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Soilder: If we have all these resources and men can't we just build our ships and go?
Commander: NO! I want you guys to stay and kill these Aliens!
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For level 5 I suggest the following purchase order: 1) Buy 3 groups of 3 flares, at the sides and at the center. 2)Buy 3 nailgunners, and place them to cover your flares. 3) buy a center fuel. 4) buy a side fuel. 5) buy a side fuel, and 3 more nails. 6)buy 4 more nails, put them in between the groups, in pairs. 7)Buy 2 lasers, and put them behind the pairs, money permitting. From now on, the wave number and the point number may vary. 8)Hog your money. You will need to get at least 3 flamethrowers soon. Once you can put them to cover your others. If you are doing it right you will get them right before the first hunter wave. 9)Increase flamethrower number to 6 ASAP. You know the drill from level 3. 10)Buy 3 more lasers, to bolster your main groups. 11)Buy 5 Impulsers, to cover the battlefield. 12)Prepare for the final wave. That is - 2000+ monsters. P.S. I only lost a side flamethrower and an impulser, as a fluke, on this wave.
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want a sequel with more features, more maps, more units, more depth to storyline, and an endless mode. + if you agree. +++
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Lol, if it weren't for the link in the hard badge I wouldn't have found my new favorite web comic ;) Thank you Kongregate and your random easter eggs!
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i win on hard day 5.
8 flamefr
4 fuel
5-6 beam cut
one line flare gun
nail gun - all money
On last wave do not use impulsor!
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Commander: All right men the hunters are tunnleing at us so wait until they`re above ground till you shoot them.Nail gunner: Sir why dont we just shoot them with some kind of dirt piercing round before they pop up?
Commander: Because you`re all alien fodder who are going to die sooner or later so it might as well be sooner.Nail gunner:...
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For those who are stuck on Day 5: First, buy 25 nail gunners. Then, buy impulsors to defend the nailgunners. Next, add some flamethrowers because the hunters come around wave 12. Then, add some fuel launchers and flare guns so that they can take out the runners, which will benefit the impulsors and flamethrowers because they won't have to deal with them while they're fighting the hunters and the infected. On the final wave, if you're on easy, there are 2700 aliens, so you better use all you're resources on the beam cutters and the sentries. + if this strategy worked for you.
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commander final wave all right we must of killed all but a few of them now no commander the next wave has 100000000 aliens
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(soldier) SIR!! my friend is being eaten alive should i help him (commander) NO soldier hold your ground! (soldier) but SIR! (commander) I said hold your ground SOLDIER!!!
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Soldier:Commander there are some flare guns here shall we we use them to try and signal for help? Commander:No! Just shoot the aliens with them.
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Upgrades would make this 5/5 game better, so you dont just keep placing the same guy over and over. Longer gameplay and indepth story will be awesome.
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Lutenit: Commander we crashed on the planet x34rt.
Commander: I see. get the troops in the lunch room.
Commnder: We have crash landed on the planet x34rt.
Troops: Oh my god!!!!!!!
Commander: Nail gun troops.
Nail gun troops: Yes sir!!!!!!
Commander: form a line out side the front of the ship.
Commander flame throers. get to the back of the ship.
Aliens are atacking.
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Awsome game! 10/10 but if there is another one, add some more things that can make it better. like walls, trenches, upgrades, more units, different looks for each unit, more maps, bunkers, and ect. it would make it better and keep up with the good work!
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Repulsor:overloads the ship's tractor beam causing a repuslor beam to expand outwards in all directions which affects only enemies even though they are further away.
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They are ENGINEERS, no? Should they not BUILD STRUCTURES? And the troops, are they not HUMAN? Are they incappable of ROTATING to shoot enemies? Also, are they incappable of SAVING THEIR BUDDIES?? "OMG, Freds getting his face eaten!! We need to help him!!" "Nah, bro, he'll be fine."
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I find it very anoying to have 50+ Hunters digging at you, then they get behind my guys and kill them from behind. Give the troops like, I dunno, knives? 50/50 chance they die or stay alive. Then they can do CQB and not get they behinds eaten by aleins. click + if you agree.
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Nice but it gets boring at day 3... wish that u can upgrade your soldier..
2/5
this game is so repetative.. im bored..
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This is what Starcraft would become if the zerg attacked an outpost with no military. Thge SCVs would start whooping some zerg *** lol
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THIS is what a flash game should be, short sweet and thoroughly enjoyable, with pretty graphics to boot. Honestly, apart from Rebuild this is the first time in months that I have played a flash game so damn fun, challenging and engaging on so many levels with fantastic production values. Thank you!
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hunters suck simple solution: 3 fuel launchers in a row 2 flare launchers behind and 4 flamethrowers for last defence