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So, a Fuel Launcher not only works as an effective slowing "tower", but allows the enemies to be set on fire as well? Finally, an offensive unit with multiple purposes!
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It would be cool if the "see all ranges" feature could be color coded, i.e., each type of unit has a certain color for its range. Because when you start having many units, it's nearly impossible to tell wether your fuel launchers have the entire field covered, or wether your flamethrowers have your people protected, or things like that, because all the ranges merge into a big, white space. + if you agree.
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I find the lack of 30 degree range to be crippling to this game; day 3 is damn near impossible when I have aliens clipping past a flamer's range, then eating everyone on the field because I simply can't guard my back when my front is way more important to guard. Please consider doing this, even if it means a reduced back range.
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a tip to beat day 5 wave 20 on hard: use repulsor as soon as those hunters get their load of tractor beam, your tractor beamers will recharge right on time to get their next set of beasts. Your tractor beam support will, too, recharge just in time to repel survivors.
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Ok, We're on the moon. We could sigal help with our flares ad get rescued right away, or we could shoot aliens with them and likely get killed. Hmm. I wonder which.
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Wow, Day 5, Hard. I lost 2 brave men......
Jim the NailGunner, wave 9....
Bob the Flamethrower, wave 20...
I got all the badges though. :D
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We are lone survivors... But only money matters how many of us will be there... So you're trying to tell me that only problem in space survival is money?
Well then, on my next space trip instead of supplies, I'll just take shitload of cash and I should be fine.
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When I defeated the last wave in the last mission, honestly: I thought my army was standing on the edge of a grass field.
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SPOILER (sort of? maybe? not necessarily? ...): anyone else expect the ship might suddenly go erratic and crash on lift-off, like an infector got inside or something? That would've made my day. Cliche happy endings are boring.
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Telling each unit apart is a little tricky - make that more obvious and put in more depth (others have meantioned more towers/maps etc) and it would be brilliant.
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@XxYeshua_RanjoxX The game came out in December. It just so happened all of the top comments game out the same month.
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You could barely see out of the escape suits" even though we can shoot dead center every time "but we're not soldiers
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lmao this game starts getting broken at lvl 3 you can pretty much stop playing after lvl 2. there is a difference between difficult and just stupid. and this game is a great example of stupid.
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Alien Leader: "lets go all head on against the front of the base!" Runner: "why dont we attack from behind, where theres no defenses?" Alien Leader: "because we don't want to cheat yknow?"