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This was actually more of a game than i thought it has a nice style of simplistic gaming and good way of proving it's worth please play this awesome game and, one more thing watch out on level 3.
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A lot of things you could do with this idea, but it's not there yet. Too limited, too tedious. Also, too many short-sighted ideas.
Major improvements: Easier way to tell which types of units shoot where, possibly an upgrade scheme for the units to make them... I dunno... able to do a bit more. Or perhaps structures. Definitely don't give up on the idea.
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The idea of the game is nice but it seriously lacks on things you can do. In my opinion you wait too long during the waves with doing nothing, and if you loose one guy, you can nearly restart the game (on normal) because with a hole in your line, the monsters shouldn't have a harder way to pass...
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Very annoying that enemies are able to keep attacking along the side...if you are the sort of person who makes a line of soldiers and one hunter gets past he will go down the line killing everyone.
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Watching the war comfortably sit in my armchair, with one hand on the 1-4 keys and the other warming on a cup of tea. Loving it !
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I agree with the color coding idea that'd be great, also i haven't played much this might already be in there but ability to speed up the waves. My bad if that's already incorporated.
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I was nearly done with day 3 when 1 hunter snuck past my flamethrowers... and killed my units 1 by 1. I lost everything to ONE MONSTER [2/5].
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I think it would be nice to be able to speed up the aliens, It is boring for the first waves just waiting for the wave to end, and the support abilities wouldn't be difficult to use if they were faster.
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There seems to be a problem with the left-hand side of the game area. The red box is not all visible, and it is difficult to place defenders efficiently here (they can't look 'straight on' at the attacking creatures).
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Awesome game Dev. I really like this game type though I do agree with anakin2177 on the color idea, and Ajit with the upgrading idea. I think that as the enemies change, so should there value on destruction. IE the hunters could be worth 8 or such. Like I said though, great game.
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i got creeped out with the log entry about the other part of the spacecraft...they didnt survive at the ending got me freaked out
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These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...
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the spawn generator sux, 1hour+ i try to beat lvl 2 on hard and it always keeps stacking most of the aliens on 1 side and they overwhelm me!
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For a strategic game, it's just too much based on luck. Which is very annoying when there's no speed-up button. Even with five (or three, or four) evenly spaced flamethrowers on level 3, there's still a high chance of enemies getting past, and that's before any other enemies show up.
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probable one of the better defence game i've encountered here on kong, though some things could and should be improved:
1. a see all ranges feature with color coding for every unit is welcomed, and also a range system for the support powers that rely on range.
2. more defences such as artillery units that can fire long range with epic damage but not close range, underground barriers against hunters that force them to unburrow, minefields that do damage but not kill units, tesla turret that can be positioned in the spawn of the enemy and slow/damage units.
all in all, this is epic, keep on the good work and i'm expecting a sequal.