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Good strategy for sidewinder: come at the target sideways, and only head straight towards it when you are 1-3 tiles away from it.
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You should make a multi-player version.
The players could choose a snake type at the start or the abilities could be power-ups.
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Nice use of achievement unlocks! Achievements should always give players MORE game, not a token digital trophy. Makes aiming for new unlocks far more fun.
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Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.
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the difference with mamushi and python is that the python makes the pills it eats look the same as the pill you have to eat, whereas mamushi colour codes them so python is harder because you got to renember which pills you ate
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(comes back) okay i can get thro this its no big deal just dont think about it, its just a game i mean its not like the maker could have been thinking........(sees trouser snake)...........SON OF A B****!@!@
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oh hey a snake game how fun oh 28 diff modes this could be cool, hmm i wonder what viper mode is*pulls it up*huh brown and pink kinda......it kinda...........looks like a.............*pauses game* i dont think i can ever play a snake game again 0.0 (cannot be unseen)
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One small note: in Boomslang, if you constantly press the opposite direction to your current direction, it's very easy to see the obstacles. Not sure if this is intended, but it seems a little cheap.
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This is an amazing game.Captures the real essence of snake un like most re makes and adds a great twist. Some of the snakes like python are challenging while others like krait are intermediate and others yet like Mumushi are easy. 5/5 needs badges.
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Burmese is seriously buggy. theres no way for me to die and i can't quit (although the pause function still works). It's really weird
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I think it was a great game 5/5 . An achievement should be like unlocking so many levels (maybe half and is an easy achivement) and then maybe a normal achievement for unlocking all of them
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Space should restart the game, not send you back to the menu. It pains me every time I press space and I go to the menu. Also, the head of the snake and the food should be different colors. It can get really confusing at times, because they're the same color, especially in the Asp level.
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My only comment is to PLEASE make it so that when you die, SPACE restarts the game (just like r). Make it M to go back to the menu or something...
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Great idea, but there are some issues. For example, in the level "rat" it is possible for a bad pill to appear right in front of your snake after eating a good pill. This has nothing to do with skill, but I agree that it might be harder to implement that it won't appear like that.