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It's a bit hard to pull a piece far enough out of the puzzle it there are long pieces pointing where you're trying to pull.
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Thank you for a video version. There would have been chainsaws and hammers screaming and pounding at three in the morning with the wood version.
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A simple scoring system could be added where players are rewarded for studying the puzzle and not randomly tugging on pieces... better score for fewer drags.
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I get bugs where I have the part separated from the rest but does not dissolve. Very annoying. Nice idea, but visually very difficult to perceive.
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Level 12 got messed-up when three of the colored sticks meshed with the white cube. Further movement in the puzzel was not allowed.
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I'm not sure I'm having fun, but I am sure I'm hooked. I'm also sure that this is brilliantly and beautifully executed.
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They should have an option to look at a specific puzzle piece entirely even if it's hidden, that way you can see what the shape is whole
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Got to level 14 - there should be a med achievement for doing the non hardcore levels. Good game though got me thinking
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some of the levels i was like "This is impossible!!!" but then i was like... "oh you just move it up..." great game though, spent a while on this game, thinking over how to do the puzzles. oh how i love a good puzzle game like this.
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Genius, but still... I would love it much more if it was in a 3d projection... constantly having switch between modes (its sorta sticky but maybe its my issue) really ticks me off.
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this game needs a *ragequit* button for those like me who can't solve the puzzles. other then that, this game is still fun even though i can' solve the puzzles
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I guess that I adopted the right strategy to solve all of the Puzzles (on the harder levels): Get one solved, try the next, and when you don't find a block that moves after 5-10 minutes, then do/play something different and come back later. :D