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@Phile@ first you say there’s no challenge in placing the units, then you talk about weak spots. *What weak sports?* If you would wouldn’t be too blind to see the challenge, you wouldn’t have any weak spots.
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Always leave money for your support tools. Because your men become fairly useless the closer to the end you come. Yet their death is not something you can afford, or you will have no support tools the next time, falling into a downwards spiral. Don’t let that happen.
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Achievement No.3 on http://www.kongregate.com/games/nicotuason/desert-moon "IS IMPOSSIBLE! DID WHAT Khenra said! CAN"T HAPPEN!!!!"
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Ok now I am just frustrated lvl 3 should not be that hard on hard mode except the occasional bad luck early on. The main problem is that the map needs to be moved to the upper right or don't send people down the left edge. I left flamer right on the edge and have had people run right by him underground. Were my right one just has to touch the edge of the map and no one will run by him. and the more I try and move him over the less overlap there is till there is almost none. Which make the level pretty much just do it again and again till luck is on your side.
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@KiwiLieutenant Yes it'd be nice if they could spin around and shoot but that would strategy and challenge involved in placing the units in the first place. On Day 3 you need to anticipate the runners that start coming with the hunters— save some resources for long range units and if you see a runner headed straight for your weak spot hit the repulsor.
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Pretty good game overall though I would prefer it to have more levels and be more of a fix your ship back up and leave kind of game so you have upgrades and other options like repairing the ship between waves. keep up the good work.
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ahhh, finally my triple-coverage flamethrower defense is complete. Time to relax. *starts wave without looking* aaaaaand triple-coverage flamethrower defense is flanked by runners and destroyed by bursters.
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great game, great concept, could use colour codes to tell you minions apart and could also use a protection thing (pillbox, wall etc,) to be honest, once you get the imploders it's kinda OP, just have 6 or so of em and a butttonne of flaregunners and slowing can things. could've used a bubble gun :P lol jk, and could've had some more variety in enemies or upgrades for your individual units (some more depth would be cool no?) and maybe a boss or two? if you ever make another one of these (and i hope you do,) could you add some of these suggestions plz? pretty plz with a nail gunner on top? :P
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There should be a fast forward button or something because i find that it gets sorta boring to watch when the waves get bigger... just a suggestion but all and all a good game:)
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I like the concept...Just not a whole lot of content. I would have liked to have seen some more depth. great game though 4 nailguns...out of 5
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Hm, a bunch of Engineers stuck on a Desert moon with a crashed spaceship. I assume they've never seen the movie "Flight of the Phoenix" before?! I guess repairing it or building a smaller spaceship out of the bigger one is not an option...
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Not sure if its a bug but when playing and following tutorial if you have gunners in the middle of the screen it interfer with the close button. Can you close it with X key? Doesnt work in FF
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So, a Fuel Launcher not only works as an effective slowing "tower", but allows the enemies to be set on fire as well? Finally, an offensive unit with multiple purposes!
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It would be cool if the "see all ranges" feature could be color coded, i.e., each type of unit has a certain color for its range. Because when you start having many units, it's nearly impossible to tell wether your fuel launchers have the entire field covered, or wether your flamethrowers have your people protected, or things like that, because all the ranges merge into a big, white space. + if you agree.
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I find the lack of 30 degree range to be crippling to this game; day 3 is damn near impossible when I have aliens clipping past a flamer's range, then eating everyone on the field because I simply can't guard my back when my front is way more important to guard. Please consider doing this, even if it means a reduced back range.
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a tip to beat day 5 wave 20 on hard: use repulsor as soon as those hunters get their load of tractor beam, your tractor beamers will recharge right on time to get their next set of beasts. Your tractor beam support will, too, recharge just in time to repel survivors.
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Ok, We're on the moon. We could sigal help with our flares ad get rescued right away, or we could shoot aliens with them and likely get killed. Hmm. I wonder which.
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Wow, Day 5, Hard. I lost 2 brave men......
Jim the NailGunner, wave 9....
Bob the Flamethrower, wave 20...
I got all the badges though. :D