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I agree with the color coding idea that'd be great, also i haven't played much this might already be in there but ability to speed up the waves. My bad if that's already incorporated.
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I was nearly done with day 3 when 1 hunter snuck past my flamethrowers... and killed my units 1 by 1. I lost everything to ONE MONSTER [2/5].
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I think it would be nice to be able to speed up the aliens, It is boring for the first waves just waiting for the wave to end, and the support abilities wouldn't be difficult to use if they were faster.
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There seems to be a problem with the left-hand side of the game area. The red box is not all visible, and it is difficult to place defenders efficiently here (they can't look 'straight on' at the attacking creatures).
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Awesome game Dev. I really like this game type though I do agree with anakin2177 on the color idea, and Ajit with the upgrading idea. I think that as the enemies change, so should there value on destruction. IE the hunters could be worth 8 or such. Like I said though, great game.
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i got creeped out with the log entry about the other part of the spacecraft...they didnt survive at the ending got me freaked out
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These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...
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the spawn generator sux, 1hour+ i try to beat lvl 2 on hard and it always keeps stacking most of the aliens on 1 side and they overwhelm me!
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For a strategic game, it's just too much based on luck. Which is very annoying when there's no speed-up button. Even with five (or three, or four) evenly spaced flamethrowers on level 3, there's still a high chance of enemies getting past, and that's before any other enemies show up.
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probable one of the better defence game i've encountered here on kong, though some things could and should be improved:
1. a see all ranges feature with color coding for every unit is welcomed, and also a range system for the support powers that rely on range.
2. more defences such as artillery units that can fire long range with epic damage but not close range, underground barriers against hunters that force them to unburrow, minefields that do damage but not kill units, tesla turret that can be positioned in the spawn of the enemy and slow/damage units.
all in all, this is epic, keep on the good work and i'm expecting a sequal.
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Commander: Hold the lines boys!
Random Engineer: But what if they infect the guy next to me?
Commander: I said HOLD THE LINE!!
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Hmmm, Maybe long term upgrades? And maybe some more variety on troopers/defenses would be nice, like some sheet metal shoved in the ground would be a barrier that most bugs would have to go around, but certan ones can go over/under it? a sequel would be great. but this is an excellent game hands down, 4.5/5
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When this thing gets a sequel I will be the happiest human being alive. The layout of the battlefield is so incredibly refreshing, it won me over instantly. Plus the keyboard can be handled pretty effectively with one hand, which just makes me even happier.
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now i haven't completed the game but here are my thoughts. Overal gameplay (so far) 5/5 graphics 5/5 storyline 4/5 4 out of 5 because the game is really short (only 5 days) but there are alot of enemy's such as infected,hunters,runners,bursters, some other enemy's (remember i haven't finished the game) but a cool feature you should add is that once you finish the game you could play as the enemy (infected, bursters etc) + if you agree
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hi its a cool game but am not getting any achievements..
what does the game need to work with achievements? my local flash doesnt allow stuff to be saved, but other games still give me achievements. (eg am sure i killed 50 aliens with the nailgun, but still shows me needing 50?
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Once they came and piped out of the ground they were caught in a hole giant line of fire over kill always listen to the Post Report at the beginning.