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it would be nice if there was a way to see details of mission even after you get it (for example, if you're told what floor the person is on it may be easy to forget). Not sure if the game has this, but i haven't found the feature
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WOuld be really nice if feeding a fuzzlehorn, you didn't have to click for every single item. Maybe go up by tens or 100's or better yet simply hold the + button instead clicking repeatedly. My hand has cramped after feeding my fuzzlehorn 1000 screws.
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I think a market-like building should be added to allow the trading of items (such as brooms etc, which most players would have in plentiful supply, but don't/cannot use) for items which might be more useful in crafting. That way, players won't have to farm lower levels zillions of times just to get something like a sock, and just trade in other loot for them.
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killing the grander crank and getting a wood bundle, are you serious? Daily quests are a great idea, but they definitely need better rewards
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I think it useful could be a "shortcut bar" during a fight for example: for three potion, because there is no time to look for it in the bar at the bottom
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SUGGESTION!! i want more information in the librarium! how much hp the monsters have, the elements, the weaknesses, stats and abilities on the monsters. i wont go to the wiki and get information about the monsters there everytime i want to learn about them.
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If you use Rally to help hurry up the crafting of equipment there is a chance you will get a "Refined" gear instead that comes with better stats. Those two minute villager actions are actually useful for this.
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A thing that would greatly improve the gameplay would be to add keypress functions to each single hero when you are in combat. So the heroes you have in combat would react to the keypress 1, 2, 3. Would speed up the combat system greatly, less click and drag which is a pain on a laptop.
One limitation of Flash games is that in full-screen mode you can't input keyboard commands. Supposedly this is not the case in the very latest of Flash, but we'll need to take a look at things to see what is possible.
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Suggestion: Making a building that converts wood into metal and vice versa would be nice. Also, adding some stats of the monsters that can be viewed in the bestiary will also help us how to adjust to different tactics.
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GD is not fun when crashing during the game,esp if you get after floor 50.
Perhaps you can make a checkpoint? (call it a rift in time to stay on theme).
Every 5 floors, you can save the progress, player cannot create save games by itself, and you can keep the backup on your servers. going back to GD after crash player can start fresh or step into time rift.
This will make seasoned players happy to keep playing.
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I wonder what sort of berries those are, Grinns seem to have terrible co-ordination problems going straight from place A to B.
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and thus a good game ends and marks its name in the pages of history. Farewell grinns tale, the joy you have bought unto the community will not be forgotten.
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There needs to be a better swapping of downed heros - I always have to try to move them multiple times before they finally swap. I'm fighting the interface more than anything else for that and items in combat.
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What about more quests like :
- Kill a certain amount of monsters
- Get x characters to x level in each job
- Found x weapons/pieces of armour ?
- Rewards for the achievments
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One little thing that is disturbing me:
As long as I am producing something in my heros guild I can't view the hero's equipment sets and which ressources I still need for my "next-item-producing preperations".
There's a disabled button called "Info" which could be used to show the set-infos.
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For games of this genre (what would you call it, Tamagatchi-Town games?), this is one of the best I've played. But saying this is a great game for it's genre is like saying cyanide is the best poison to kill people... it's interesting, but not something you really give any praise to...
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How about some lower torso equipment? There is a cleric only (female) skirt called a cleric skirt which I think I got in the beginning of the game, when the cleric hero joined me. How about some pants/shorts for the guys and some other skirts for the girls?
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1,200 old brooms that can only deleted is ridiculous. There goes my plans of opening an overstock store called GrinnMart. I agree that keys would be a nice reward because having 100 chests that can't be opened with buying Kong Cash is just wrong, in the middle ages they'd just bust the lock with hammer or pull out Ye Old Trusty Lockpick.
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Kinda reminds me of work. Ask the Grinns to rally (work) and they are slow getting there, but time to go home and Look out or I'll run you over getting out the door.
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I have 56 villagers so why only 10 could work? Whats about making button to rally with all active villagers. And there's no need in animation - they just may use underpasses :)
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well i dont think player to player trading would be a wise idea for this kinda game, as it would really hurt game support. however i am signing the petition to be able to sell your unwanted items. which by the way i am like the 10,598th person to sign this said "list"... just so you know.
We've been considering player trading as well as things to do with inventory-trash. As with all changes, there are balancing and tech considerations to take into account. But we acknowledge your 10,598th signature. =)
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Lol, I like how the Grinns walk to work when you rally but then run back t their house. Wonder which they're mre excited about?
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Good game. Love the setting and the music. Hate that I have to re-set the "Equippable Only" checkbox EVERY BLOOY TIME.