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Comments for Desert Moon

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omazing

Dec. 18, 2010

Under rating threshold (show) I find the signal animation (the green dot on the desert moon) very creative. dot dot dot dash dash dash dot dot dot (SOS)!

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(4)

Stev0

Dec. 18, 2010

Under rating threshold (show) Day 3 sucks, on any difficulty. Flamethrowers suck. Nuff said.

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(6)

Remiam

Dec. 18, 2010

Under rating threshold (show) I would suggest, along with possible upgrades for units, maybe ranks for each unit. like the more they kill the higher rank they get and the more damage and range they have

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(5)

Aywaz

Dec. 18, 2010

Under rating threshold (show) Damn.. Just need a SPEED UP BUTTON!!!

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(0)

Megamonkey24

Dec. 18, 2010

Under rating threshold (show) i hate it when kon gives a game badges but when you go to claim the badges (becuase you played the game prior to the basdges) all your stuff gets deleted... not cool kon, not cool...

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(1)

MortalHunter

Dec. 18, 2010

Under rating threshold (show) Using Imploders only often results in a clear outline of blood that matches your units' covered area :P

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(2)

kome360

Dec. 18, 2010

Under rating threshold (show) Good Game, but it needs more definite boundaries. I don't like being flanked.

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(0)

decisa

Dec. 18, 2010

Under rating threshold (show) To get "Tools of the Trade Badge" : **** waves 1-9: use just one "Sentinel" **** wave 10 : just one "Beamsurge" **** waves 11-14: use just one "Sentinel" and "Repulsor" if needed **** waves 15-19: just one "Beamsurge" and ""Sentinel" to finish off the rest **** wave 20: "Beamsurge" , "Sentinel" a few "Repulsors", "Beamsurge" **** ta da ! =) "+" if this helped you ;)

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(15)

decisa

Dec. 18, 2010

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(-3)

DarthCabbage131

Dec. 18, 2010

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(-15)

KristulNacht

Dec. 18, 2010

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(-4)

swordmasta5

Dec. 18, 2010

Under rating threshold (show) the sentry is false hope for those who think it'll against the hunters......cuse thee piece of junk can't shoot at it unless it's out in the open.....MAKE IT OTHERWISE!!!!!!!!!!!becuase of that i FLIPIN LOST!!!!!!!!!!

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(1)

rasaifu

Dec. 18, 2010

Under rating threshold (show) my god i just finish the game today and the last level was epic, amazingly crazy i was holding my breath cuz the enemy was 500 left and some of my defenders got eaten by them man this is some really good game 5/5

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(-1)

Thariel

Dec. 18, 2010

Under rating threshold (show) nice one, day 1: 5 creeps, day 2: 6 creeps, ... day 9: 13 creeps, ... day 10: 200 creeps with double speed...

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(3)

Tyrthaon

Dec. 18, 2010

Under rating threshold (show) Wtf at level 3?? "Never ever turn around even a beast has eaten 5 of your friends standing in same line!!

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(1)

EatThePath

Dec. 18, 2010

Under rating threshold (show) Desperate, desperate request. Either add a confirmation dialog to the recycling, or make it full price refund, ESPECIALLY for units that you just bought that turn. I have repeatedly accidentally clicked the recycle box while trying to set a firing arc, and lost money.

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(3)

Fubang

Dec. 18, 2010

Under rating threshold (show) I like the concept and gameplay mechanics behind this game but... i dunno. I kind of dislike playing it for some reason. The waves just seem kind of tedious because you can't do anything in them other than using skills, and those are wastes of money early on. Once I learned how to best set up my defenses, I just tabbed to a different window and waited for the killing to stop. I definitely hope for a sequel though. Give us a more active role during waves in the sequel. Maybe a commander that we can walk around and give attack bonuses to our troops within a radius or that has a weapon to contribute with or something so that we don't just sit there for 15 mins each day. 3/5 for now...

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(3)

agentX7Y

Dec. 18, 2010

Under rating threshold (show) this woul be easier if they're view was abel to see everything but we'res the fun in that?

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(0)

antonechen

Dec. 18, 2010

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(-8)

Meeplord

Dec. 18, 2010

Under rating threshold (show) Why is there no save function.

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(-1)

Jimmyman

Dec. 18, 2010

Under rating threshold (show) Why is it that I play through the game before the badges come out, beat it on hard, and I have to do it all again when the damn badges DO come out?

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(-1)

Ensorceled

Dec. 18, 2010

Under rating threshold (show) What is the point of the base having health if the guys who get through kill all your troops and you have to restart the level?

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(0)

Fenrisson

Dec. 18, 2010

Under rating threshold (show) Great game! Snap-to-grid (toggleable) would be a great addition. 5/5

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(3)

Darkaros

Dec. 18, 2010

Under rating threshold (show) Guys, try clicking on the period that ends the sentence for the description for the "Starman Waiting" badge- there's a hyperlink!

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(3)

Lomaxx

Dec. 18, 2010

Under rating threshold (show) Day 5: Start with a row of FlareGuns not too far in the front with one square between each. Remember to direct the view of the outer FGs a bit to the center so you do not 'waste view-range'. Next put 3 FuelThrowers 2 rows before them: 2 at the left-/rightmost borders one in the middle. Then 3 Flamethrowers two rows before these to block/attract the hunters. Position 2 of them 5 squares from the side and one in the middle (be precise). Set up another row of FGs one row before the other FGs (diagonal to them). Add two more FuelThrowers between the others and fill the rest of that row with FGs. Add Imploders directly behind the last row of FGs and adjust their view-range that each of them covers two FlameThrowers (I think i had 6 or 8 of them). Right before the last wave you should have money left for two BeamCutters. I put them in the backrow left-/rightmost. I only used one repulsor-skill in the first MassAttack and skill 4,3 and 1 in the last level as money is no problem then.

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(4)

Skormsghost

Dec. 18, 2010

Under rating threshold (show) how am i suppose to kill hunters when my flamethrower units cant even do it!

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(9)

Splitfire84

Dec. 18, 2010

Under rating threshold (show) How about different AI's? Instead of attacking the closest target how about attack weakest, or injured targets?

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(-1)

thatguy53525

Dec. 18, 2010

Under rating threshold (show) I think that adding some RPG elements to your individual units would be fun. Not enough to make it a TD game, but just so there would be greater incentive to keep the same units. But its really fun to play something like this, and the music is excellent. 4/5

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(7)

L3THALBROWN3R

Dec. 18, 2010

Under rating threshold (show) i have one simple single problem with this game and its the tilt of the screen to ruin my best laid plans to make everything symettrical lol other than that good game enjoyable although low replay ability after badges but yeah goood 4/5

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(12)

troglodytic

Dec. 18, 2010

Under rating threshold (show) Try not to tweak too much if there's a sequel; less is more, which is why this works so well. As for the ridiculous range overlaps, selectable groups would be wiser than color-coding, for numerous reasons. 5/5

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(7)

mecheng_analyst

Dec. 18, 2010

Under rating threshold (show) agreed with many of the positive comments (and request for improvements) already. one minor issue I had was seeing all my weapon/charge choices - bottom half cut off. I won on Easy mode. Lvl 3 5 times harder than any other level. I liked that the game only had 5 levels since it was limited options. laid out nice, played well. well done.

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(0)

iammadlol

Dec. 18, 2010

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(-4)

kylo96

Dec. 18, 2010

Under rating threshold (show) I am the only the one who finds it funny that we're on a Dessert moon not a Desert moon?

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(2)

roboman517

Dec. 18, 2010

Under rating threshold (show) commander: aim strait!!! don't turn more than a 15 degree angle!!! flaregunner: what if one runs past us? commander: don't backsass me maggots!!!

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(1)

Splitfire84

Dec. 18, 2010

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(-3)

sdert

Dec. 18, 2010

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(-7)

Hedic

Dec. 18, 2010

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(-3)

Firebat10

Dec. 18, 2010

Under rating threshold (show) ok y dont ur guys try to kill the things atacking your other guys and eating them i mean hes ur friend so kill tht thing on top him.

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(0)

ZzAlexzZ

Dec. 18, 2010

Under rating threshold (show) These engineers trapped here are more like the marines, or sharpshooters lol. They never miss, might as well be pro snipers.

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(12)

scape9819

Dec. 18, 2010

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(-9)

moonerdizzle

Dec. 18, 2010

Under rating threshold (show) the little cartoon is awesomely funny!!!!! click the period in starman badge

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(7)

Titanrex

Dec. 18, 2010

Under rating threshold (show) HEY GUYS! i found another planet in the arse end of nowhere filled with hostile life!!! lets crash there! and dont forget to not bring weapons!!!

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(14)

MonsterDCfan12

Dec. 18, 2010

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(-7)

lynx655

Dec. 18, 2010

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(-5)

Nightfirek90

Dec. 18, 2010

Under rating threshold (show) This game is really fun, I liked it just after day 1... Great Job 5/5!

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(3)

rockonman

Dec. 18, 2010

Under rating threshold (show) need more types of monsters and guns

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(0)

Beasty666

Dec. 18, 2010

Under rating threshold (show) how the hell can it be, that even on easy i am forced to actively help my defenders, as they are too stupid to defend themselves? >.< what use is a solid line of flame throwers and another of nail gunners behind, if they are too damn stupid to hit the most dangerous enemies? i stopped watching the game for like thirty seconds and 15 of my people were down - on easy! >.>

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(2)

cyberscythe

Dec. 18, 2010

Under rating threshold (show) Finely polished game. Nice touch having the distress light blink "SOS" in Morse code on the start screen.

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(3)

HerrKawne

Dec. 18, 2010

Under rating threshold (show) Great game, but final army is just way too much. You're going fine so you're relaxing, 900 creeps is fine, then all of a sudden 2500 are thrown at you, and all of a sudden your guys suck ass.

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(2)

Ruudiluca

Dec. 18, 2010

Under rating threshold (show) 2/5. Too repetitive. Sorry, just not my type.

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(1)

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