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The last boss was a lost opportunity. Could have done something pretty mindblowing with the perspective idea rather than just rotate a square platform around.
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Brilliant concept executed well in a short span, but I've one constructive criticism. Never thought I'd be saying this to any game developer, but would it have killed you to add a more rigid camera control?
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Very nice concept... but I'm not sure I've ever wanted to increase mouse sensitivity so much.
A count of star blocks activated wouldn't hurt either.
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Good game and concept...but it just started to drag on after awhile...would not have been so bad if there was a level counter...but still not bad...long for a medium badge,.
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Awesome original game! A little confusing until you get the hang of it, then it is like a 3D maze. 5/5 Would love to see more! Well Done.
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I don't get the downvotes for all mentions of Fez. Yes, technically, this game came out a year before, but Fez had tech demos showing the art and gameplay style going back as early as 2007. This basically is a "beat it to the marketplace" copy.
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@Muffins: It wasn't meant to be a clone, in fact Fez was released on 2012 while this was in 2011. At least appreciate it for being free.
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I love the concept! Ditto, on needing a zoom-out feature. I'd also like to be able to use shift w/ arrows to change perspective using the keyboard instead of having to go to the mouse everytime.
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Nice. :) I have to admit, I struggled with the second level more than any of the others, which probably makes me odd!