion regarding SKILLS:
Instead of making a skill system, maybe you could add a BONUS for REPEATEDLY USING a certain skill during the match. this way you can indivudally set up a STRATEGY for a singe game (e.g in one match you have to spam the reinforcement skill, in another heal etc.) and it PREVENTS getting stuck with a certain irreversible skill setup. Heres some examples:
Lightning: 1st use - 5 seconds, 2nd one - 7 seconds
Attack: 1st use - 50% move, 15% atk, 5 seconds , 2nd one - 55% move, 22% atk, 6 seconds and so on...
Each skill gets the bonus to a MAXIMUM of 4 and the bonus resets when using a different skill.
Thanks for your attention.
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I rly would like to do more then just pick cards, why cant I eg. control my own hero. Also the magic cards aren't shown with much effect. So what is this Attack thing I cant see much effect.
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am I the only person that finds it tedious and kind of boring that you have to do the same 4 levels over and over to complete each of the 4 bosses then do the 4 levels AGAIN to fight the beast and if you lose you do the same 4 levels YET AGAIN?
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Great game you got here. Just a tip, since you'r hero going to get weaker and weaker over time (because at certain time only elite troops will come out) you could probrably try adding equipement or level's to you'r hero, or the only skill we gonna use is the 'Hero' or 'Champion' can't remeber now the name. 4/5
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this game is awesome, I hope there will be a seccond version that will still have the spirit of it and be simple, more balanced and maybe with "level" not being so important. The artwork is so nice and the ideas are good, this game has lots of potential
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There is no reward for beating the final boss. great game but the feeling of victory was soon destroyed by the game saying "good job" then getting the start screen. I didnt even get any gold! Nothing. No song, no special card, no normal card, no bonus gold, no normal gold, no unlocked mode. There should be SOMETHING for beating the final boss. Another wonderful nerdock game all together, but a disappointing end.
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you love the feeling when you know you are going to win, hate the feeling when you know your gonna lose, but the worst feeling is when its so close you dont know
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If you do decide to make a second game like this and you have fire monks please make sure they hit where they are supposed to... Great in theory terrible in use.
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It's nerdook, so of course I love it, but seems to be missing some of the...pizazz of other titles? I always loved customising all my units, it's also a shame you can't use item cards to play on troops and individually tweak their abilities, stats and look. Otherwise, another great game from nerdook ^^
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Just gonna suggest an idea for the UI for the library of cards many people are suggesting: Perhaps within the interface that shows all of your cards in use and the start battle button, on the left or somewhere there could be an additional button called "library". It will show you all of the units you have unlocked and I suppose the number of the highest level units for each type(like for rank 1 riders, it could say 9 lv3s, 1 lv2, max of 10 top levels since that's the max for the in use cards). The library should also allow you to buy the cards you want as long as you have unlocked them. So say you unlocked a lv15 giant sandworm, you can buy an additional one for a cost higher than the normal card cost since it is such a rarity(like around maybe 50k or so?). I hope this suggestion helps. Keep making these amazing games, Nerdook, you are my favorite developer :)