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Comments for Desert Moon

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fungyuenon

Dec. 14, 2010

Under rating threshold (show) The units look like people who just broke out of jail and raided there jail's armory

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(13)

kurt3235

Dec. 14, 2010

Under rating threshold (show) @anakin2177 It would be more precise if you were able to see only a specific weapon type of its class, so that would really solve the problem if say, the flamers really didn't cover everyone, and you can clearly see that from just reviewing the flamers only

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(0)

sssssz

Dec. 14, 2010

Under rating threshold (show) Hunters are the very worst. :[

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(2)

flamingpenguin

Dec. 14, 2010

Under rating threshold (show)

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(-4)

reconkool

Dec. 14, 2010

Under rating threshold (show) If you want to view your ranges constantly, hold e and move to a different tab (I'm using Firefox)

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(3)

wowisdown

Dec. 14, 2010

Under rating threshold (show) Description Survive for 5 days with limited resources against an unstoppable horde. i think they are stoppable

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(7)

Gaiking

Dec. 14, 2010

Under rating threshold (show) Excellent game. Thanks!

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(5)

rafaelwow

Dec. 14, 2010

Under rating threshold (show) Good game, excelent design, but... i liked until day 3, than i gave up.

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(2)

XXDarkShadow79XX

Dec. 14, 2010

Under rating threshold (show) Commander: "Okay men, I want you to shoot anything that comes in range." Nail Gun Troop: "What if the aliens get past us? Do we turn around? Commander: "NO!"

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(5331)

mrpleh

Dec. 14, 2010

Under rating threshold (show) Great game experience. If you do a sequel, try to maintain this level of story involvement. It would be easy to focus on adding new features and hulking it out to make it a more exciting TD game, but don't forget that characters who get stranded on a desert moon likely won't be coming back intentionally. Perhaps in the sequel you can have the army invade the aliens. They you could use a conquest-style campaign with tons of different maps.

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(0)

theawesomebeast

Dec. 14, 2010

Under rating threshold (show) that horde wasnt very unstoppable

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(4)

curtis9875

Dec. 14, 2010

Under rating threshold (show) line up a line in the back of the area and make them face straight. Make a straight rectangle that looks like the nose of a smiley face (2 lines ) and aim them spread out. When there is a big wave, the monsters blood spatter will look like a smiley

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(0)

curtis9875

Dec. 14, 2010

Under rating threshold (show) Were stranded here without weapons. Except nail guns, flare guns and everything else we don't realize we have like sentry airdrops and stuff

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(1)

NoFearz

Dec. 14, 2010

Under rating threshold (show) There is a bug when buying an unit. When I click twice fast enough, the soldier is placed behind the hud and after choosing his looking area he is outside the red line.

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(0)

lolrusD9

Dec. 14, 2010

Under rating threshold (show) One man dies on front line well im screwed

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(2)

Bomber332

Dec. 14, 2010

Under rating threshold (show) I wonder where they got the explosives for making autocannon rounds. They say they have no weapons, but explosives?

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(1)

Denjanjeau

Dec. 14, 2010

Under rating threshold (show) I really enjoyed the game. Only the 3rd day was hard though, I just seemed to have trouble with the sneaky bastards. I played on normal though, but day 4 and 5 was so easy, it was just passing time.

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(2)

Chriswalt

Dec. 14, 2010

Under rating threshold (show) 5/5 AWESOME game :D. I am sure he has his reasons for the things he has on this game. Maybe he is working on it as we speak, or maybe he just doesnt know how to script it. :l

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(3)

Unimarobj

Dec. 14, 2010

Under rating threshold (show) A suggestion to the top rated comment up there: Besides just color-coding each unit, maybe assign hotkeys to show only certain units' cover areas? Rate up if you agree.

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(18)

zenthrox123

Dec. 14, 2010

Under rating threshold (show)

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(-4)

gunsquirrel

Dec. 14, 2010

Under rating threshold (show) Sentinal well worth the money

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(3)

munkeegutz

Dec. 14, 2010

Under rating threshold (show) no, the easy win gun would be the flare gun, with about five flame throwers. Makes you invincible, haha

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(0)

JackVermicelli

Dec. 14, 2010

Under rating threshold (show) So these guys are all engineers, but they can't build a berm or trench?

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(1)

santaclaws11

Dec. 14, 2010

Under rating threshold (show) three thousand enemies... *falls on ground and starts to twitch"

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(1)

dominater311

Dec. 14, 2010

Under rating threshold (show) Played 5 seconds and loved it right away... I was expecting it to be a shooter, not a defense, but this is way better than i imagined a defense game could be

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(4)

Widdermal

Dec. 14, 2010

Under rating threshold (show) I like the game, though a survival mode and a upgrade system would have been nice

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(2)

Glauro

Dec. 14, 2010

Under rating threshold (show) Lovely gameplay. If this can be considered a Tower Defence Game, it's the most entertaining of all, since you can make YOUR OWN tactics, troop formations. It is the first TD game that I didn't get bored after 30 minutes. As everyone said: it needs more depth. But the idea of not having to upgrade your units is the best, for me. It's been some time since I last played a game with such originality. Deserves at LEAST 4/5

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(3)

KlownFight

Dec. 14, 2010

Under rating threshold (show) so i was going to go watch "I Am Legend" after a short game or two on Kong... then i found this.

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(1)

RedeemedWahrior

Dec. 14, 2010

Under rating threshold (show) So... How many people were on the other section? looks like over 1000+ people survived to become infected...

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(-1)

Victuz

Dec. 14, 2010

Under rating threshold (show) The game is REALLY good. it's fun and easy to play, yet challenging enough to keep the player thinking. For example after the 4'th day (which is way too easy btw ;)) I thought "Hey, those beam things are deadly, I have so many resources that I can place a few of those guys. Guess I'll go only with them". DEATH IN THE FIRST ROUND. Thus I decided to go with rifleman, fuel throwers and flare gunners. Worked :-). And while the final stand is really hard it is totally worth the epic outro. Hope you make a sequel to this ^_^.

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(2)

lakenose

Dec. 14, 2010

Under rating threshold (show) cool game, but reeeaaaly anoying to loose at the final wave because the earlier waves wasnt too hard... it makes you stop playing

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(0)

chief9988

Dec. 14, 2010

Under rating threshold (show) pretty good game 5/5 just needs more variety in its levels and musics nice

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(0)

DenzelWashington

Dec. 14, 2010

Under rating threshold (show) This guy actually bought the music to make a free game, awesome game Tuason.

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(0)

AcidU

Dec. 14, 2010

Under rating threshold (show) Would be cool if you could upgrade your troops e.g. more range, faster shooting, more damage. Also some kind of torret and wires or traps to buy. What about a boss fight. Some kind of weird thing that spawns other weird things :) But I really liked it, although nearly all man died on day 4. DonĀ“t know why, maybe they where tired...

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(2)

spiritsshadow2

Dec. 14, 2010

Under rating threshold (show) needs badges + for badges ^.^

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(-1)

joshy20

Dec. 14, 2010

Under rating threshold (show) I love it! we just need to scroll into the map so we can see where the aliens attack (i.e. mainly in the corner, middle, or whatever) but over all i loved it! 5/5

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(0)

Somenoob

Dec. 14, 2010

Under rating threshold (show) This game has just one quarrel. On the left of the game screen, enemies keep passing through even though they already been shot at, and it really annoys me. One feature that might fix this is having the unit firing at the enemy lock onto it until its out of range, like a tower defense game. That, and bunkers and stuff you can use too slow the enemy down, or increase line of sight for units, and you have a great game, but I'm taking 1 point for that problem (which others probably have besides me), so 4/5.

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(-2)

Dasts

Dec. 14, 2010

Under rating threshold (show) @level 3 protip, put a barrier of shooters behind the flamethrowers, BEHIND.trying to place shooters too near the alien horde = onomnom, flamethrowers have the ability to knock back enemies, allowing units behind him to finish 'em, start with 3 shooters (after deploying the 3 flamers) and try to cover the area near them and keep adding units...

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(0)

achevyfan

Dec. 14, 2010

Under rating threshold (show) would love to try it but wont play:(

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(-2)

kodemonkey

Dec. 14, 2010

Under rating threshold (show) Need to have a replay wave option. It sucks to make it all the way to the last wave on day 5 and get overrun and have to start all over. good concept, needs a few more features.

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(1)

Pdd123

Dec. 14, 2010

Under rating threshold (show) Place them far back to get more range for your buck.

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(-1)

Victuz

Dec. 14, 2010

Under rating threshold (show) The moment you throw the exploding things on the player in the flamethrower section I call BULLSHIT on you...

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(1)

Boneless

Dec. 14, 2010

Under rating threshold (show) Level 3 is super hard even on easy, and then on level 4 you get the easy win gun.

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(2)

TheRo

Dec. 14, 2010

Under rating threshold (show) Nice idea, nice game, good potential - But I don't wanna have to spam the Repulser all the time, and it sucks that you are pretty much screwed, if just one enemy gets close enough to one of your guys...

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(2)

underet

Dec. 14, 2010

Under rating threshold (show)

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(-4)

Songyu

Dec. 14, 2010

Under rating threshold (show) This is a very nice game, it has good graphics and excellent sound & music. I hope there will be a sequel with more depth, more possiblities and improvements to the gameplay. So far, thanks for the play!

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(3)

steveyee13

Dec. 14, 2010

Under rating threshold (show) the guy beside me just got eaten.... but i think i'll just stay forward and kill the ones already being shot at

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(15)

gesdude1

Dec. 14, 2010

Under rating threshold (show)

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(-10)

Hairy43

Dec. 14, 2010

Under rating threshold (show) Day 3: HARD - place three flame throwers in front evenly across and slightly overlapping, place nail guns behind as you get resources, once the nails have taken over, recycle the flames for more nails. EASY!

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(1)

Ropto

Dec. 14, 2010

Under rating threshold (show) the game is really cool, but how about upgrading units depending on their kills? the could get better by themselfs without paying for an upgrade, maybe better range, faster fire rate, damage... just a slight increase

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(17)

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