Under rating threshold (hideshow)
Here I was thinking my level 10 deck could stand a chance against these exported army... never had I been so wrong! They all have level 99! *sob*
Great game nonetheless, as one would expect from Nerdook.
Under rating threshold (hideshow)
okay, so I gave it 5*, because I've really enjoyed it, but it would deserve 4* only. The reason for the 4* is that the chaotic, unhelpful menu sytem could frighten away potential players, also at card-swapping window the special abilities of acquired cards are not shown, making it a bit difficult to properly ponder over swapping certain cards.. Having said that, the game is addictive and I was quite suprised to see so many unique creatures in it with diff. abilities. So 5*, keep up the good work, hoping to see a more (non-grinding) timeconsuming (long) sequel!
Under rating threshold (hideshow)
It's not bad, really more of the same as far as the nerdook games normally go. The only problem I can find is that destroying the enemy castle is practically impossible as the enemy units respawn quickly and in the way (and if you finish them off the game ends)
Under rating threshold (hideshow)
Awesome game, just one thing for the sake of balance, make the enemy AI use spells while playing in multiplayer mode. (also, the same card system for spells would be cool)
Under rating threshold (hideshow)
Fire units are just so overpowered... Just stick a good tank in your front line and they can decimate and entire group of units in a matter of seconds.
Under rating threshold (hideshow)
A fun time sink. Choices feel pretty meaningful both in the deck building phase and during play and there are a lot of tactics you can try. You can create a synergistic deck, you can make one with a mix up to adapt to your opponent, or you can just take all the best cards you see.
My process from my first play through to my 30th, only the beast took me more than one try the first time:
I started with the two tankeist units I could find, a couple counter picks, and the rest were archers. Healing archers are probably my favorite unit even late game.
It than evolved to frontlines units that had built in sustain, supported by the highest DPS archers and goatman.
Vampire seems to be one of the best units in the game, despite its low stats. Its unique "flying" mechanic is probably why, as I think it frequently makes it immune to damage. Damage immunity, plus high speed, plus lifesteal makes them nigh unkillable in high numbers and or with archer support.
Under rating threshold (hideshow)
Love the game, but if you push the enemy back to early you get severely penalized. You end up fighting nothing but the other team's general and get all of your Elite units slaughtered by a recruit archer that they cannot touch. That was a tad frustrating.
Under rating threshold (hideshow)
Battles seem a bit too long for there to be so little to do. (Collecting coins doesn't count. That's lame busy work that should be automatic in a game like this.) Also, the "Final Battle" banner obscures a lot of the battle area. Though at that point I'm not really NEEDING to see what is going on. I also think some scrolling control would be nice. Some types of units get way ahead of the pack and don't seem as important as the main army, but the camera follows the lead no matter what. Overall, this is not bad but it seams a bit... weak, compared to what I have come to expect from Nerdook. Still, it's hard to do much innovative with a "Conga-line Combat" type gamr.
Under rating threshold (hideshow)
I personally find it rather daunting that after one or two goes, the cards you receive aren't as high grade as your opponents. My second run through, I was facing Veteran soldier while my entire deck was completely riddled with Recruits. I'd also like to see the cost of buying a card or two lowered just a tad bit to make it where you don't have to risk humiliation and run through the game and lose a couple times before you get good. Don't get me wrong, this is a very well crafted game, but it has many flaws and such. Another suggestion would be to design what your General is to look like and an upgrade panel to make him stronger and not die every round. But that is only a suggestion.
Under rating threshold (hideshow)
Fun game. I love the designs of the units. Game gets boring if you're repeatedly dealt 'bad' bonus cards. I turned down 14 or 15 cards after winning, because they were worse than the cards I already had. I think an upgrade system would have made this 4 star game, 5 star.
Under rating threshold (hideshow)
It would be cool if you could buy upgrades for your General, and Change his Aesthetics. As-well as buy different skills that allow you to use more abilities (Lightning Storms, 15% Increased speed, etc.)
Under rating threshold (hideshow)
Why doesn't the dragon fly and why doesn't the Daemon Balrog seem to heal from fires like it says in description? There isn't the healing action that appears for blade berserker or shadow vampire.
Under rating threshold (hideshow)
when you start unlocking the 5* cards, you'll get so confused about stats... i mean, if u want a tank, for example: i had a dragon-armor, then i changed it into a 4* lancer, and then into an archangel. but then i've seen that oter ppl in multiplayer use the dragon and the lancers most than the archangel... and i asked: are they stats better? and i cant find answer anywhere... a guide of cards you have unlocked will be REALLY helpful
Under rating threshold (hideshow)
really needs a sideboard. (a place to swap out cards you don't currently need, but think you might when you get other ones to go with them)
Under rating threshold (hideshow)
fun game for sure. would be 5/5 if i wouldnt be doomed to farm years for the cards i want... it really gets pretty booring cause all cards u get are higly random.... at last please let the card traider have 3 cards to choose..that would be a great improvement in my eyes...without the farming madness it would be really great considering its so "simple"^^
Under rating threshold (hideshow)
another suggestion regarding SKILLS:
Instead of making a skill system, maybe you could add a BONUS for REPEATEDLY USING a certain skill during the match. this way you can indivudally set up a STRATEGY for a singe game (e.g in one match you have to spam the reinforcement skill, in another heal etc.) and it PREVENTS getting stuck with a certain irreversible skill setup. Heres some examples:
Lightning: 1st use - 5 seconds, 2nd one - 7 seconds
Attack: 1st use - 50% move, 15% atk, 5 seconds , 2nd one - 55% move, 22% atk, 6 seconds and so on...
Each skill gets the bonus to a MAXIMUM of 4 and the bonus resets when using a different skill.
Thanks for your attention.
Under rating threshold (hideshow)
I rly would like to do more then just pick cards, why cant I eg. control my own hero. Also the magic cards aren't shown with much effect. So what is this Attack thing I cant see much effect.
Under rating threshold (hideshow)
am I the only person that finds it tedious and kind of boring that you have to do the same 4 levels over and over to complete each of the 4 bosses then do the 4 levels AGAIN to fight the beast and if you lose you do the same 4 levels YET AGAIN?
Under rating threshold (hideshow)
Great game you got here. Just a tip, since you'r hero going to get weaker and weaker over time (because at certain time only elite troops will come out) you could probrably try adding equipement or level's to you'r hero, or the only skill we gonna use is the 'Hero' or 'Champion' can't remeber now the name. 4/5
Under rating threshold (hideshow)
this game is awesome, I hope there will be a seccond version that will still have the spirit of it and be simple, more balanced and maybe with "level" not being so important. The artwork is so nice and the ideas are good, this game has lots of potential
Under rating threshold (hideshow)
There is no reward for beating the final boss. great game but the feeling of victory was soon destroyed by the game saying "good job" then getting the start screen. I didnt even get any gold! Nothing. No song, no special card, no normal card, no bonus gold, no normal gold, no unlocked mode. There should be SOMETHING for beating the final boss. Another wonderful nerdock game all together, but a disappointing end.
Under rating threshold (hideshow)
you love the feeling when you know you are going to win, hate the feeling when you know your gonna lose, but the worst feeling is when its so close you dont know