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Comments for The Grinns Tale

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dantose

Feb. 10, 2013

Under rating threshold (show) The bestiary suggestion isn't too much info, it's info that's already present when you are facing the monsters and has already been collected in wiki form.

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(28)

Developer response from nexontgt

It's a good place to get all that information in one spot. Also, not everyone has or likes to have wikis up when they are playing.

redakai77

Jan. 04, 2013

Under rating threshold (show) Just as a suggestion - the collection sound, after rallying or defeating enemies - that high-pitched 'ring' ... i dont want to turn the sound off because it adds to the atmosphere, but after rallying and gathering the screws/bolts/whatever, and after defeating the baddies and scraping together the haul of goodies... that ring gets to me so i DO hafta turn the sound off... Any chance ya can change that a bit? :) Otherwise, like others have said, most of these types of games I dont even bother with - but THIS ONE, keeps me coming back for more - even if at the moment, I only stop by once or twice a day for daily quests/wood & metal farming (and upgrading wood/metal production/storage). Fun game!!

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(12)

Developer response from nexontgt

Hmm...we'll consider it. A lot of people like the ring. Having a setting for just one sfx might be too specialized though.

ballista

Sep. 25, 2012

Under rating threshold (show) This game is highly addicting, has a superb musical arrangement, and top notch graphics (tip my hat to those who worked on the art throughout the game). However there is something I want to draw attention to that becomes more apparent as you progress to higher tier equipment and upgraded buildings. That is, the unbalanced resource economy. A great example is the bakery. Once you start producing loaves and up, the resource cost to feed your heroes is/almost is greater than the resources gained from farming mobs (exploring). There are obvious ways around this through job changing, but the cost does not seem proportional to the item. That is only one example, however I doubt it is necessary to elaborate further. I just want to throw this out there in hopes the Developer may read it. Thanks again for the wonderful game.

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(59)

SikeBanana

Mar. 18, 2013

Under rating threshold (show) I really like the game. But there should really be a trading section or market place or something. It'd be nice to be able to sell the multiple items we collect, or trade items for resources. (metal for wood, boxes into potions ect). Would just be nice to clear out the stuff I dont want or need in my equip and items section.

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(9)

kevinh2101

Nov. 10, 2012

Under rating threshold (show) suggestion: maybe make a hat shop that makes hats for a lot resources but no ingredients like the weapon and the armor shop. its very hard to get rubies and diamonds so this can be helpful.

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(38)

Zeromaru

Sep. 23, 2012

Under rating threshold (show) I have to say, The Grinns Tale is one game that I really like. Other games similar to this only held my attention for a day or so. I like the fact while waiting for a building/corp/item to finish you can go and explore dungeons and slay creatures. I have to say, you did an amazing job with this game!

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(504)

Developer response from nexontgt

Thank you very much!

Tankarion

Mar. 20, 2014

Under rating threshold (show) i love this artwork, really nice game ^^

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(7)

Elragon

Oct. 07, 2012

Under rating threshold (show) I have to say, the Grinns aren't especially environmentally friendly if they have to make new pots and pans every time they make a batch of muffins. Or do they not have sinks to clean them with after use?

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(15)

ironkings

Sep. 28, 2012

Under rating threshold (show) it would be great if the Librarian gave stats on the creatures - ie. their armor against different damage - and their attacks etc.

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(15)

thatgrrl

Mar. 22, 2013

Under rating threshold (show) Getting tired of hitting the level up ceiling while I wait for the rare items to upgrade the buildings for archers, etc.

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(17)

zargoid

Oct. 29, 2012

Under rating threshold (show) I would like to suggest a way to cash in items found for items needed. i have over 600 brooms that i really don't need in the foreseeable future...

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(9)

1stCheater

Dec. 01, 2012

Under rating threshold (show) The game realy needs more options to saving our time. So it'll be nice to make command for all your structures of the same type. I mean when you choose to produce Vibrant Potion in Item Store holding SHIFT (for example) it'll be producing in all idle Item Stores

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(13)

mask_and_mirror

Mar. 13, 2013

Under rating threshold (show) For all the time and effort that's clearly gone into this, it could easily be a game I'd pay money to download. The money for ingame items and resources idea is a worse deal for the player and the designer in this case!

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(8)

kilotheslayer

Mar. 28, 2014

Under rating threshold (show) why are they shutting it down, this is one of the best ive ever played!!!!

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(11)

FireAce211112

Jan. 15, 2013

Under rating threshold (show) I look forward to the new update of this game(including those great suggestions from me and the others)

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(7)

Developer response from nexontgt

Updates are coming! XD

milcat

Apr. 18, 2013

Under rating threshold (show) @Todie85, Your storage is most probably full. Make sure you have space in your storage and then try and collect more resources.

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(10)

albarn117

Sep. 24, 2012

Under rating threshold (show) It would be really cool if you could permanently assign villagers that are not heroes to certain jobs that they could improve at for example a miner where they got experience every time the mine was full and when they leveled up they increased the production rate just a suggestion fun game though

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(38)

busa

Nov. 14, 2012

Under rating threshold (show) I got my rubies in the infinite dungeon (just like they promised they upped the droprate there)... Just do up to lvl 15 or so and make sure the killing blow is with the adventurer with ability pickpocket. (I admit that I did this when it was still possible to use cheap food... the croissant trick.)

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(11)

Retodx

Sep. 27, 2012

Under rating threshold (show) Drop rate for shiny rubies and diamonds needs to be increased please! Especially since we can't get them from gifting on this version of the game.. otherwise AWESOME GAME!!! XD

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(92)

Developer response from nexontgt

Make sure you are killing the right Monsters for the drops you are looking for. Also, the drop rates in the Grinnfinite Dungeon have been adjusted recently, so you might want to try farming in there. Good luck!

Anihilathor

Dec. 16, 2012

Under rating threshold (show) Daily quest should give balanced items accord the level.

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(19)

Moncia_Izy

Feb. 22, 2013

Under rating threshold (show) my non hero grinns are jealous of the new hat. Why can't all my people wear it? I want a leprechaun town!

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(82)

aronzei

Sep. 24, 2012

Under rating threshold (show) The berserker's armor look ironically fluffy.. and cuddly.

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(14)

TheFridgeNinja

Jun. 01, 2013

Under rating threshold (show) Hey, is this game going to keep getting updates? I am currently at the top of the tower and periodically check back to see if anything has changed in game. Aside from a few contests, nothing has happened. No more floors. I was really hoping to see the ending to the story. So, this comment may be directed at the creator of The Grinns Tale. Should I just give up playing?

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(20)

shieldmaiden

Jun. 01, 2013

Under rating threshold (show) Just found the "move" option. Feel like an idiot.

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(7)

KyleStMartin

Oct. 31, 2012

Under rating threshold (show) I feel like Ricochet should apply to the Clerics heal attack as well, like for a sort of group heal. It would still only do half the amount for the member not targeted, and if the Cleric is self-targeting, it'd heal another random target. Maybe?

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(36)

g241351345g

Nov. 27, 2012

Under rating threshold (show) I think monsters should drop keys. You have to buy keys with pramins which you can't get easily. You should also pramins more common.

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(192)

Developer response from nexontgt

Make sure you are killing Monsters everyday to get your Pramin drops. Then you'll be able to buy keys or whatever else you want! =)

17kirik17

Nov. 10, 2012

Under rating threshold (show) A SUGGESTION: To make the bestiary more effective and useful show the amount of HP that the monster has, the element that the monster uses (if it has one) and show the speed of the monster. I would also like to see what character the monster would most likely hit (front, middle, back, all or random) but could you make it so that it would be unlocked by killing the needed amount of monsters, like 5-10 monsters

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(14)

DuckDodgers

Mar. 14, 2013

Under rating threshold (show) @Leelani, if you are able to get a fuzzlehorn, they will eat your brooms and other misc items and turn them into better items :)

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(354)

GrahamBits

Mar. 18, 2013

Under rating threshold (show) Better than most pay to play games, but it's still a pay to play. I'd be willing to dish out a few dollars for a game I really like to get cool costumes and stuff, but this game tries your patience and gives you a way out by offering to let you pay for it. All this pay to play junk isn't in the essence of true gaming and I really wish they'd do away with it.

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(66)

iceman593

Oct. 10, 2012

Under rating threshold (show) around 30 premins to buy pumpkins? screw that

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(10)

StevePersonGuy

Feb. 03, 2013

Under rating threshold (show) I wish that there was a way to make a bakery or other things produce something over and over.

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(18)

ironkings

Sep. 28, 2012

Under rating threshold (show) Awesome game - really addictive - I should be working, not playing Grinns... that being said I agree with being able to sell stuff - or at least break them down into resources that make sense - ie. brooms could be turned into wood, nuts & screws & springs could be turned into metal. I agree on the farming too - should get 2 or 3 items - or just reduce the time - or get as many items as you assign villager actions or something to balance it / make it worth while. The one thing I have not seen yet - and maybe its just because I am so low level - is firearms for my hero's... it would be cool for some classes to have ranged and close combat - like the adventurer could have sword and gun - or maybe archers could become riflemen. A way to feed your hero's before going into battle would be good - maybe an "Inn" or "restaurant" that you could leave your hero in for an hour or 2 hours even so that they come out well fed.

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(8)

Developer response from nexontgt

Thanks for the compliments and suggestions!

dementedmupet

Oct. 11, 2012

Under rating threshold (show) It would be nice if quest rewards scaled better with the late game costs; after investing tens of thousands of lumber and metal to "Explore Tower Floor 37," 500 lumber and 50 metal is not a very rewarding reward.

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(14)

SilverMusic

Nov. 11, 2012

Under rating threshold (show) It would be cool if we could turn springs and brooms into metal and wood. Don't really need 300+ of them...

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(14)

Developer response from nexontgt

Oh, but maybe you do need 300+ springs. Maybe you do...

despi

Oct. 18, 2012

Under rating threshold (show) I would love to be able make hats in armor shop

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(8)

tpaladin

Feb. 16, 2013

Under rating threshold (show) I have a couple of suggestions. A revive ability for the cleric around level 38-42 would be cool. Also, haste potions would come in handy. Cheers:)

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(25)

beast1120

Sep. 25, 2012

Under rating threshold (show) maybe a feature to add would be a cut-scene option in the library, to see past ones, only being able to see them once is disappointing, especially since it can be quite a while between then for almost everyone

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(316)

Developer response from nexontgt

The cut scenes are cool and many people have asked to be able to view them again. We'll look into this.

phugedaboudet

Dec. 21, 2012

Under rating threshold (show) is there a way, when selecting "rally" to use all available work points? It seems to only consume half of my pool each time. If I'm in a huge hurry it takes three or four successive "rally" calls to use all my workforce.

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(12)

hho1

Apr. 14, 2013

Under rating threshold (show) Please change the fuzzlehorn recipe of "1x broken mace to 5x rusty screws" to at least "10x broken mace to 50x rusty screws". I spent 20 minutes clicking 13,000 maces just to convert them into screws.

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(25)

Thepsicho

Dec. 09, 2012

Under rating threshold (show) a random "win an item a day" would be helpful for avoiding the looong farming runs for gems... It could be the"lucky wheel" kind, maybe the cheap prizes would be a dozen lognuts a potion like those you find in almost every chest, the normal prizes would be some food, higher level potions or a "feed all your heroes" the mid prizes would be one or two "rare" items like roses, claws and the like. high prizes would be gems, or equipment, and really high prizes, like the "one spot in the whole wheel" would be a small amount of pramins, or a key. That would give an answer to some of the problems mentioned in the forums without recurring to the "buy more pramins" solution.

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(156)

Developer response from nexontgt

Hey, we love this idea! So much we put in a Daily Quest! Wait...are you psychic?

PrayEveryday

Oct. 17, 2012

Under rating threshold (show) it would be very helpful if you add a graphic option so we can adjust our game for better performance.i hope you notice this message

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(11)

HangedManBendy

Mar. 17, 2013

Under rating threshold (show) Fun game marred with advertising for their pay services, and a huge boring grind trying to get crafting materials. Also, if all we have to do to feed heroes cheaply is to change them to a lower job, could you make it less labor intensive - or (PLEASE) take food out of the game entirely. It does not add a bit of fun to the game at all.

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(28)

martinxx24

Oct. 20, 2012

Under rating threshold (show) Would love to see a soundtrack, the music is awesome.

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(7)

blackknight24

Mar. 31, 2013

Under rating threshold (show) This has been under consideration for awhile, but in terms of implementation it is a case of "easier said than done." ("We're too busy with our dance parties...")

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(16)

SUPERANTONIO

Mar. 15, 2013

Under rating threshold (show) Building can rotate only on right and left what abaut other sides?

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(16)

firespitter2012

Nov. 20, 2012

Under rating threshold (show) I need 140 twigs and 40 sheets of metal to make some muffins... what kind of bakery is this?!

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(10)

zemega

Sep. 24, 2012

Under rating threshold (show) Floor 23: Don't forget to craft new weapons. To Boss Floors: Don't forget to drop shiny rubies.

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(9)

shieldmaiden

May. 26, 2013

Under rating threshold (show) The number of rubies required to make lvl 6 and 7 wizard headgear is really high.

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(30)

CrackerBob100

Dec. 25, 2012

Under rating threshold (show) Daily Quest should give you items based on your guilds/levels/tower floor. Now it seems to already do this as I get red pie, and I think that's overkill for newbies, but Floor 40+ should be blue pie and such. Just balancing daily quest rewards would be nice.

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(62)

leelani

Mar. 14, 2013

Under rating threshold (show) over 400 "old broom"s... would be nice, if there would be any opportunity to trade or sell items instead of only "delete" them.

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(416)

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