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For some reason, every time I try to play someone else's army, it just goes back to the main screen. Do I need to beat the game first?
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PLEEEASE make a sequel. This is a great concept, so easy to build upon. Also, change the piano music, it's way off for this kind of game.
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Random thought for the sequel: make the leaders' heads transparent so we'll be able to see if, for example, there's a lava pit above them.
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For those who haven't noticed: Nerdook has made their own army. Go to "Top Rated" in the selection menu and it should be the first one. Please give this a plus so others can test their mettle against the mighty Dev.
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It seems like the Beginning of a good game - I'm with neonights below in that we have all these great units now, but nowhere to use them. I just don't do pvp very much. Skip more new units. Let us play with the units we have. Biggest complaint is the limitation of five units only - would also be very good to expand army size to allow for more complex battles
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the speed button and quit are so close to each other. made me lose some of the battles unintentionally. so play and quit = instant cash dunno if that is intended. also for last level, i used 2 gunships and the very first gunships that were deployed were still alive till the end.
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Great idea for a game but lacks replayability and could do with some side missions to gain extra income. It would also be nice to keep the different units while not using them so you can adapt a different strategy if required without having to replace units that may be better suited for later missions.
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Several complaints:
1. The "Lives" make it impossible to abort and re-evaluate strategy if you go in with a losing 'deck', leaving the player helpless.
2. The cost of keeping units on-par with where they need to be is excessive, preventing the inter-battle shuffling needed to win.
3. No way to have units try to move beyond the three designated waypoints.
Essentially, the game needs you to have a specific loadout to beat an enemy, doesn't give you the resources to choose the loadout, and punishes the trial-and-error by effectively ending the game after three mistakes.
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This is cool, but I think the orbital bombardament can be used by you. When I was playing this game, for countless levels I just whittled my opponent's HP a tad lower than mine and held the enemy troops off until the other guy was killed by Orbital Bombardament.
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Too much bugs : orbital shoots only ennemy, fighters are going reverse, can't upgrade army enough to fight ennemy, boring to stop every 10 sec... Well, too bad we can't evaluate a ZERO
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The fact that I can't grind for more money is a little irritating; by the 6th enemy, I'm finding myself entering combat with the full knowledge that my army is inferior, and hoping that I can either pull off a victory or stave off defeat for long enough that the orbital bombardment does its work for me. Otherwise, great game.
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Nice game... Pretty easy strategy to beat it (although I doubt this is an optimal strategy). Have light~medium units until you get to sentries. Then have at least 3 turrets in your party (swap 1 turret for rocket against vehicles and 1 turret for mortar to leapfrog to enemy base). Your other two units should be rocketmen. Then swap a rocketman for a Mammoth then a Walker (to capture spaces). The last unit could be raiders because backdoor OP. Orbital bombardment quite literally does the job for you.
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I usually dislike games that don't forgive mistakes.. Like, if you're out of money and with the wrong combinaison of units against an enemy, you could be just stuck there and keep losing. But after I lost my 3rd life against lvl 7 enemy, all I want is to try again. Fun little game ^^ But it's a shame the game has to end and you can't keep playing :(
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my base got taken out but before the territory was covered in blue he had one health and was orbitaly struck. I won. That's a bug right, can you fix it other wise great game with an overly harsh difficulty curve 4.25/5, good job
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this is ridiculous while i have units spawning in, getting killed instantly by the milliion turrets they have, they're spawning MORE turrets all the way to my character, and I get killed because i can't take down their turrets lol. I guess I should get more turrets then! 5/5 btw.
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fun game at the start, dificulty escalates too fast and lack of replay-ability of lower level anemies breaks the game...
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Is it just me or does speeding up the game not speed up the time spawns with more that 1 unit in them (like light units). Because wehn i speed the game up it takes longer that one turn for them to all spawn, where as non-sped up they all spawn in 1 turn worth of time.
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"You've served me well for 6 wars now, but you're fired."
"But why general?! I have a wife and family to feed!"
"The next level has spider drones and gunships."
"Can't I take a vacation day or something instead? Or go on leave?"
"I don't want to pay you for days you're not on the field of battle."
**Two Days Later**
"Alright you can come back now, we need infantry to outmaneuver their bombers."
"I already have a new job, general."
"What?!"
"Yeah... I'm a bomber pilot now. See you later, general."
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Not a big fan of the fact I can't keep some units in reserve. Which by reserve I mean they don't get deployed but I can put them in my army between levels without having to rebuy them. Without this feature I feel like the game is punishing me for playing the way I want to and not creating some sort of spreadsheet of strengths and weaknesses. Not to mention the three strike system (I know you don't actually lose if you run out of lives) more or less forbids you from trying new units more specialized units.
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stupid. you shouldn't have lives and then your whole game restarts. dumbest idea you put into the game. it is great though gameplay wise but not the lives thing. never do that again
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"Raider: Can be deployed anywhere, but cannot take over territory. This naturally makes them asshats." Best unit description ever.
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Typical nerdook crap - good idea, but bad execution.
The biggest flaw imo - lack of reserve pool, for currently unused troops.