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I think Phin's sword defence is WAY too low...just try to block one hit (even from a normal enemy) and that's it, you're disarmed. I think the defense should improve with that weapon
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Bug: Most attacks, like the giant's swing and the light swords' special attack go right through walls. I'm happily exploiting it right now, but it is a little game-breaking.
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Great gameplay, I love the sword-changing aspect of it, and the enemies definitely increase in difficulty as you go through the game. Additionally, the soundtrack is killer!
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Not ready for prime time, but it has some good bones. 2/5 until the bugs are dealt with and it is polished, then probably at least a 4/5.
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Had a game breaking bug where I went past one of the red barriers after activating a new area, and the doors didn't open once I killed all the enemies.
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This game would be good if it weren't for the controls and some aspects of the game, the action get a little bit much and when you want to swing the direction that you are facing rather than where the mouse is also when I played I got disarmed when I did a perfect block which led to me being killed so 2/5
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Stuff I've noticed:
Sometimes, after you get disarmed once, you start getting disarmed on almost every other attack, regardless of whether or not you are able to gain a respite. Basically, once that happens, your block is now worse than useless, so you're basically doomed.
Also, I unlocked depth 6, but can't see an option to start there! The selection indicator doesn't go off-screen, so it appears that starting past 5 isn't actually an option (it would get pretty expensive to do, anyhow).
The AI is pretty bad about falling off of ledges. This makes a little more sense for the guys that dodge quickly, but not for guys that are just trying to walk towards you, when you've run away from them.
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tips for enemies: basic swordsman, slash quickly and block when you need to. armored swordsman same as basic swordsman. basic shield enemy use the parry move but be careful. spearman and elite spearman use your shield and heavy carefully. elite swordsman block when hes about to attack then when he stops slash like crazy! giant hammer enemy, don't block or parry youll just loose your weapon instead slash rapidly and dodge when needed. javelin men same as hammer enemy, mages they heal so make them first priority targets.
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glitch: if you try to enter a depth without enough money you hear your character get hurt then cannot do anything without refreshing the page
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- I found the game quite easier with the Broadsword/Claymore/Tyrfing, as you can just charge your attack and release it when enemies come near you without ever moving. You can also beat the shielded enemies easily by charging your attack then releasing it as soon as they attack you (I think a little bit later is better). - Anyway the game is easier if you separate enemies by going behind a wall, then move a bit away from the wall and go back behind the wall, so that only a few enemies can follow you. It's especially useful when archers are around as they can't fire through walls UNLESS they are very close to thin walls.
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To make the game easier, you can use the little sword which fire something when you charge your sword, and fire at big packs of enemies to wear them down. Just be careful that you advance a bit when you fire, so you have more range but you also get closer to enemies.