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The bestiary suggestion isn't too much info, it's info that's already present when you are facing the monsters and has already been collected in wiki form.
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Just as a suggestion - the collection sound, after rallying or defeating enemies - that high-pitched 'ring' ... i dont want to turn the sound off because it adds to the atmosphere, but after rallying and gathering the screws/bolts/whatever, and after defeating the baddies and scraping together the haul of goodies... that ring gets to me so i DO hafta turn the sound off...
Any chance ya can change that a bit? :)
Otherwise, like others have said, most of these types of games I dont even bother with - but THIS ONE, keeps me coming back for more - even if at the moment, I only stop by once or twice a day for daily quests/wood & metal farming (and upgrading wood/metal production/storage).
Fun game!!
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This game is highly addicting, has a superb musical arrangement, and top notch graphics (tip my hat to those who worked on the art throughout the game). However there is something I want to draw attention to that becomes more apparent as you progress to higher tier equipment and upgraded buildings. That is, the unbalanced resource economy. A great example is the bakery. Once you start producing loaves and up, the resource cost to feed your heroes is/almost is greater than the resources gained from farming mobs (exploring). There are obvious ways around this through job changing, but the cost does not seem proportional to the item. That is only one example, however I doubt it is necessary to elaborate further. I just want to throw this out there in hopes the Developer may read it. Thanks again for the wonderful game.
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I really like the game. But there should really be a trading section or market place or something. It'd be nice to be able to sell the multiple items we collect, or trade items for resources. (metal for wood, boxes into potions ect). Would just be nice to clear out the stuff I dont want or need in my equip and items section.
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suggestion: maybe make a hat shop that makes hats for a lot resources but no ingredients like the weapon and the armor shop. its very hard to get rubies and diamonds so this can be helpful.
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I have to say, The Grinns Tale is one game that I really like. Other games similar to this only held my attention for a day or so. I like the fact while waiting for a building/corp/item to finish you can go and explore dungeons and slay creatures. I have to say, you did an amazing job with this game!
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I have to say, the Grinns aren't especially environmentally friendly if they have to make new pots and pans every time they make a batch of muffins. Or do they not have sinks to clean them with after use?
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it would be great if the Librarian gave stats on the creatures - ie. their armor against different damage - and their attacks etc.
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Getting tired of hitting the level up ceiling while I wait for the rare items to upgrade the buildings for archers, etc.
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I would like to suggest a way to cash in items found for items needed. i have over 600 brooms that i really don't need in the foreseeable future...
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The game realy needs more options to saving our time. So it'll be nice to make command for all your structures of the same type. I mean when you choose to produce Vibrant Potion in Item Store holding SHIFT (for example) it'll be producing in all idle Item Stores
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For all the time and effort that's clearly gone into this, it could easily be a game I'd pay money to download. The money for ingame items and resources idea is a worse deal for the player and the designer in this case!
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@Todie85, Your storage is most probably full. Make sure you have space in your storage and then try and collect more resources.
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It would be really cool if you could permanently assign villagers that are not heroes to certain jobs that they could improve at for example a miner where they got experience every time the mine was full and when they leveled up they increased the production rate just a suggestion fun game though
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I got my rubies in the infinite dungeon (just like they promised they upped the droprate there)... Just do up to lvl 15 or so and make sure the killing blow is with the adventurer with ability pickpocket. (I admit that I did this when it was still possible to use cheap food... the croissant trick.)
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Drop rate for shiny rubies and diamonds needs to be increased please! Especially since we can't get them from gifting on this version of the game.. otherwise AWESOME GAME!!! XD
Make sure you are killing the right Monsters for the drops you are looking for. Also, the drop rates in the Grinnfinite Dungeon have been adjusted recently, so you might want to try farming in there. Good luck!
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Hey, is this game going to keep getting updates? I am currently at the top of the tower and periodically check back to see if anything has changed in game. Aside from a few contests, nothing has happened. No more floors. I was really hoping to see the ending to the story.
So, this comment may be directed at the creator of The Grinns Tale. Should I just give up playing?
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I feel like Ricochet should apply to the Clerics heal attack as well, like for a sort of group heal. It would still only do half the amount for the member not targeted, and if the Cleric is self-targeting, it'd heal another random target.
Maybe?
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I think monsters should drop keys. You have to buy keys with pramins which you can't get easily. You should also pramins more common.
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A SUGGESTION: To make the bestiary more effective and useful show the amount of HP that the monster has, the element that the monster uses (if it has one) and show the speed of the monster. I would also like to see what character the monster would most likely hit (front, middle, back, all or random) but could you make it so that it would be unlocked by killing the needed amount of monsters, like 5-10 monsters
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@Leelani, if you are able to get a fuzzlehorn, they will eat your brooms and other misc items and turn them into better items :)
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Better than most pay to play games, but it's still a pay to play. I'd be willing to dish out a few dollars for a game I really like to get cool costumes and stuff, but this game tries your patience and gives you a way out by offering to let you pay for it. All this pay to play junk isn't in the essence of true gaming and I really wish they'd do away with it.
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Awesome game - really addictive - I should be working, not playing Grinns... that being said I agree with being able to sell stuff - or at least break them down into resources that make sense - ie. brooms could be turned into wood, nuts & screws & springs could be turned into metal.
I agree on the farming too - should get 2 or 3 items - or just reduce the time - or get as many items as you assign villager actions or something to balance it / make it worth while. The one thing I have not seen yet - and maybe its just because I am so low level - is firearms for my hero's... it would be cool for some classes to have ranged and close combat - like the adventurer could have sword and gun - or maybe archers could become riflemen.
A way to feed your hero's before going into battle would be good - maybe an "Inn" or "restaurant" that you could leave your hero in for an hour or 2 hours even so that they come out well fed.
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It would be nice if quest rewards scaled better with the late game costs; after investing tens of thousands of lumber and metal to "Explore Tower Floor 37," 500 lumber and 50 metal is not a very rewarding reward.
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I have a couple of suggestions. A revive ability for the cleric around level 38-42 would be cool. Also, haste potions would come in handy. Cheers:)
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maybe a feature to add would be a cut-scene option in the library, to see past ones, only being able to see them once is disappointing, especially since it can be quite a while between then for almost everyone
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is there a way, when selecting "rally" to use all available work points? It seems to only consume half of my pool each time. If I'm in a huge hurry it takes three or four successive "rally" calls to use all my workforce.
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Please change the fuzzlehorn recipe of "1x broken mace to 5x rusty screws" to at least "10x broken mace to 50x rusty screws". I spent 20 minutes clicking 13,000 maces just to convert them into screws.
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a random "win an item a day" would be helpful for avoiding the looong farming runs for gems... It could be the"lucky wheel" kind, maybe the cheap prizes would be a dozen lognuts a potion like those you find in almost every chest, the normal prizes would be some food, higher level potions or a "feed all your heroes" the mid prizes would be one or two "rare" items like roses, claws and the like. high prizes would be gems, or equipment, and really high prizes, like the "one spot in the whole wheel" would be a small amount of pramins, or a key. That would give an answer to some of the problems mentioned in the forums without recurring to the "buy more pramins" solution.
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it would be very helpful if you add a graphic option so we can adjust our game for better performance.i hope you notice this message
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Fun game marred with advertising for their pay services, and a huge boring grind trying to get crafting materials. Also, if all we have to do to feed heroes cheaply is to change them to a lower job, could you make it less labor intensive - or (PLEASE) take food out of the game entirely. It does not add a bit of fun to the game at all.
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This has been under consideration for awhile, but in terms of implementation it is a case of "easier said than done."
("We're too busy with our dance parties...")
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Daily Quest should give you items based on your guilds/levels/tower floor. Now it seems to already do this as I get red pie, and I think that's overkill for newbies, but Floor 40+ should be blue pie and such. Just balancing daily quest rewards would be nice.
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over 400 "old broom"s... would be nice, if there would be any opportunity to trade or sell items instead of only "delete" them.