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Oi, that Burmese achievement... coming back another day? Aw. Somebody's being a little silly. Otherwise, pretty neat concepts! :D
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If you get 15+ or beat a dev score, it should change the color of the box and/or be an icon, not show up as text. I think the text is distracting. (My two cents.)
the code has gotten a bit to messy by the end of this project and that would take way more work then I can afford to put in at this point, I did the text as a quick thing as people kept requesting some way to quickly tell.
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*sarcasm* This is what you call creativity? You managed to make twenty-eight modes based on one game… 1/5 and FAIL.
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Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
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this is just... amazing work, it's the most creative version of snake, as well as making it the most addictive (iv'e played it for quite a few hours now). congratulations for re-vitalizing this great classic game 5/5 +fav
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Is Mamushi a japanese snake ?
I hope one day every language of earth will be mixed into one so that everyone can understand each other ^^
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Seeing 15+ looks really ugly to me, just some kind of different color in a corner would do. Besides, I think it would be better if it showed you the Dev score when you die. And, have you considered a Customized Skin?
Other than that, awesome game 5/5
It would of been a decent amount of code for me to implement that at this stage but people really wanted some indication of which modes they had gotten the dev score on so I figured it was better than nothing. I'll probably add the dev scores on death in my next update.
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Minor Bug: If you score exactly the Dev score, you don't get "Dev+" credit, even though if you score exactly 15, you get "15+" credit. This happened when I scored exactly 20 on Python. I played again and got it unlocked by scoring over 20.
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When I die i would also like to see the Dev score as well. I keep forgetting what I am shooting for and have to quit to the level select menu and look again.
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Anybody else realize that (most of) these snakes are also on tori? Aside from that, 5/5 for the name and for bringing back classics!
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Dear Developer, please drink a couple shots before going for a high score. Your scores put my feeble attempts to shame. Really fun game - never would've thought I'd end up playing snake again!
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It would be nice if you explained the rules for a level. I quit playing because I got bored of dying or not being able to control the snake, for reasons I couldn't understand.
The rules are hinted at at the side of the screen when hovering over. Doesn't it feel good when you finally manage to figure it out yourself instead of needing to be spoon fed? Also I think you might be talking of Viper, which like the character Zoolander you can't turn left.
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Tip for passage (and really any snake game): Only use the right and up keys. Go mainly right, and when you are about to hit your tail, go up two or three. Yes it's redundant, but it works (got up to 76).
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I consider it an achievement that I got 15+ on everything else without unlocking the rat snake, ringneck or death adder, or passage obviously.
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This is an incredible game, if only for the creative spin you put on such an old, old concept. I'm jealous, really. Good job, 5 stars.
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Anyone who is enjoying this didn't play "snake" until their eyes bled on their Vic 20 in the 80s because it was one of the only games available.
Did you let it use a bit of memory on your system? If you said no to that little pop up then the game isn't able to save any data. Also are you using the same browser as before?
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It would have gotten a 5, but the sea snake doesn't make sense (it's too much luck on where it generates), and so I unlocked the levels and got over 50 on Passage but I'm not getting the hard badge. Hmm...
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Great game though I found one bug. On the asp I was playing when the second
seed spawned the seed wasn't inside of it but appeared somewhere else. Though the third seed has no problem.
If the pit is beside another deadly pill it does that as the engine didn't have moving death pieces (or really tracking them well once spawned) implemented so I just moved all the good pills instead.
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Just a small hint for the ones that are waiting for the "Come back another day"...
Click your Clock and change the date of your computer, Refresh the page.. And done!Unlocked: Burmese!
+ To keep this alive!
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I have to say this a truly masterpiece of originality. Indeed, this is the best version of snake I've played and I guess I'll play in my whole life. I can`t help saying I loved every single level (except the boom one, which I think is insanity level) and they made me want to beat every dev record. In conclusion, my congratulations to the developer/s who have done an awesome work and in my opinion the kind of originality that we want to see in kong. This is the kind of occasion in which I would rate more than 5 but I can't. Hope the rating gets better because this is truly a materpiece.
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double points!? 15/5...without double points 5/5. Amazing game! Would be nice if you had a little "rules section" pop up right before each new snake. For passage make it say, no moving west or something.
Theres a vague hint to it at the side of the screen when you hover over. I think it's fun when the player has that "Ah-ha" moment and figures it out themselves, people are smart enough that they don't need to be spoon fed everything.
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Great game, although a few things I noticed:
1. King Snake seems to bug up at times: I've had runs where after collecting a few pellets the "collectable" pellets stop moving, yet other times everything seems fine. I certainly don't want to rain on everyone's parade, so I won't encourage you to fix it or anything. XD
2. I managed finally to beat all the scores you set, and unlocked... uh, "0o0" at the bottom next to the menu buttons. And when I click it... I get some sort of password? Could you elaborate, please?